protonscr

Legend of Heroes: Trails in the Sky

protonopen appid 251150Game compatibility - Unofficial
ValveSoftware/Proton#1079 · opened 2018-08-31 by ghost · updated 2024-06-08 · 20 comments · github · game page · search this game
5 matching comments, n / p to jump
?ghost 2018-08-31 github

Issues:

  • Shows black screen after start. Need to press ESC to get to the main menu.
  • Goes to black screen as soon as the first dialogue finishes. No keys or gamepad buttons work in this state.
Kkisak-valve maintainer 2018-08-31 github

Hello @atomsymbol, please copy your system information from steam (Steam -> Help -> System Information) and put it in a gist, then include a link to the gist in this issue report.

TThesaurus-Kit 2018-10-15 github

Steam system information

Same issues here, but if "Logo" and "Opening" are checked in the game's Configuration Tool "disable movies" section there are no black screens (and no videos).

So I think that these are video playback issues.
I expect that there are more movies in the game and there is no option to skip them, so it makes the game potentially uncompletable, but I still haven't reached that far.

Kkisak-valve maintainer 2019-11-25 github

The Legend of Heroes - Trails in the Sky FC cutscenes problems

Issue transferred from https://github.com/ValveSoftware/Proton/issues/3255.
@krauser87 posted on 2019-11-25T11:44:11:

Compatibility Report

  • Name of the game with compatibility issues: The Legend of Heroes: Trails in the Sky FC
  • Steam AppID of the game:251150

System Information

  • GPU: NVIDIA GM108M [GeForce 940M]
  • Driver/LLVM version: nvidia
  • Kernel version: 4.19
  • Link to full system information report as Gist:
  • Proton version: 4.11.8-flatpak

I confirm:

  • [ ] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

steam-251150.log

Symptoms

The VIdeo and Audio from the cutscenes are not synchronized. The video scenes show up a bit delayed unlike the audio, so near the end when the cutscene is still happening, there's no more audio(looks like a 20 second difference between the audio ending and the video ending). Plus, I have to press a key/mouse button to start the video otherwise only audio plays
I followed these steps on the game's entry in protondb

The game works fine except for videos. In game videos: 1. Startup logo. 2. Intro movie shortly after starting a new game. 3. End game movies.

Running protontricks 251150 directshow allowed the logo video to work. Installing K-Lite Codec Pack Basic into the prefix allowed the intro movie to work.

Reproduction

Kkrauser87 2019-11-25 github

Couple more notes from some testing.
Installing directshow via protontricks will make the "start up" logo work with no issues. However, the videos from the cutscenes won't play. If I install both directshow via protontricks and then the K-lite Codec Pack Basic into the game's prefix via wine, the "start up" logo will not work as intended(it will show me visuals only if I click, and when I click, it skips to the menu). Now the cutscenes will play but like I mentioned above, they won't start(or rather, the video won't, the audio plays right from the start) unless I click with the mouse. By doing so the video plays but always behind the music(music ends when video is still going, like I mentioned on the other post). Tried this on previous proton versions, didn't even launch with these settings.

Zzany130 2020-01-24 github

Compatibility Report

  • Name of the game with compatibility issues: trails in the sky FC
  • Steam AppID of the game:251150

System Information

  • GPU: GTX 1080
  • Driver/LLVM version: nvidia: 435.21
  • Kernel version: 5.4.12-ck1-23-tkg-MuQSS
  • Link to full system information report as Gist:
  • Proton version: 4.11-12

I confirm:

  • [ ] that I haven't found an existing compatibility report for this game.
  • [ x] that I have checked whether there are updates for my system available.
    steam-251150.log

Symptoms

after playing the game for at least 10 minutes the game will freeze or crash (it varies)with

