Anything else in the logs? The compiler messages are probably harmless.
0128:fixme:d3d12_root_signature_init_global: Ignoring root signature flags 0x1d.
Nothing else without debugging enabled. So I will be posting a log of VKD3D_DEBUG=trace next.
You need to use a special build of vkd3d-proton that has trace enabled. The logs you uploaded doesn't have any trace lines.
This also doesn't have any trace lines.
finally, third time's the charm. with --debug flag
https://www50.zippyshare.com/v/OPnZKXlC/file.html
This time the link is inaccessible here. HTTP 403. ;P
Anything else in the logs? The compiler messages are probably harmless.
CPU: Ryzen 7 4800H
GPU: RTX3050
DIstro: Nobara
Mesa: Mesa 22.2.2
Drivers: Nvidia beta 525.53
VKD3D: 2.7
RDR2 freezes on loading screen

Logs with VKD3D_DEBUG=trace : https://p.const.eu.org/ETJJPqDf
@Dark-Matter7232 Can you still reproduce this issue with newest dxvk and vkd3d-proton? I could with proton 7 but not experimental
@Dark-Matter7232 Can you still reproduce this issue with newest dxvk and vkd3d-proton? I could with proton 7 but not experimental
yes.
Still not working in DX12 mode :(
Software information
Red Dead Redemption 2
DirectX-12
System information
GPU: NVIDIA GeForce RTX 4070
Driver: 535.54.03
Wine version: tested many all the same results
VKD3D-Proton version: 2.9
415.229:01e0:01fc:fixme:vkd3d-proton:vkd3d_dxbc_compiler_check_index_range: Unhandled register 0x11.
415.229:01e0:01fc:fixme:vkd3d-proton:vkd3d_dxbc_compiler_emit_dcl_index_range: Ignoring dcl_index_range 0x11 2.
415.229:01e0:01fc:fixme:vkd3d-proton:vkd3d_dxbc_compiler_emit_dereference_register: Relative addressing not implemented.
415.229:01e0:01fc:fixme:vkd3d-proton:vkd3d_dxbc_compiler_check_index_range: Unhandled index range write mask 0x4 (0xf).
415.229:01e0:01fc:fixme:vkd3d-proton:vkd3d_dxbc_compiler_emit_dcl_index_range: Ignoring dcl_index_range 0x2 4.
415.229:01e0:01fc:fixme:vkd3d-proton:vkd3d_dxbc_compiler_check_index_range: Unhandled register 0x11.
415.229:01e0:01fc:fixme:vkd3d-proton:vkd3d_dxbc_compiler_emit_dcl_index_range: Ignoring dcl_index_range 0x11 2.
415.229:01e0:01fc:fixme:vkd3d-proton:vkd3d_dxbc_compiler_emit_dereference_register: Relative addressing not implemented.
415.229:01e0:01fc:fixme:vkd3d-proton:vkd3d_dxbc_compiler_check_index_range: Unhandled index range write mask 0x8 (0xf).
415.229:01e0:01fc:fixme:vkd3d-proton:vkd3d_dxbc_compiler_emit_dcl_index_range: Ignoring dcl_index_range 0x2 4.
415.229:01e0:01fc:fixme:vkd3d-proton:vkd3d_dxbc_compiler_check_index_range: Unhandled register 0x11.
415.229:01e0:01fc:fixme:vkd3d-proton:vkd3d_dxbc_compiler_emit_dcl_index_range: Ignoring dcl_index_range 0x11 2.
415.229:01e0:01fc:fixme:vkd3d-proton:vkd3d_dxbc_compiler_emit_dereference_register: Relative addressing not implemented.
did anyone get to fix this?
The issue was mentioned before on the proton-git issue thread for the game.
Tested on both 2.5 and latest git with no difference.
My GPU is radeon with Mesa 21.3.1