Hello @gmdias727, as you've already noted, we're using one issue report per unofficially supported game title, so I've gone ahead and transferred this issue report to https://github.com/ValveSoftware/Proton/issues/3620#issuecomment-5573505798.
proton experimentalx1 2026-09PROTON_LOG=1x1 2026-09
Compatibility Report
Related tracking issue: #3620
System Information
8086:56a5]winex11.drv)experimental-11.0-20260903b/ prefixCURRENT_PREFIX_VERSION=11.0-100/ Winewine-11.0[email protected]at logical position (0, 0) (not primary)[email protected]at logical position (1920, 0) (primary)I confirm:
Symptoms
After getting past the Black Desert launcher,
bin64/blackdesert64.exestarts and keeps running normally (high CPU, DXVK threads active, audio stream fromblackdesert64.exeplaying), but the game window is inaccessible in GNOME.Inspection of the Xwayland window tree showed the top-level window existed with:
WM_NAME:Black Desert - <characterId>WM_CLASS:steam_app_582660,steam_app_5826601920x1080+-2366+-80(outside the 4480×1080 desktop)map_state: Unmapped_NET_CLIENT_LISTuntil manually mappedSo the process is healthy, but the Wine/X11 window is created (or left) unmapped and far off-screen, which makes it missing from normal GNOME overview / task switching behavior.
Game video settings at the time (
Documents/Black Desert/GameOption.txt):(
windowed = 2is Black Desert borderless window mode.)Relevant runtime details:
BlackDesertLauncher.exe --steam, then the clientblackdesert64.exewinex11.drv/winex11.so(not winewayland)DISPLAY=:0,WAYLAND_DISPLAY=wayland-0dxvk-submit/dxvk-csthreads;renderD128FDs open)Workaround that recovered the window for this session:
Black Desert - *XMoveResizeWindowto an on-screen positionXMapRaisedAfter that, the window appeared in
_NET_CLIENT_LISTand became viewable. Subsequent attempts to move it onto the primary ultrawide (x=1920) via plain X11 configure/_NET_MOVERESIZE_WINDOWwere resisted (position snapped back), which may be a separate borderless/fullscreen-window interaction.Reproduction
x=0, primary ultrawide atx=1920).steam_app_582660/Black Desert - ...at a large negative coordinate withmap_state=Unmapped.Expected: mapped, focusable window on a visible monitor (preferably the primary).
Actual: unmapped window parked off-screen; game continues running headlessly from the user's point of view.
Happy to attach a
PROTON_LOG=1log and Steam system information gist after the next reproduction.