On ProtonDB, it has been reported that switching to Proton 5.13-6 fixes the crash issue, and I can confirm. I can also confirm that Proton 6.3-8 has the game crash issue as well.
I decided to run this game through a terminal (and using this system's Wine) and I got this
0024:fixme:dwmapi:DwmSetWindowAttribute (0000000000010076, 21, 000000000091E050, 4) stub
0024:fixme:combase:RoGetActivationFactory (L"Windows.Foundation.Metadata.ApiInformation", {997439fe-f681-4a11-b416-c13a47e8ba36}, 000000000091EF88): semi-stub
0024:err:combase:RoGetActivationFactory Failed to load module L"C:\\windows\\system32\\wintypes.dll"
0024:fixme:combase:RoOriginateLanguageException 0x8007007e, L"", 0000000000000000: stub
terminate called after throwing an instance of 'winrt::hresult_error'
It appears that this game is affected by https://github.com/godotengine/godot/issues/121084, and I can confirm that this game is on Godot 4.7.1 using a reverse-engineering tool. However, I'm not sure whether updating the engine would fix it since the fixing PR (https://github.com/godotengine/godot/pull/121361) just says it might fix it
EDIT: Using %command% --rendering-driver vulkan as the launch flag fixes the game
Fixed on vkd3d-proton master. Guess we can horse around in d3d12 now too :frog:
Fixed on vkd3d-proton master. Guess we can horse around in d3d12 now too 🐸
Can confirm it works now on Proton Experimental bleeding-edge!
proton experimentalx2 2026-08proton 5.13-6x1 2026-08proton 6.3-8x1 2026-08%command% --rendering-driverx1 2026-08wintypes.dllx1 2026-080x8007007ex1 2026-08
Compatibility Report
System Information
I confirm:
steam-4585340.log
Symptoms
The game immediately crashes after starting it.
Reproduction