Glitches encountered in the tutorial area, in the next room after picking up the shield (after less than 5 minutes of gameplay). They look like this:
There are no such issues when launching the game with -dx11 argument, forcing it to use DXVK instead:
Unfortunately, I couldn't apitrace the game, with wrapper DLLs in place all it does is print apitrace: warning: D3D12CreateDevice: unexpected IUnknown pointer 0000000011EC8390, but here are some dumped shaders and a log file (with default log levels):
Epic is giving away Godfall (well, some parts of it) for the next few days, might be useful for repro purposes. Also fwiw I had to remove videos directory because mfplat was causing some issues.
Glitches encountered in the tutorial area, in the next room after picking up the shield (after less than 5 minutes of gameplay). They look like this:
There are no such issues when launching the game with
-dx11argument, forcing it to use DXVK instead:Unfortunately, I couldn't apitrace the game, with wrapper DLLs in place all it does is print
apitrace: warning: D3D12CreateDevice: unexpected IUnknown pointer 0000000011EC8390, but here are some dumped shaders and a log file (with default log levels):https://drive.google.com/file/d/1yG39fMyowZcLs1m9xZT_n8uLlZyfAPgn/view?usp=drivesdk
Godfall.log
Epic is giving away Godfall (well, some parts of it) for the next few days, might be useful for repro purposes. Also fwiw I had to remove videos directory because mfplat was causing some issues.
vkd3d-protoncommit c0a3fa8adc58945