Hello @tizien, we're using one issue report per unofficially supported game title, and usually I'd transfer this to #6817, however, you're fairly clearly describing a video driver issue that should be evaluated by your video driver vendor first. If the video driver maintainers find something actionable on their end that needs to be addressed on Proton's side, then that should be mentioned on #6817.
ge-proton11-5x1 2026-08
Compatibility Report
Game
Street Fighter 6
Steam AppID: 1364780
Proton
GE-Proton11-5
vkd3d-proton:
3.1.0
build: 731c4aae5991b33
System
OS: Arch Linux
Kernel: 7.1.8-arch1-3
GPU:
Intel Meteor Lake integrated graphics
PCI ID:
0x7d41
Driver:
xe
GuC firmware:
i915/mtl_guc_70.bin
GuC version:
70.53.0
Problem
Street Fighter 6 consistently hangs/crashes after performing a Throw Escape.
The problem is highly reproducible.
This does not appear to be a normal Wine/Proton application crash. The Intel GPU itself stops making progress and the kernel reports a GPU engine timeout followed by an RCS engine reset.
Reproduction
Testing
The problem has been reproduced with:
The issue remains reproducible.
DX11 also reproduces the same Throw Escape-related failure, so this does not appear to be exclusively a vkd3d-proton/D3D12 problem.
Kernel failure
The Intel kernel driver reports:
followed by:
and:
Additional Street Fighter 6 jobs time out immediately afterwards.
Proton log
On the DX12 path, the Proton log contains:
followed by:
and:
The Vulkan failure happens after the GPU stops making forward progress.
Conclusion
The problem appears to be triggered through the Street Fighter 6 rendering workload associated with Throw Escape and ultimately results in an Intel GPU hang.
The kernel/xe driver produces a device coredump when the failure occurs.
I am reporting this because there may be an interaction between Street Fighter 6/Proton and the Intel Meteor Lake graphics stack that is triggering a GPU hang.
Full Proton log, kernel log and xe coredump are available.
steam-1364780.log
sf6-structure.txt