ge-proton11-3x1 2026-08proton 11.0x1 2026-08proton experimentalx1 2026-08PROTON_ENABLE_WAYLAND=1x1 2026-08PROTON_ENABLE_WAYLAND=1`:x1 2026-08WINE_LAYERED_OVERLAY_ALPHA=1`x1 2026-08WINE_LAYERED_OVERLAY_ALPHA=1`:x1 2026-08WINE_LAYERED_OVERLAY_SHAPE=1`x1 2026-08WINE_LAYERED_OVERLAY_SHAPE=1`:x1 2026-08PROTON_ENABLE_WAYLAND=1 %command%x1 2026-08
Compatibility Report
System Information
Symptoms
Desktop Hellfarmer is a desktop companion game which uses a transparent/layered window so that only the game scene and UI should be visible over the desktop.
With regular Proton 11 / Proton Experimental, transparency does not work correctly. The area which should be transparent is rendered as an opaque purple/dark background.
GE-Proton11-3 improves the situation and transparency works without additional launch options, but performance becomes very poor while the transparent scene is being rendered.
I also tested the GE layered-window options:
WINE_LAYERED_OVERLAY_SHAPE=1Transparency works partially, but performance is extremely poor and there are major visual issues.
WINE_LAYERED_OVERLAY_ALPHA=1Performance is somewhat better than SHAPE, but there are significant alpha/compositing artifacts. Parts of the desktop become visible through geometry that should be opaque.
On Plasma X11 the rendering problems remain.
On Plasma X11 with GE-Proton11-3 and no explicit ALPHA option, the game UI periodically turns almost completely black for a moment every few seconds.
Native Wine Wayland
With:
PROTON_ENABLE_WAYLAND=1 %command%the transparency does not work at all.
Expected behavior
The transparent parts of the game window should show the desktop while game geometry/UI remains fully opaque, without a major performance penalty.
Actual behavior
WINE_LAYERED_OVERLAY_ALPHA=1: incorrect alpha on parts of rendered geometryWINE_LAYERED_OVERLAY_SHAPE=1: severe performance and visual problemsPROTON_ENABLE_WAYLAND=1: transparency does not workReproduction