Hello @CrossLTG, we're using one issue report per unofficially supported game title, so I've gone ahead and transferred this issue report to https://github.com/ValveSoftware/Proton/issues/2890#issuecomment-5171248063.
proton experimentalx1 2026-08PROTON_LOG=1x1 2026-08WINEDLLOVERRIDES="d3d8=n,b"x1 2026-08dmime.dllx1 2026-08dmloader.dllx1 2026-08dmscript.dllx1 2026-08dmsynth.dllx1 2026-08dmusic.dllx1 2026-08dsound.dllx1 2026-08
Compatibility Report
System Information
I confirm:
Symptoms
Music is missing from the main menu and during normal gameplay.
Dialogue and sound effects work correctly. Music in the opening cinematic also
plays correctly, but the main-menu music and dynamic gameplay music do not play.
I progressed through the game to the excavation mission where the first artifact
is discovered. No gameplay music played before, during, or after discovering the
artifact.
This was reproduced using Proton Experimental without Protontricks or Winetricks
DirectMusic components.
Launch options used:
PROTON_LOG=1 WINEDLLOVERRIDES="d3d8=n,b" %command%The
d3d8=n,boverride is required for rendering compatibility and is unrelatedto the audio system.
The Proton log shows that builtin DirectMusic components are loaded, including
dmloader.dll,dmusic.dll,dmime.dll,dmsynth.dll,dsound.dll, anddmscript.dll.During DirectMusic initialization, the log contains:
fixme:dmime:IDirectMusicAudioPathImpl_GetObjectInPath (... IID_IDirectMusicGraph ...): stubThis is immediately followed by:
fixme:dmime:performance_SetGraph (...): to checkand the builtin
dmscript.dllbeing loaded.At the beginning of the excavation mission, Proton initializes DirectMusic again,
creates a standard audio path, connects the synthesizer to DirectSound, and
activates the audio path. However, no gameplay music is produced.
The separate ALAudio/OpenAL audio system works correctly, as dialogue, sound
effects, and opening cinematic music are audible.
The issue does not cause the game to crash. DirectMusic remains active until the
game exits normally.
The generated Proton log is attached to this issue as:
steam-13200(7).log.zipReproduction
Install Unreal II: The Awakening from Steam.
Open the game's Properties menu.
Under Compatibility, force the use of Proton Experimental.
Add the following launch options:
PROTON_LOG=1 WINEDLLOVERRIDES="d3d8=n,b" %command%Launch the game.
Observe that no music plays in the main menu.
Start a new game.
Observe that music plays during the opening cinematic.
Continue into normal gameplay.
Observe that dialogue and sound effects work, but gameplay music is absent.
Continue to the excavation mission where the first artifact is discovered.
Observe that no dynamic music plays before, during, or after discovering the
artifact.
Expected Result
Music should play in the main menu and during normal gameplay, including dynamic
mission music.
Actual Result
Main-menu music and gameplay music are completely absent.
Opening cinematic music, dialogue, and sound effects work correctly.
steam-13200.zip