protonscr

quake gl fails to start

protonclosed
ValveSoftware/Proton#1883 · opened 2018-11-02 by fedya · updated 2018-11-02 · 1 comments · github
1 matching comments, n / p to jump
Ffedya 2018-11-02 github

Compatibility Report

  • Name of the game with compatibility issues: quake
  • Steam AppID of the game: 2310

System Information

  • GPU: AMD PITCAIRN 7850
  • Driver/LLVM version: DRM 2.50.0, 4.17.11-desktop-1omv, LLVM 5.0.1
  • Kernel version: 4.17.11-desktop-1omv
  • Link to full system information report as Gist:
  • Proton version:

I confirm:

  • [ x ] that I haven't found an existing compatibility report for this game.
  • [ x ] that I have checked whether there are updates for my system available.

Symptoms

Try to run any quake version with GL in name

GameAction [AppID 2310, ActionID 7] : LaunchApp changed task to ShowLaunchOption with ""
GameAction [AppID 2310, ActionID 7] : LaunchApp waiting for user response to ShowLaunchOption ""
GameAction [AppID 2310, ActionID 7] : LaunchApp continues with user response "3"
GameAction [AppID 2310, ActionID 7] : LaunchApp changed task to ProcessingInstallScript with ""
GameAction [AppID 2310, ActionID 7] : LaunchApp changed task to SynchronizingCloud with ""
GameAction [AppID 2310, ActionID 7] : LaunchApp changed task to SiteLicenseSeatCheckout with ""
GameAction [AppID 2310, ActionID 7] : LaunchApp changed task to CreatingProcess with ""
GameAction [AppID 2310, ActionID 7] : LaunchApp waiting for user response to CreatingProcess ""
GameAction [AppID 2310, ActionID 7] : LaunchApp continues with user response "CreatingProcess"
Game update: AppID 2310 "", ProcID 14254, IP 0.0.0.0:0
ERROR: ld.so: object '/home/fdrt/.steam/bin32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
ERROR: ld.so: object '/home/fdrt/.steam/bin32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
ERROR: ld.so: object '/home/fdrt/.steam/bin32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
>>> Adding process 14254 for game ID 2310
GameAction [AppID 2310, ActionID 7] : LaunchApp changed task to WaitingGameWindow with ""
GameAction [AppID 2310, ActionID 7] : LaunchApp changed task to Completed with ""
>>> Adding process 14255 for game ID 2310
ERROR: ld.so: object '/home/fdrt/.steam/bin32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
ERROR: ld.so: object '/home/fdrt/.steam/bin32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
ERROR: ld.so: object '/home/fdrt/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/fdrt/.steam/bin32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
ERROR: ld.so: object '/home/fdrt/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/fdrt/.steam/bin32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
>>> Adding process 14256 for game ID 2310
>>> Adding process 14259 for game ID 2310
ERROR: ld.so: object '/home/fdrt/.steam/bin32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
>>> Adding process 14262 for game ID 2310
ERROR: ld.so: object '/home/fdrt/.steam/bin32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
ERROR: ld.so: object '/home/fdrt/.steam/bin32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
>>> Adding process 14264 for game ID 2310
>>> Adding process 14267 for game ID 2310
ERROR: ld.so: object '/home/fdrt/.steam/bin32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
ERROR: ld.so: object '/home/fdrt/.steam/bin32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
>>> Adding process 14276 for game ID 2310
>>> Adding process 14281 for game ID 2310
ERROR: ld.so: object '/home/fdrt/.steam/bin32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
>>> Adding process 14288 for game ID 2310
Game update: AppID 2310 "", ProcID 14257, IP 0.0.0.0:0
Host_Init
Added packfile Z:\home\fdrt\storage\steam_storage\steamapps\common\Quake/id1/pak0.pak (339 files)
Added packfile Z:\home\fdrt\storage\steam_storage\steamapps\common\Quake/id1/pak1.pak (85 files)
PackFile: Z:\home\fdrt\storage\steam_storage\steamapps\common\Quake/id1/pak1.pak : gfx/pop.lmp
Playing registered version.
IP address 192.168.0.100:27001
UDP Initialized
PackFile: Z:\home\fdrt\storage\steam_storage\steamapps\common\Quake/id1/pak0.pak : gfx.wad
Console initialized.
16.0 megs RAM used.
PackFile: Z:\home\fdrt\storage\steam_storage\steamapps\common\Quake/id1/pak0.pak : gfx/palette.lmp
PackFile: Z:\home\fdrt\storage\steam_storage\steamapps\common\Quake/id1/pak0.pak : gfx/colormap.lmp
FindFile: Z:\home\fdrt\storage\steam_storage\steamapps\common\Quake/id1/glquake/15to8.pal
FindFile: Z:\home\fdrt\storage\steam_storage\steamapps\common\Quake/id1/glquake/15to8.pal
Video mode 640x480x16 initialized.
FindFile: Z:\home\fdrt\storage\steam_storage\steamapps\common\Quake/id1/glquake/15to8.pal
GL_VENDOR: X.Org
GL_RENDERER: AMD PITCAIRN (DRM 2.50.0, 4.17.11-desktop-1omv, LLVM 5.0.1)
GL_VERSION: 3.1 Mesa 18.1.5
GL_EXTENSIONS: GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_packed_pixels GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_Game removed: AppID 2310 "", ProcID 14257 
No cached sticky mapping in ActivateActionSet.pid 14260 != 14259, skipping destruction (fork without exec?)

Reproduction

Kkisak-valve maintainer 2018-11-02 github

Hello @fedya, this issue is already being tracked at #232.

You may be able to workaround the engine quirk with MESA_EXTENSION_MAX_YEAR=2003 %command% in the game's launch options.

Closing as a duplicate.

Launch options

Launch lines