Hello @vlbk585, we're using one issue report per unofficially supported game title. Closing as a duplicate of https://github.com/ValveSoftware/Proton/issues/3620#issuecomment-5083826647.
ge-proton11-3x1 2026-08proton experimentalx1 2026-08setupapi.dllx1 2026-08
Compatibility Report
System Information
GPU: RX 7900
XTX · Mesa 26.1.6
Kernel 7.1.5-ogc5.1.fc44.x86_64
system-info.txt
I confirm:
Symptoms
Game launches and reaches character select and server list successfully, but crashes to desktop shortly after selecting a character and attempting to enter the world. No error dialog is shown. The process exits cleanly (return code 0) rather than crashing with a visible exception, consistent with something inside the client deliberately terminating rather than a hard segfault.
Relevant log line captured via journalctl at the time of the crash:
The process exits ~40 seconds after this line appears.
SetupDiGetDeviceInterfaceAliasis declared in Wine's setupapi.h but not currently implemented — the call hits Wine's "unimplemented function" abort path instead of returning a value. This function is typically used for device-interface enumeration/hardware fingerprinting, which lines up with when BDO's anti-cheat (xingcode) would likely be probing hardware during world-entry.This reproduces identically on both GE-Proton11-3 and Proton Experimental (tested with a fresh prefix on Experimental), so it does not appear to be GE-Proton-specific.
Reproduction
Related but distinct existing report: GloriousEggroll/proton-ge-custom#325 (a different symptom — crash before the loading screen entirely, specific to GE-Proton 10-21; this report concerns a later crash, at character/world-entry, reproducing across multiple Proton builds).