protonscr

death stranding unsupported directx 12

vkd3dclosed
HansKristian-Work/vkd3d-proton#957 · opened 2022-01-07 by Hadrianneue · updated 2022-01-09 · 6 comments · github
HHadrianneue 2022-01-07 github

i've used an environment variable in that past that would force directx 1x features that would work with death stranding, but i'm unable to find on vkd3d documentation.

its VKD3D_FEATURE_LEVEL=12_0, wonder why this env is not documented.

HHadrianneue 2022-01-07 github

its VKD3D_FEATURE_LEVEL=12_0, wonder why this env is not documented.

KK0bin 2022-01-07 github

Because it's a hack and only necessary on GPUs that don't support the required features.

HHadrianneue 2022-01-07 github

Because it's a hack and only necessary on GPUs that don't support the required features.

but mine does, its these extensions, right? (unless its something missing on mesa's side)

D3D12_TILED_RESOURCES_TIER_2
D3D12_RESOURCE_BINDING_TIER_2

KK0bin 2022-01-07 github

If it's not enabled by default, there's some Vulkan feature missing.

Ddoitsujin maintainer 2022-01-09 github

You didn't exaxctly tell us which GPU and which driver you're using either.

HHadrianneue 2022-01-09 github

You didn't exaxctly tell us which GPU and which driver you're using either.

its a r7 360 0x665F

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