Hello @neon-grim, try setting the game's launch options to RADV_DEBUG=single_queue %command as a workaround (from https://gitlab.freedesktop.org/mesa/mesa/-/work_items/16158).
Reply to https://github.com/ValveSoftware/Proton/issues/10121#issuecomment-5551891962
Is this specifically for FSR4 or just the game? I'll give it a try and see what the results are.
Edit: Still leads to crashes after a certain while. Though it takes much longer than before.
Edit2: Seems that running RADV_DEBUG=nocompute VKD3D_CONFIG=single_queue solved the crashing for now.
RADV_DEBUG=nocomputex1 2026-09VKD3D_CONFIG=single_queuex1 2026-09RADV_DEBUG=single_queuex1 2026-09
Compatibility Report
System Information
I confirm:
steam-2584270.log
Crash_Mortal_Shell_2_Logs.txt
Symptoms
Game crashes, taking DE / Compositor after 10-30min of play time. Streaming through discord seems to speed up the process. Crash is caused by a amdgpu ring gfx_0.0.0 time out. I've tested with and without overdrive active.
I've been doing a bit of testing and the issue seems to come from the FSR4 upgrade. It does not matter if its done through ge proton or optiscaler, the game crashes after a certain period of time has passed.
The game still appears to crash without the fsr4 upgrade, it just takes a lot longer now. I crashed only after several hours of gaming.
Reproduction