Hi, while giving a try at bundles branch by testing D3D12Bundles DX12 SDK sample: (https://github.com/microsoft/DirectX-Graphics-Samples/tree/master/Samples/Desktop/D3D12Bundles) I saw the next alphabetical one is D3D12DepthBoundsTest.. VKD3D should support alreadly that feature.. but VKD3D testing on AMD and NV on Windows shows rendering a triangle instead of correctly as shown on screenshoot: https://github.com/microsoft/DirectX-Graphics-Samples/tree/master/Samples/Desktop/D3D12DepthBoundsTest seems a simple fix should be possible (?) as this extension isn't very complex.. logs doesn't seem helpful.. EDIT: I attach binary for easy testing: D3D12DepthBoundsTest.zip
thanks..
Nothing extracted yet.
Hi,
while giving a try at bundles branch by testing D3D12Bundles DX12 SDK sample:
(https://github.com/microsoft/DirectX-Graphics-Samples/tree/master/Samples/Desktop/D3D12Bundles)
I saw the next alphabetical one is D3D12DepthBoundsTest..
VKD3D should support alreadly that feature..
but VKD3D testing on AMD and NV on Windows shows rendering a triangle instead of correctly as shown on screenshoot:
https://github.com/microsoft/DirectX-Graphics-Samples/tree/master/Samples/Desktop/D3D12DepthBoundsTest
seems a simple fix should be possible (?) as this extension isn't very complex..
logs doesn't seem helpful..
EDIT: I attach binary for easy testing:
D3D12DepthBoundsTest.zip
thanks..