Do you still have this issue? If so, can you provide some steps to reproduce this hang, like how long it usually takes to trigger, the graphics settings you're using and if it happens in a particular location?
Do you still have this issue? If so, can you provide some steps to reproduce this hang, like how long it usually takes to trigger, the graphics settings you're using and if it happens in a particular location?
It is totally random but happens after extended gameplay - usually while doing something ingame. This may or may not help but I have also ALT+TABbed in and out througout the session and may have paused the game - left - and came back and played multiple times. It does not happen frequently. I use full ULTRA graphics settings and HDR on DX12 at 2560x1080.
Nothing extracted yet.
Software information
Watch Dogs Legion (Ubisoft Connect), DX12 mode, no mods.
System information
Issue
GPU hang during gameplay. The crash follows the same pattern as #3130 (Starfield on RDNA4):
Devcoredump analysis
Key findings from the devcoredump:
The fault is a NULL page dereference in GPU virtual address space (address 0x0000000000000000). The L2 page fault handler correctly identified the unmapped address. MES was mid-operation when the GFX ring timed out.
This appears to be VKD3D-Proton passing a NULL GPU pointer to the command processor. The GPU is doing the right thing by faulting — the issue is in the DX12-to-Vulkan translation layer.
Notes