protonscr

Workaround typed SRV/UAV buffer memory exhaustion when using VkBufferView

vkd3dclosed
HansKristian-Work/vkd3d-proton#345 · opened 2020-10-29 by HansKristian-Work · updated 2020-11-04 · 2 comments · github
HHansKristian-Work 2020-10-29 github

It is still theoretically possible to exhaust some resources when using typed buffer views too aggressively (SSBO path only fixes the raw buffer situation). Investigate if this affects HZD.

HHansKristian-Work maintainer 2020-10-30 github

Yes, there is indeed View map pressure in HZD. We'll need a solution for this ...

HHansKristian-Work maintainer 2020-10-30 github

Also affects Death Stranding.

Nothing extracted yet.