Terminate called after throwing an instance of 'std::bad_alloc'
  what():  std::bad_alloc
15867.805:002c:003e:trace:seh:raise_exception code=80000101 flags=1 addr=0xf7f63c09 ip=f7f63c09 tid=003e
15867.805:002c:003e:trace:seh:raise_exception  eax=00000000 ebx=00000002 ecx=0e77e27c edx=00000000 esi=00000008 edi=00000000
15867.805:002c:003e:trace:seh:raise_exception  ebp=0e77e27c esp=0e77e260 cs=0023 ds=002b es=002b fs=0063 gs=006b flags=00000246
15867.805:002c:003e:trace:seh:call_vectored_handlers calling handler at 0x1a15220 code=80000101 flags=1
15867.805:002c:003e:trace:seh:call_vectored_handlers handler at 0x1a15220 returned 0
15867.805:002c:003e:trace:seh:call_stack_handlers calling handler at 0x7bd0e310 code=80000101 flags=1
wine: Assertion failed at address F7F63C09 (thread 003e), starting debugger...
15867.806:002c:003e:trace:seh:start_debugger Starting debugger L"winedbg --auto 44 2224"
ERROR: ld.so: object '/home/zany130/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
15867.951:008e:008f:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\kernelbase.dll" at 0x7b000000: PE builtin
15867.951:008e:008f:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\kernel32.dll" at 0x7b420000: builtin
15867.952:008e:008f:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\wow64cpu.dll" at 0x7eb60000: builtin
15867.994:008e:008f:err:module:__wine_process_init L"C:\\windows\\system32\\winedbg.exe" not found
15867.995:002c:003e:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 44 2224" (126)
Read the Wine Developers Guide on how to set up winedbg or another debugger
15867.995:002c:003e:trace:seh:__regs_RtlUnwind code=80000101 flags=3
15867.995:002c:003e:trace:seh:__regs_RtlUnwind eax=00000000 ebx=00000000 ecx=80000101 edx=0e77ff7c esi=0e77e208 edi=0e77ff7c
15867.995:002c:003e:trace:seh:__regs_RtlUnwind ebp=0e77de08 esp=0e77de00 eip=7bd0e2be cs=0023 ds=002b fs=0063 gs=006b flags=00000206
15867.995:002c:003e:trace:seh:__regs_RtlUnwind calling handler at 0x7bce4fb0 code=80000101 flags=3
15867.995:002c:003e:trace:seh:__regs_RtlUnwind handler at 0x7bce4fb0 returned 1
15933.899:0018:001c:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\drivers\\winehid.sys" : builtin
15933.899:0018:001c:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\hidclass.sys" : builtin
15933.900:0018:001c:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\drivers\\winebus.sys" : builtin

Reproduction

these are the wine verbs I installed to get the game working (taken from both the lutris script and reports on protondb)

protontricks 251150 directshow

protontricks 251150 xvid

protontricks 251150 dinput8
  1. play the game with d9vk
  2. game will freeze or crash(it varies)

in the log I attached, I was using a custom version of proton but this also seems to happen (seems to be even more frequently) on 4.11-12

Zzany130 2020-02-11 github

i was able to fix the crashes and almost finish the game somehow (really don't know how it was a combination of using LAA and a newer DXVK I guess) I say almost finish the game because the ending video crashes the game even if you use xvid codecs and LAVfilters

Sshoober420 2020-02-29 github

Compatibility Report

System Information

DX9 LOG:
steam-251150dx9.log

DX9 CONFIG LOG:
steam-251150config.log

DX8 LOG:
steam-251150dx8.log

Symptoms

DX9 and DX8 crash on startup, while the DX9 configuration tool will display a little black window, then crash.

Zzany130 2020-02-29 github

did you install xvid codecs and DirectShow? @shoober420

Sshoober420 2020-02-29 github

@zany130
No, this was a vanilla test run, to see the progress of Proton and the error messages with vanilla Proton.

Mmcmurphy8097234789 2021-08-28 github

Just updating to say I am currently still experiencing the issues described by OP. For the record, Trails in the Sky SC (Steam appid 251290) and Trails in the Sky The 3rd (steam appid 436670) also have problems with video playback

Compatibility Report

Name of the game with compatibility issues: The Legend of Heroes: Trails in the Sky FC
Steam AppID of the game:251150

System Information

OS: Pop!_OS 21.04
KERNEL: 5.11.0-7620-generic
CPU: Intel Core i7-3630QM @ 2.40GHz
GPU: NVIDIA NVIDIA GeForce GTX 680M
GPU DRIVER: NVIDIA 470.57.02
RAM: 12 GB

I confirm:

[x] that I haven't found an existing compatibility report for this game.
[x] that I have checked whether there are updates for my system available.

