Hello @Leunami52, we're using one issue report per unofficially supported game title, so I've gone ahead and transferred this issue report to https://github.com/ValveSoftware/Proton/issues/3291#issuecomment-5561496795.
ge-proton11-6x1 2026-09proton 10.0-4x1 2026-09proton 11.0-2x1 2026-09proton 9.0x1 2026-09proton experimentalx1 2026-09
Compatibility Report
System Information
GPU: NVIDIA GeForce RTX 5080
Video driver version: 4.6.0 NVIDIA 610.57.04
Kernel version: 7.1.13-200.fc44.x86_64
Link to full system information report as Gist
Proton version: 11.0-2
Additional iGPU:
I confirm:
Note
I tried fixing this error using various LLMs but didn't manage. I do not understand the specifics of what happened either, so all text below was written by Claude. Have mercy on me.
Symptoms
Steam auto-installs and launches the Rockstar Games Launcher (RGL) when starting Red Dead Redemption 2. RGL's own sign-in page loads successfully, but sign-in fails every time with:
Clicking Retry (or entering offline mode) reproduces the identical error. This is not a network, account, or DNS issue — Rockstar's servers respond with HTTP 200 to every request throughout (
GetDefaultApps,marketing.json, etc.), and native reachability tests to Rockstar's domains succeed.RGL's own logs (
launcher.log,socialclub_launcher.log,ipc.log— attached) show the actual failure: a local IPC channel to a freshly-spawned Social Club Helper (CEF renderer) subprocess connects successfully, then drops 2–4 seconds later, immediately after the sign-in page finishes loading (START_SIGN_IN→FINISHED loading Social Club UI). This is what surfaces asOnScAuthError with fatal error invoked (2)inlauncher.log— the "Code: 2" in the dialog is this raw error code, not a Rockstar-server-side auth failure. Confirmed via matched timestamps across all three logs, on four separate runs — including a clean reproduction on the current stable Proton 11.0-2.ipc.logalso shows a separate, non-fatal rgsc_launcher_0 named-pipe warning (failed to create pipe: 2) at the very start of every single attempt — consistent across all three Proton versions tested, though not itself fatal.On Proton 9.0 specifically, the failure shape changes: RGL never reaches the sign-in screen at all, instead showing "The CEF browser for the Rockstar Games Launcher crashed and could not restart."
The identical RGL build (Social Club SDK 2.4.0.240 / Launcher 1.0.109.3031), signed into the same Rockstar account, authenticates successfully every time when installed and run via Lutris (a plain Wine prefix) — entirely outside the Steam client, Proton, and the Steam Linux Runtime.
GTA5 (AppID 3240220), which shares the same Rockstar Games Launcher/Social Club component, shows the identical symptom.
Reproduction
PAGE_READY→START_SIGN_IN).Variables tested that do not change the outcome:
compatdatawipe and reinstall vs. persistent prefixsocialclub.rockstargames.comandgamedownloads.rockstargames.comreachable viacurl; system clock correct; no VPN or proxy activeVariable that does change the outcome:
This points to something specific to Steam's launch pipeline for Proton games — independent of Proton version, the Steam Linux Runtime container, and the Steam Overlay — rather than a Wine/CEF compatibility issue in general, since the same launcher build works outside that pipeline on the identical system.
socialclub_launcher.log
launcher.log
ipc.log
launcher.01.log
Note:
steam-1174180.log.xz.zipcontains the Proton log compressed withxz(much better ratio than gzip on a log this size — GitHub doesn't accept.xzdirectly, so it's wrapped in a.zip). To read it:steam-1174180.log.xz.zip