err:mscoree:CLRRuntimeInfo_GetRuntimeHost Wine Mono is not installed in the log points towards #18.
Somehow (I cannot replicate it) I managed to get Mono to work with Proton (I copied wine-mono-4.7.3.msi [sha256=d24a8017371c7e8224a1778bb43a113ed7ed9720efd9d0cda175d42db6106d3a] from Manjaro repo into Proton 3.7/dist/share/wine/mono).
Got this error log, probably pointing towards a broken Mono/.NET installation (probably because I added Mono after the first-launch setup ; I'm trying to replicate it on fresh install but now for some reason copying that .msi doesn't work). Protontricks reported that .NET 4.0 is installed.
Update, as of the time of writing the game now starts and enters a run properly, but it seems any rendering of text during a boss fight will cause the game to crash:
[22:31:20]
System.ArgumentException: A null reference or invalid value was found [GDI+ status: InvalidParameter]
at System.Drawing.GDIPlus.CheckStatus (System.Drawing.Status status) [0x00098] in <fc2ea6474c6d4315858618f13de6e72a>:0
at System.Drawing.Bitmap..ctor (System.Int32 width, System.Int32 height, System.Drawing.Imaging.PixelFormat format) [0x00016] in <fc2ea6474c6d4315858618f13de6e72a>:0
at (wrapper remoting-invoke-with-check) System.Drawing.Bitmap..ctor(int,int,System.Drawing.Imaging.PixelFormat)
at Microsoft.Xna.Framework.SpriteFontX.addTex (System.Char chr) [0x0008f] in <38dde6e7407a4393a228762c58e6090b>:0
at Microsoft.Xna.Framework.SpriteFontX.Draw (Microsoft.Xna.Framework.Graphics.SpriteBatch sb, System.Char[] str, Microsoft.Xna.Framework.Vector2 position, Microsoft.Xna.Framework.Vector2 maxBound, Microsoft.Xna.Framework.Vector2 scale, Microsoft.Xna.Framework.Color color) [0x0007e] in <38dde6e7407a4393a228762c58e6090b>:0
at Microsoft.Xna.Framework.SpriteFontX.Draw (Microsoft.Xna.Framework.Graphics.SpriteBatch sb, System.String str, Microsoft.Xna.Framework.Vector2 position, Microsoft.Xna.Framework.Color color) [0x0001d] in <38dde6e7407a4393a228762c58e6090b>:0
at THMHJ.Dialog.Draw (Microsoft.Xna.Framework.Graphics.SpriteBatch s) [0x003f8] in <38dde6e7407a4393a228762c58e6090b>:0
at THMHJ.Game.SDraw (THMHJ.NSpriteBatch s) [0x0038d] in <38dde6e7407a4393a228762c58e6090b>:0
at THMHJ.Main.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x0007f] in <38dde6e7407a4393a228762c58e6090b>:0
at Microsoft.Xna.Framework.Game.Tick () [0x0026c] in <ac49f792d1924f2ca9e12200b1e6ae07>:0
at Microsoft.Xna.Framework.Game.RunLoop () [0x0001f] in <ac49f792d1924f2ca9e12200b1e6ae07>:0
at Microsoft.Xna.Framework.Game.Run () [0x00035] in <ac49f792d1924f2ca9e12200b1e6ae07>:0
at THMHJ.Program.Main (System.String[] args) [0x00057] in <38dde6e7407a4393a228762c58e6090b>:0
Similar issue to the game's sequel #3657
To reproduce, start a game (easy mode for easier repro), and play to the end of the first stage (~4 minutes in). The game will crash shortly after the boss enters.
I just pushed a hack, so this should work with Experimental on the bleeding-edge beta.
proton 3.7x1 2018-12
Compatibility Report
System Information
steam-882710.log
Symptoms
Game and config utility don't start (on both Intel and NVIDIA GPUs).
This is a known issue, but this WineHQ report confirms the game works after additional tweaks.
Sadly this game doesn't print errors, so it may take a while to find which fonts are missing, which dlls etc.
Mirror of https://appdb.winehq.org/objectManager.php?sClass=version&iId=37367