Symptoms

Videos and Audio are desynced. It seems that the audio runs properly, but videos run at a reduced speed.

Iipr 2022-02-24 github

With Proton 7.0 game is stuck on black screen before main menu. Pressing space will load into main menu.

There are a few things that might be noteworthy.

There is wine exception EXCEPTION_WINE_CXX_EXCEPTION (a few times).

There is warning about unknown interface (trying to gain D3D9 interface that isn't supported yet?)
warn: D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_MULTISAMPLEANTIALIAS
warn: D3D9DeviceEx::QueryInterface: Unknown interface query
warn: 85c31227-3de5-4f00-9b3a-f11ac38c18b5
warn: D3D9DeviceEx::QueryInterface: Unknown interface query
warn: 85c31227-3de5-4f00-9b3a-f11ac38c18b5
warn: D3D9DeviceEx::QueryInterface: Unknown interface query
warn: 85c31227-3de5-4f00-9b3a-f11ac38c18b5
warn: D3D9DeviceEx::QueryInterface: Unknown interface query
warn: 85c31227-3de5-4f00-9b3a-f11ac38c18b5

There is log entry about missing codec:
winegstreamer error: decodebin0: Your GStreamer installation is missing a plug-in.
winegstreamer error: decodebin0: ../src-gst_base/gst/playback/gstdecodebin2.c(4719): gst_decode_bin_expose (): /GstBin:bin0/GstDecodeBin:decodebin0:
no suitable plugins found:

Iipr 2022-11-08 github

Just addition to previous: black screen occurs shortly after starting the game (cutscene with video IIRC). Log has:
(wine:233348): GStreamer-CRITICAL **: 04:05:53.292: gst_object_unref: assertion 'object != NULL' failed
361703.878:0118:011c:fixme:quartz:mpeg_splitter_sink_query_accept Unsupported subtype {e436eb84-524f-11ce-9f53-0020af0ba770}.

Ccurtmack 2022-12-11 github

Compatibility Report

System Information

Proton Log: steam-251150.log

Symptoms

With this version of Proton, I don't encounter the crashing issue that other users have reported. However, there is a visual bug with solid targeting circles.

Observed behavior

Observed behavior

(This particular screenshot is from Proton 7.0-5, but there's no obvious difference with Experimental.)

Note that the ends of the targeting circle (the orange highlighted region) don't meet up, creating strange intersecting lines to the upper-right of the selected character.

This doesn't occur with other circles in the game (in particular, the hollow circle that shows spell area-of-effect).

Screenshot of same issue taken on Steam Deck

Expected behavior

Screenshot taken from a YouTube video of the game running on Windows:

Expected behavior

The circle is drawn correctly, with no artifacts.

Hhasezoey 2023-01-09 github

For me the game runs fine on Proton Experimental (1672857942 experimental-7.0-20230104), though there are 2 issues i am having:

  • Only while the game is focused, one CPU is always Pinned to 100%, this does not happen when the game is not focused (but still displaying) or when a movie-cutscene is playing (but only in the beginning).
  • I also have noticed that the movie-cutscene sound and video somehow dont match up, but i dont know if this is also the case on windows, the sound sounds normal and the movie seems to also play at a reasonable speed, but the sound ends like ~20% before the movie ends (no audible cutoff)

Note: as for the 100% pinned issue, i dont see any slowdowns at all
Note: the process that uses that much cpu is .\ed6_win_DX9.exe

PS: i also had the KDE screenlock being engaged 2 times while going through the intro with a controller (timeout is set to 5minutes), had to manually disable screenlocking

Edit: i also just noticed that the game has 2 windows open on wayland, one being the game and actually showing the game and with the game icon, and one that does nothing and a fallback wayland icon

trails_2windows_wayland

Steam System Information
Computer Information:
    Manufacturer:  ASUSTeK COMPUTER INC.
    Model:  ROG STRIX B550-F GAMING
    Form Factor: Desktop
    No Touch Input Detected

