protonscr

Death Stranding: icons turn black when you tilt the map

vkd3dclosed
HansKristian-Work/vkd3d-proton#398 · opened 2020-11-17 by ngoquang2708 · updated 2020-11-18 · 5 comments · github
Nngoquang2708 2020-11-17 github

You can watch it here (YouTube link).
Log with VKD3D_DEBUG=warn: DeathStranding-vkd3d.zip.

Screenshots:

Map - Normal:
map-normal

Map - Tilted:
map-tilted

Ddoitsujin maintainer 2020-11-17 github

What's your hardware and GPU driver? Also, how do I access the map?

Nngoquang2708 2020-11-17 github

My laptop CPU is Intel Core i5-9300H, GPU is NVIDIA GeForce GTX 1650 driver version 455.38 running PRIME Offload.
I run the game through Steam Proton, version 5.13-2. Currently I disable Steam Runtime since it cannot use the GPU (https://github.com/ValveSoftware/steam-runtime/issues/295).
To access the map, you press Tab in the game. To tilt it, hold Alt then move your mouse.

HHansKristian-Work maintainer 2020-11-17 github

I can reproduce it on 1660ti. Somehow, after I leave the map, geometry starts to disappear:
Screenshot from 2020-11-17 14-41-06

HHansKristian-Work maintainer 2020-11-17 github

The map issue reproduces on RADV as well.

HHansKristian-Work maintainer 2020-11-17 github

Game screws up R32_UINT vs RAW buffer types, which triggers a mismatch. Falling back to pure texel buffers works around the issue.

Launch options

Upstream links