protonscr

Natural Selection 2

protonopen appid 4920Game compatibility - Unofficial
ValveSoftware/Proton#2234 · opened 2019-01-18 by trilantis · updated 2026-06-30 · 34 comments · github · game page · search this game
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Ttrilantis 2019-01-18 github

Compatibility Report

  • Name of the game with compatibility issues: Natural Selection 2
  • Steam AppID of the game: 4920

System Information

  • GPU: Nvidia Geforce GTX 1070
  • Driver/LLVM version: Nvidia 415.25
  • Kernel version: 4.20
  • Link to full system information report as Gist:
    System Info
  • Proton version: 3.16-6

I confirm:

  • [X] that I haven't found an existing compatibility report for this game.
  • [X] that I have checked whether there are updates for my system available.

Proton Log:
steam-4920.log

Symptoms

Game executable (NS2.exe) appears to start but instantly crashes and runs its own built in error handler (SparkCrashHandler.exe).

Reproduction

  • Use latest Steam client beta
  • Force-enable Steam Play for the title in properties and use the latest Proton version.
  • Start the game. It will appear as "running" but nothing else happens.
  • Manually end the processes as they will continue to run until killed.

Note: This title does have a native Linux binary, but is mostly unsupported/maintained by the devs.

Ttrilantis 2019-01-18 github

FYI this game uses a custom engine only used by this particular game. As I understand it, it tries to allocate a massive amount of memory upon startup. I tried PROTON_FORCE_LARGE_ADDRESS_AWARE=1 but it didn't help.

Nnsivov 2019-01-19 github

This game has Linux version, how did you install and test Windows build on Proton?

Kkisak-valve maintainer 2019-01-19 github

@nsivov, the Steam client beta now has a per-game override: Game properties -> Force the use of a specific Steam Play compatibility tool. Checking this box will make Steam get the windows version and the requested Proton version.

Nnsivov 2019-01-19 github

@kisak-valve, I see. Thank you.

Ttrilantis 2019-05-09 github

@kisak-valve this patch set from Las fixes the issue for Natural Selection 2 (and possibly other LuaJIT 64 apps). Las submitted the patches upstream to the Wine project.

As far as I can tell, the patches only work fully with Proton 3.16. I tried compiling and using Proton 4.2 but the game fails to initialize with a renderer error. That's still further than I get without the patches, though.

wine-NtAllocateVirtualMemory.patch.txt

Tterencode 2019-08-22 github

I updated Las patch to work with wine 4.14 (staging patches applied or not) :

las-4.14.patch.txt

However it seems there are regressions that prevents the game from going fullscreen when emulating a virtual desktop. expected behaviour.

Ttrilantis 2019-08-22 github

There should be no need for Las' patch on 4.14+ since Codeweavers upstreamed patches that implement the needed zero_bits functionality. Just to be sure, I tried GloriousEggroll's 4.14 Proton build and NS2 launches and runs with no issues.

UWE is also (hopefully) fixing the LUA memory allocation for patch 329, so either way, this should be officially resolved when either the patch comes out or Valve re-bases Proton

Tterencode 2019-08-22 github

@trilantis Ok, where can I find codeweavers patch?

Ttrilantis 2019-08-23 github

Commits 1aa963 through 8a76553 on Wine's Github repo. 4.14 includes these commits. This one in particular is the one that fixes NS2:
https://github.com/wine-mirror/wine/commit/8a765533d6e19b0b8d51bf1ef7f316d79f9bb968

Try Glorious Eggroll's Proton build, it includes the latest Wine version:
https://github.com/GloriousEggroll/proton-ge-custom/releases

Tterencode 2019-08-23 github

Thank, it indeed works.

Jjonpikum 2019-09-14 github

Note that the developer, UWE, is officially ending support for their Linux client with the next release of the game:
https://unknownworlds.com/ns2/a-note-to-our-linux-users/

Zzaggynl 2019-09-15 github

Running current build (328) through Proton results in a crash.
NS2.exe process uses 80% of my memory but does not exit.
Proton debug log:
steam-4920.log
Edit: fixed itself, disregard

Mmetronidazole 2019-09-17 github

@trilantis Do you get black screens with alt tabbing with that build? I've tried using fullscreen and fullscreened windowed to no success. The game doesn't recover from alt tabbing using wine/proton.

Tterencode 2019-09-17 github

@metronidazole this should only happen during map loading, and start/end round animation.
I'll try to debug it.