Processor Information:
    CPU Vendor:  AuthenticAMD
    CPU Brand:  AMD Ryzen 7 5800X 8-Core Processor             
    CPU Family:  0x19
    CPU Model:  0x21
    CPU Stepping:  0x2
    CPU Type:  0x0
    Speed:  4850 Mhz
    16 logical processors
    8 physical processors
    HyperThreading:  Supported
    FCMOV:  Supported
    SSE2:  Supported
    SSE3:  Supported
    SSSE3:  Supported
    SSE4a:  Supported
    SSE41:  Supported
    SSE42:  Supported
    AES:  Supported
    AVX:  Supported
    AVX2:  Supported
    AVX512F:  Unsupported
    AVX512PF:  Unsupported
    AVX512ER:  Unsupported
    AVX512CD:  Unsupported
    AVX512VNNI:  Unsupported
    SHA:  Supported
    CMPXCHG16B:  Supported
    LAHF/SAHF:  Supported
    PrefetchW:  Unsupported

Operating System Version:
    "Manjaro Linux" (64 bit)
    Kernel Name:  Linux
    Kernel Version:  6.1.1-1-MANJARO
    X Server Vendor:  The X.Org Foundation
    X Server Release:  12201007
    X Window Manager:  KWin
    Steam Runtime Version:  steam-runtime_0.20221019.0

Video Card:
    Driver:  AMD AMD Radeon RX Vega (vega10, LLVM 14.0.6, DRM 3.49, 6.1.1-1-MANJARO)
    Driver Version:  4.6 (Compatibility Profile) Mesa 22.3.1
    Desktop Color Depth: 24 bits per pixel
    Monitor Refresh Rate: 74 Hz
    VendorID:  0x1002
    DeviceID:  0x687f
    Revision Not Detected
    Number of Monitors:  3
    Number of Logical Video Cards:  1
    Primary Display Resolution:  2560 x 1440
    Desktop Resolution: 6400 x 1440
    Primary Display Size: 27.95" x 15.75" (32.05" diag)
                                            71.0cm x 40.0cm (81.4cm diag)
    Primary VRAM: 8192 MB

Sound card:
    Audio device: ATI R6xx HDMI

Memory:
    RAM:  15907 MB

VR Hardware:
    VR Headset: None detected

Miscellaneous:
    UI Language:  English
    LANG:  en_US.UTF-8
    Total Hard Disk Space Available:  921069 MB
    Largest Free Hard Disk Block:  824802 MB

Storage:
    Number of SSDs: 7
    SSD sizes: 1000G,1000G,1000G,500G,320G,240G,0B
    Number of HDDs: 0
Hhasezoey 2023-01-21 github

i dont know why, but suddenly from one game start to the next, the game keeps on crashing on startup - already tried:

  • restarting steam
  • resetting game config
  • verified local files
  • Edit: removing the pfx and using a new one
  • Edit2: even a system restart does not help

(not tried restarting the system yet - it should not be required)

steps i did:

  • exit game
  • try different config option
  • start game again
  • crash
  • reset config back to before (and also tried reset to default)
  • start game
  • crash

trails_crash.txt

(same system information as last comment)

Hhasezoey 2023-01-21 github

Update to my last comment:
Downgrading to using Proton 7.0-5 makes it work again.
Also just to test it, i tried 7.0-6 (RC) which also works.

so this means somehow Proton Experimental is broken

Kkisak-valve maintainer 2023-01-23 github

Hello @hasezoey, please retest with Proton Experimental 2023-01-23.

Hhasezoey 2023-01-24 github

Hello @hasezoey, please retest with Proton Experimental 2023-01-23.

can confirm that the experimental works again, version 1674471749 experimental-7.0-20230123

Jjohnnyramrod 2024-06-03 github

new to this type of logging, and new to Steam Deck (OLED 512GB).

Starting a new game of Trails in the Sky. Crashes shortly after start when you ask Joshua his name when he's first brought home. Vertical colour lines on the screen and app freezes (like old school CRT TVs vertical colour lines test screen). Starting another new game, same issue. Rebooting the deck and starting a new game, same issue. Always at the spot when you ask him to give you his name right at the opening scene.

Proton versions

Upstream links

DLLs