protonscr

Unreal II: The Awakening - Missing menu and gameplay music

protonclosed appid 13200
ValveSoftware/Proton#10035 · opened 2026-08-03 by CrossLTG · updated 2026-08-03 · 1 comments · github · game page · search this game
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CCrossLTG 2026-08-03 github

Compatibility Report

  • Name of the game with compatibility issues: Unreal II: The Awakening
  • Steam AppID of the game: 13200

System Information

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

Symptoms

Music is missing from the main menu and during normal gameplay.

Dialogue and sound effects work correctly. Music in the opening cinematic also
plays correctly, but the main-menu music and dynamic gameplay music do not play.

I progressed through the game to the excavation mission where the first artifact
is discovered. No gameplay music played before, during, or after discovering the
artifact.

This was reproduced using Proton Experimental without Protontricks or Winetricks
DirectMusic components.

Launch options used:

PROTON_LOG=1 WINEDLLOVERRIDES="d3d8=n,b" %command%

The d3d8=n,b override is required for rendering compatibility and is unrelated
to the audio system.

The Proton log shows that builtin DirectMusic components are loaded, including
dmloader.dll, dmusic.dll, dmime.dll, dmsynth.dll, dsound.dll, and
dmscript.dll.

During DirectMusic initialization, the log contains:

fixme:dmime:IDirectMusicAudioPathImpl_GetObjectInPath (... IID_IDirectMusicGraph ...): stub

This is immediately followed by:

fixme:dmime:performance_SetGraph (...): to check

and the builtin dmscript.dll being loaded.

At the beginning of the excavation mission, Proton initializes DirectMusic again,
creates a standard audio path, connects the synthesizer to DirectSound, and
activates the audio path. However, no gameplay music is produced.

The separate ALAudio/OpenAL audio system works correctly, as dialogue, sound
effects, and opening cinematic music are audible.

The issue does not cause the game to crash. DirectMusic remains active until the
game exits normally.

The generated Proton log is attached to this issue as:

steam-13200(7).log.zip

Reproduction

  1. Install Unreal II: The Awakening from Steam.

  2. Open the game's Properties menu.

  3. Under Compatibility, force the use of Proton Experimental.

  4. Add the following launch options:

    PROTON_LOG=1 WINEDLLOVERRIDES="d3d8=n,b" %command%

  5. Launch the game.

  6. Observe that no music plays in the main menu.

  7. Start a new game.

  8. Observe that music plays during the opening cinematic.

  9. Continue into normal gameplay.

  10. Observe that dialogue and sound effects work, but gameplay music is absent.

  11. Continue to the excavation mission where the first artifact is discovered.

  12. Observe that no dynamic music plays before, during, or after discovering the
    artifact.

Expected Result

Music should play in the main menu and during normal gameplay, including dynamic
mission music.

Actual Result

Main-menu music and gameplay music are completely absent.

Opening cinematic music, dialogue, and sound effects work correctly.

steam-13200.zip

Kkisak-valve maintainer 2026-08-03 github

Hello @CrossLTG, we're using one issue report per unofficially supported game title, so I've gone ahead and transferred this issue report to https://github.com/ValveSoftware/Proton/issues/2890#issuecomment-5171248063.

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