While running the in–game banchmark tool, some textures repeatedly flicker between their correct and black/transparent state. Video demonstrating the issue is here. The issue starts at and is very noticable at 0:13, but it also appears multiple times later on.
(Yes, I know video quality is… not the best, sorry for that.)
Proton 5.13 (but without Soldier runtime)
vkd3d-proton 2.0
Nvidia GTX 1660 Ti Mobile, 455.34.01
Would any sort of logs be useful here or should I simply wait until Joshie finishes his apitrace work?
While running the in–game banchmark tool, some textures repeatedly flicker between their correct and black/transparent state. Video demonstrating the issue is here. The issue starts at and is very noticable at 0:13, but it also appears multiple times later on.
(Yes, I know video quality is… not the best, sorry for that.)
Proton 5.13 (but without Soldier runtime)
vkd3d-proton 2.0
Nvidia GTX 1660 Ti Mobile, 455.34.01
Would any sort of logs be useful here or should I simply wait until Joshie finishes his apitrace work?