Hello @sabinmarcu, as a reminder, Proton logs compress well in general. Try throwing your log in an archive tool before attaching it to this issue report as a file.
Updated. Thank you, @kisak-valve , I originally tried a .tgz, and it still didn't want it (left the github upload comment for traceability). A gunzip archive worked.
Compatibility Report
System Information
I confirm:
[x] that I haven't found an existing compatibility report for this game.
[x] that I have checked whether there are updates for my system available.
additionally, I'm not the only one experiencing this; this thread on the Steam Discussions has reports from steam deck users, steam machine users, and unnamed linux distro users: https://steamcommunity.com/app/3448650/discussions/0/583932416070030533/
steam-3448650.log.gz
Symptoms
Cutscenes (intro cinematic and mid-mission cutscenes) play completely to the end, but the game never returns control to the player. The main game loop continues running (a “Saving Game” toast appears after the video finishes), but the cinematic state never exits.
The video itself decodes and plays correctly (H.264 High Profile 3840×2160 via GStreamer
h264parse+avdec_h264).I've tried digging into the logs myself, but it doesn't look like my limited knowledge can solve this.
Root cause from logs
GStreamer correctly generates an EOS event and Media Foundation creates an
MEEndOfStreamevent, but Wine’swg_transformexplicitly ignores the EOS:Afterwards the Media Foundation session fails with:
followed by
MESessionClosed/ shutdown.This leaves the game’s cinematic state machine waiting forever for a completion signal that never arrives cleanly.
(The same class of “content finished but hand-off never happens” was also observed once with a loading screen under Proton Hotfix: the loading screen remains rendered, while the game is interactible in the background)
Reproduction