{74eaee3f-2f4b-476d-82ba-2b85cb49e310} = ID3D12DeviceDownLevel for D3D12On7
options1->WaveOps = device->d3d12_caps.max_shader_model >= D3D_SHADER_MODEL_6_0;
Not sure why the game thinks we don't support these?
Actually, looks like our feature reporting is just broken. We should have everything that's necessary but WaveOps is reported as 0, even though we clearly support these.
Hi @doitsujin,
With https://github.com/HansKristian-Work/vkd3d-proton/pull/378/commits/fd59a62149787914fd5babc0886acee8be39e350 applied to master, the game still throws out an error message at launch, but does indeed no longer complain about wave operations.
The following error is now shown:

Trace Log: DIRT 5 - 1038250 - fd59a62.log
Please let me know if there is any other information or attachment I can provide that could be of help.
Thanks.
Notable section:
1360:trace:d3d12_device_CreatePipelineState: iface 0000000002138f30, desc 000000000014dff8, riid {765a30f3-f624-4c6f-a828-ace948622445}, pipeline_state 0000000023117868.
1360:warn:create_shader_stage: Failed to compile shader, vkd3d result -4.
1360:warn:hresult_from_vkd3d_result: Invalid shader bytecode.
Would you be able to run with VKD3D_SHADER_DEBUG=trace?
Hi @Joshua-Ashton,
Here is the log with VKD3D_SHADER_DEBUG=trace set: DIRT 5 - 1038250 - fd59a62 with Shader Trace.log
Did you build vkd3d with DXIL support? Edit:: Yeah, looks like.
Seems to fail inside dxil-spirv then, assuming that the game uses DXIL shaders.
I'll add logging callbacks to dxil-spirv so we can actually log it properly to file.
Hi @HansKristian-Work,
As written, the issue is resolved, however the game is still failing due to the error mentioned above: https://github.com/HansKristian-Work/vkd3d-proton/issues/376#issuecomment-724905490
Should I open a separate ticket or is there any additional information I can provide here at the moment?
proton 2.0x1 2020-11proton 5.13-2x1 2020-11VKD3D_SHADER_DEBUG=trace`x1 2020-11VKD3D_SHADER_DEBUG=trace``?x1 2020-11
Description:
DIRT 5 (1038250) fails to launch immediately after launch with the following error message:
This issue was only confirmed on Windows due to Proton 5.13-2-RC1 and Wine-Staging 5.21 both failing with an "Unhandled page fault" error.
The issue was confirmed on both VKD3D-Proton 2.0 and master (d4d14df).
Please let me know if any additional information is required or if additional testing is needed.
Notes:
Software information
DIRT 5 (385800)
System information
OS: Windows 10 Pro 1909
GPU: Nvidia GeForce GTX 1060
Beta Drivers: 457.17
Wine version: N/A
VKD3D-Proton version: 2.0 / Master (d4d14df)
Log files
Trace Log: Dirt_5_VKD3D.log