Unfortunately it's not that simple, since the DXVK HUD is tightly tied to the DXVK back-end, which means it would have to be a complete reimplementation.
I'm not against doing this eventually, it's just not a priority at the moment.
thanks for explanation.. didn't know was so much work..
any changes to priority? seen on discord some guy call a desired vkd3d 3.0 feature :-)
Hi,
just asking if devs are interested in adding DXVK HUD support to VKD3D project.. after all, similarly once D9VK became integrated into DXVK eventually it got support for DXVK HUD.. recent VKD3D Win builds (i.e. a d3d12.dll) are usable with DXVK dxgi.dll, so seems, integration of DXVK HUD at least in this case, (when using DXVK dxgi) is a reasonable feature to expect eventually.. also I'm expecting support for using DXVK_HUD env variable or dxvk.conf, to configure the HUD, to work in this case..
thanks..