Found similar issues in Control. For now, we'll probably just force SSBO path for bindless CBV. We found other interesting issues with bindless UBO on NVIDIA, which might be related to this and explain why it works in some games and broken in others.
We have SSBO path forced for NV for the time being. Likely linked to a known NV bug with CBV bindless which messes up indexing in some cases.
VKD3D_BINDLESS_CBVx1 2020-03VKD3D_BINDLESS_CBV_AS_SSBOx1 2020-03VKD3D_BINDLESS_SAMPLERx1 2020-03VKD3D_BINDLESS_SRVx1 2020-03
GTX 1660 Ti, driver 440.58.02.
Bindless CBV fails, black screen is rendered, however, forcing SSBO path somehow works, i.e.: