Nothing we can do about it if game requires it.
ge-proton11-5x1 2026-08PROTON_LOG=1x1 2026-08VKD3D_CONFIG=force_static_cbv`x1 2026-08VKD3D_DISABLE_EXTENSIONS=VK_EXT_mesh_shader`x1 2026-08VKD3D_SHADER_MODEL=6_7x1 2026-08VKD3D_SHADER_MODEL=6_7`x1 2026-080x80070057x1 2026-08
Game hangs on a black screen after the dev logo. Initial launch shows "Shader Model 6.7 is not supported by this device! Maximum Shader Model supported is 6.6" — bypassing with
VKD3D_SHADER_MODEL=6_7gets past that, but the game then hangs indefinitely on a black screen (10+ min, no crash).Log shows two compute pipelines consistently failing to create:
Same result with the vkd3d-proton bundled in GE-Proton11-5 and with a manual DLL swap to standalone v3.0.1. Also tried
VKD3D_DISABLE_EXTENSIONS=VK_EXT_mesh_shaderandVKD3D_CONFIG=force_static_cbv— no change.vulkaninfoconfirmsVK_KHR_shader_maximal_reconvergenceandVK_KHR_shader_quad_controlare both exposed by the driver.Possibly related to PR #3242, but that targets descriptor heap robustness for different shaders (
ch_spawn/ch_update), not pipeline creation failure.Software information
Resonance: A Plague Tale Legacy, AppID 2713000, default settings, launch options:
VKD3D_SHADER_MODEL=6_7 PROTON_LOG=1 %command%System information
Log files
Attached: steam-2713000.log