protonscr

Scaling issues in Dark Souls II: Scholar of the First Sin

protonclosed appid 335300
ValveSoftware/Proton#1953 · opened 2018-11-11 by rihardsk · updated 2018-11-12 · 1 comments · github · game page · search this game
Rrihardsk 2018-11-11 github

Screen scaling is broken for all resolutions except 1280x720 in windowed mode:

  • In full-screen mode in any resolution there's a white clipped border area on the right part and on the lower part of the screen and mouse inputs seem to be offset by the size of the border.
  • In windowed mode with resolution greater than 1280x720 same thing happens as in the full-screen case above.
  • In windowed mode with resolution below 1280x720 the game screen renders correctly (without any clipped areas) but mouse inputs are still off by some amount.

The issue is worse if i use a 1920x1080 external monitor (instead of the 1366x768 builtin display of my laptop).

I'm running the game with these options:

PROTON_USE_WINED3D11=1 optirun %command%

Here's the log: steam-335300.log

Here's my system's info. What's missing there is that i have a dedicated GT530m GPU on which i'm running the game using bumblebee.

I haven't tested other games on Steam Play so i'm not sure whether the issue is exclusive to Dark Souls 2 or not.

Kkisak-valve maintainer 2018-11-12 github

Hello @rihardsk, we're using one issue report per unofficially supported game title, so I've gone ahead and transferred this issue report to https://github.com/ValveSoftware/Proton/issues/137#issuecomment-437717955.

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