VS has:
if (vid == 0) d.position = float4(-1, -1, 0, 0); else if (vid == 1) d.position = float4(-1, 1, 0, 0); else d.position = float4(3, 1, 0, 0);
So 1/SV_Position.w would be inf, I don't think that we should expect such triangle to cover the viewport... Apparently both RADV and Turnip don't like it.
1/SV_Position.w
BTW, if I set the value to 1.0, this triangle doesn't cover the whole viewport.
Nothing extracted yet.
VS has:
So
1/SV_Position.wwould be inf, I don't think that we should expect such triangle to cover the viewport... Apparently both RADV and Turnip don't like it.BTW, if I set the value to 1.0, this triangle doesn't cover the whole viewport.