It is still theoretically possible to exhaust some resources when using typed buffer views too aggressively (SSBO path only fixes the raw buffer situation). Investigate if this affects HZD.
Yes, there is indeed View map pressure in HZD. We'll need a solution for this ...
Also affects Death Stranding.
Nothing extracted yet.
It is still theoretically possible to exhaust some resources when using typed buffer views too aggressively (SSBO path only fixes the raw buffer situation). Investigate if this affects HZD.