The game seems to crash inside the nvidia spir-v compiler, the last dumped shader is fdb915997fbc90ec which produces the following validation error:
error: line 0: The following forward referenced IDs have not been defined: 188[%188]
I can repro the validation error with dxil-spirv standalone -> spirv-val.
There are also a couple of other validation errors that look like this (fd31613bf93767f0 in this case):
error: line 552: block <ID> 811[%811] exits the selection headed by <ID> 805[%805], but not via a structured exit %811 = OpLabel
dirt5.zip
Nothing extracted yet.
The game seems to crash inside the nvidia spir-v compiler, the last dumped shader is fdb915997fbc90ec which produces the following validation error:
I can repro the validation error with dxil-spirv standalone -> spirv-val.
There are also a couple of other validation errors that look like this (fd31613bf93767f0 in this case):
dirt5.zip