Consistent application crashes during loading stage:
doitsujin/dxvk#641 Looks like we're actually supposed to return the virtual buffer length in Row/Depth Pitch and not the actual buffer length (unlike for images)
Issue is resolved using DXVK 0.80 (doitsujin/dxvk@19408f0ebede526a1aad2a594b3b25619d1737e5)
Reproduction
Select the title within your Library using the Steam client and press the Play button
Select any Scenario from the title screen and wait for the loading stage to complete
Compatibility Report
System Information
I confirm:
[x] that I haven't found an existing compatibility report for this game.
[x] that I have checked whether there are updates for my system available.
steam-737770.log
pCARS2DemoAVX_d3d11.log
pCARS2DemoAVX_dxgi.log
Symptoms
Consistent application crashes during loading stage:
Issue is resolved using DXVK 0.80 (doitsujin/dxvk@19408f0ebede526a1aad2a594b3b25619d1737e5)
Reproduction
Libraryusing the Steam client and press thePlaybuttonScenariofrom the title screen and wait for the loading stage to complete