protonscr

Black Desert Online Standalone Launcher

protonclosed
ValveSoftware/Proton#10044 · opened 2026-08-07 by vlbk585 · updated 2026-08-07 · 1 comments · github
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Vvlbk585 2026-08-07 github

Compatibility Report

  • Name of the game with compatibility issues: Black Desert Online (standalone Kakao/Pearl Abyss launcher, xingcode anti-cheat; run via Lutris using Steam's Proton Experimental build, not the Steam release itself)
  • Steam AppID of the game: 582660

System Information

GPU: RX 7900
XTX · Mesa 26.1.6
Kernel 7.1.5-ogc5.1.fc44.x86_64
system-info.txt

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

Symptoms

Game launches and reaches character select and server list successfully, but crashes to desktop shortly after selecting a character and attempting to enter the world. No error dialog is shown. The process exits cleanly (return code 0) rather than crashing with a visible exception, consistent with something inside the client deliberately terminating rather than a hard segfault.

Relevant log line captured via journalctl at the time of the crash:

wine: Call from 00006FFFFFBFD947 to unimplemented function setupapi.dll.SetupDiGetDeviceInterfaceAlias, aborting

The process exits ~40 seconds after this line appears. SetupDiGetDeviceInterfaceAlias is declared in Wine's setupapi.h but not currently implemented — the call hits Wine's "unimplemented function" abort path instead of returning a value. This function is typically used for device-interface enumeration/hardware fingerprinting, which lines up with when BDO's anti-cheat (xingcode) would likely be probing hardware during world-entry.

This reproduces identically on both GE-Proton11-3 and Proton Experimental (tested with a fresh prefix on Experimental), so it does not appear to be GE-Proton-specific.

Reproduction

  1. Launch Black Desert Online (standalone client) via Lutris/Proton.
  2. Log in, reach character select, choose a server and character.
  3. Attempt to enter the world.
  4. Game silently closes roughly 40 seconds later — no error shown to the user.

Related but distinct existing report: GloriousEggroll/proton-ge-custom#325 (a different symptom — crash before the loading screen entirely, specific to GE-Proton 10-21; this report concerns a later crash, at character/world-entry, reproducing across multiple Proton builds).

Kkisak-valve maintainer 2026-08-07 github

Hello @vlbk585, we're using one issue report per unofficially supported game title. Closing as a duplicate of https://github.com/ValveSoftware/Proton/issues/3620#issuecomment-5083826647.

Proton versions

Upstream links

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