Why is this reported here? There's zero evidence of this being vkd3d-proton's fault.
Thank you for your response. The one real crash backtrace I do have (unhandled page fault) came from a separate run and pointed to a location inside forzahorizon6.exe itself — not vkd3d-proton. I'll look into this further before raising it elsewhere. Apologies for the noise here.
proton 11.5x1 2026-08PROTON_VKD3D_HEAP=1x1 2026-08VKD3D_CONFIGx1 2026-08VKD3D_CONFIG=enable_experimental_features,descriptor_heapx1 2026-08
Software information
Forza Horizon 6 (Steam release, forzahorizon6.exe)
VKD3D_CONFIG=enable_experimental_features,descriptor_heap and PROTON_VKD3D_HEAP=1 set (per a workaround reported by another user for this same title) — no effect on the crash. Ray tracing/DLSS not yet reached (crash happens before game window opens).
System information
Description
Process crashes deterministically at the same point every launch, before any window opens: immediately after VKD3D finishes pipeline library disk cache setup, Wine's ntdll throws:
Process exits shortly after with no further output. Fully reproducible — cleared shader cache before every test (log confirms "No write cache exists" each run, ruling out stale-cache corruption), and swapped every variable listed above one at a time with no change to outcome.
A separate earlier run (soda-11.0-5, no VKD3D_CONFIG set, AMD device) got slightly further and produced a full unhandled exception trace instead, possibly the same underlying bug manifesting differently depending on timing:
At time of that fault, steam_api64, playfabservices, playfabmultiplayerwin, playfabgamesave, libhttpclient, playfabcore, and gamingtcui were all loaded as recently-initialized modules.
Not certain if these are one bug or two — including both for completeness. Happy to run debug builds or provide +relay/+seh,+module logs if useful.
Log files
fh6_github_issue.log