ReBAR: enabled, BAR matches full VRAM (16GB, confirmed via lspci)
Issue
Repeated vkd3d_allocate_device_memory: Memory allocation failed, falling back to system memory. warnings during active combat in Street Fighter 6, typically 20-70 occurrences per session, always after:
vkd3d_memory_info_upload_hvv_memory_properties: Topology: HVV usage is allowed, using DEVICE_LOCAL | HOST_COHERENT for UPLOAD.
What I've tested (no change in error count/pattern)
Kernel: 7.1.8 vs LTS 6.18.42
Mesa: 26.1.6 stable vs mesa-git 26.3.0-devel
Proton: proton-cachyos vs Proton Experimental
Wayland vs X11
All graphics settings (texture/shadow/effect quality, render resolution, FGObjectNumber/BHDisplayNumber/AudienceNumber)
System Info
Issue
Repeated
vkd3d_allocate_device_memory: Memory allocation failed, falling back to system memory.warnings during active combat in Street Fighter 6, typically 20-70 occurrences per session, always after:vkd3d_memory_info_upload_hvv_memory_properties: Topology: HVV usage is allowed, using DEVICE_LOCAL | HOST_COHERENT for UPLOAD.
What I've tested (no change in error count/pattern)
Possibly related to #2258.
vkd3d_debug_sf6.log
vkd3d_debug_sf6.log