Game hangs on a black screen after the dev logo. Initial launch shows "Shader Model 6.7 is not supported by this device! Maximum Shader Model supported is 6.6" — bypassing with VKD3D_SHADER_MODEL=6_7 gets past that, but the game then hangs indefinitely on a black screen (10+ min, no crash).
Log shows two compute pipelines consistently failing to create:
d3d12_device_validate_shader_meta: Attempting to use 16-bit operations in shader 91b0a5f847b97365, but this is not supported.
d3d12_pipeline_state_init_compute: Failed to create Vulkan compute pipeline, hr 0x80070057.
d3d12_device_validate_shader_meta: Attempting to use 16-bit operations in shader ed1b818fe0571ef0, but this is not supported.
d3d12_pipeline_state_init_compute: Failed to create Vulkan compute pipeline, hr 0x80070057.
Same result with the vkd3d-proton bundled in GE-Proton11-5 and with a manual DLL swap to standalone v3.0.1. Also tried VKD3D_DISABLE_EXTENSIONS=VK_EXT_mesh_shader and VKD3D_CONFIG=force_static_cbv — no change. vulkaninfo confirms VK_KHR_shader_maximal_reconvergence and VK_KHR_shader_quad_control are both exposed by the driver.
Possibly related to PR #3242, but that targets descriptor heap robustness for different shaders (ch_spawn/ch_update), not pipeline creation failure.
Software information
Resonance: A Plague Tale Legacy, AppID 2713000, default settings, launch options: VKD3D_SHADER_MODEL=6_7 PROTON_LOG=1 %command%
System information
GPU: NVIDIA GeForce GTX 1060 6GB (Pascal)
Driver: 580.173.02
Wine version: GE-Proton11-5
VKD3D-Proton version: bundled with GE-Proton11-5, also tested standalone v3.0.1 with identical result
Game hangs on a black screen after the dev logo. Initial launch shows "Shader Model 6.7 is not supported by this device! Maximum Shader Model supported is 6.6" — bypassing with
VKD3D_SHADER_MODEL=6_7gets past that, but the game then hangs indefinitely on a black screen (10+ min, no crash).Log shows two compute pipelines consistently failing to create:
Same result with the vkd3d-proton bundled in GE-Proton11-5 and with a manual DLL swap to standalone v3.0.1. Also tried
VKD3D_DISABLE_EXTENSIONS=VK_EXT_mesh_shaderandVKD3D_CONFIG=force_static_cbv— no change.vulkaninfoconfirmsVK_KHR_shader_maximal_reconvergenceandVK_KHR_shader_quad_controlare both exposed by the driver.Possibly related to PR #3242, but that targets descriptor heap robustness for different shaders (
ch_spawn/ch_update), not pipeline creation failure.Software information
Resonance: A Plague Tale Legacy, AppID 2713000, default settings, launch options:
VKD3D_SHADER_MODEL=6_7 PROTON_LOG=1 %command%System information
Log files
Attached: steam-2713000.log