Ssolenum 2019-11-20 github

I'm getting the same issue as @metronidazole, the game will go black when tabbing out and back in, I can play around with the windowed mode and get it to a state where the game remains visible after tabbing out and back but it always breaks mouse input and I start spinning rapidly, requiring a game restart to fix it.

Tried various Proton versions and video settings, I'll try to get a log posted soon.

Rromulasry 2019-12-24 github

Two bugs on latest proton: into video won't play and alt+F4 won't close game. Game is always trying to connect but never does: bug with the engine after alt+tabing makes the loading icon go slower or same speed every alternative time.

Ssolenum 2020-03-08 github

Proton 5.0-3, black screen after tabbing out and back in is still an issue. Have to restart the game every time to resolve it. Super annoying :/

Tterencode 2020-03-08 github

@exezin yep, it is known but it's hard to debug unfortunately. From what I know it happens only when the game is tabbed out while loading map, starting a game or ending a game.

Ssolenum 2020-03-08 github

@terencode It's certainly happening to me during a game as well, not just when a game is loading or ending.

Tterencode 2020-03-08 github

Ok then.

ZZorrototo 2020-04-07 github

Just a note, you HAVE TO force Steamplay compatibility tool or else it thinks the game is Linux game but at same time it tries (and fails) to launch the windows executable as a Linux application.. After forcing Steamplay/Proton, it starts by creating a Proton prefix like it should.

Tthomaslovell 2020-04-07 github

The windows client runs under proton 5.0-5 but performance is terrible with everything turned off, does anyone have any tweaks that could make it playable?

ZZorrototo 2020-04-07 github

I run it maxed out so I don't know what you're talking about. Try the usual startup parameters:
PROTON_NO_ESYNC=1 %command%

Tthomaslovell 2020-04-07 github

I run it maxed out so I don't know what you're talking about. Try the usual startup parameters:
PROTON_NO_ESYNC=1 %command%

Thanks for the suggestion, unfortunately it didn't work
I've got an i7 5930k, GTX TITAN X
Playing the game at lowest settings with proton 5.0-5 gives me around 60fps which isn't terrible but the issue is moving around/looking around causes my fps to drop to 5-10 or freeze entirely for a fraction of a second

Ttimshannon 2020-04-07 github

@mute55 if possible drop your mouse refresh / polling rate. There's a bug in the engine right now. I believe they'll be fixing it in the next release.

I had the same issue, and dropping my polling rate from 1000 to 250 fix my issues enough for me to play.

https://trello.com/c/L9eHJU4q/1562-331-linux-performance-issues-from-build-331

Tterencode 2020-04-10 github

@mute55 and others affected, build 331 updated SDL2 to 2.0.10 and this is the cause of poor performance. (It has been determined to be caused by https://github.com/SDL-mirror/SDL/commit/e40839a7910ffc94595a8344376ae6051253a239) so a current workaround is to navigate to the x64 folder and replace SDL2.dll with one from an older version, for example https://www.libsdl.org/release/SDL2-2.0.4-win32-x64.zip

This issue is fixed on the soon-to-be-released build 332.
There were 3 ways to address the issue:

  • Revert the update and go back to 2.0.4
  • Revert the bad commit and keep 2.0.10
  • Downgrade to the last version before the bad commit

The third option was chosen because it keeps the advantages that motivated the upgrade to 2.0.10 without the maintenance burden of using a custom version of SDL.

Rrkfg 2020-10-24 github

There's a new issue with the newer Proton, I experienced it at least in 5.9-GE but it's still present in the official 5.13. After several rounds and map changes I see severe FPS drops, from 160 to 70. r_stats command displays some basic renderer statistics and it seems that the game spends more time in the world update routine (the main game logic I assume), 2-3 ms instead of 0 when FPS is high. On the opposite, when the game has just been started and FPS is good it shows about 1-2 ms waiting for GPU instead. It's a clear case of regression, it's easy to reproduce (100% reproducible) but the biggest issue is the time it requires. I can tell for sure it manifests itself after ~3 map changes and active play but I'm not sure it happens if you just change maps without playing. Could be some sort of a leak from the looks of it.

The game still works fine for hours and multiple rounds and maps changes on Proton 5.0-9, no visible regression. There still might be though but it doesn't affect the gameplay as far as I can tell.

Kkisak-valve maintainer 2020-10-24 github

Hello @rkfg, please copy your system information from Steam (Steam -> Help -> System Information) and put it in a gist, then include a link to the gist in this issue report.

Rrkfg 2020-10-24 github

Sorry! This is my info from another report a couple of days ago: https://gist.github.com/rkfg/543f2eac2fb0c099a0e3c7f246d7a4fa

Zzaggynl 2022-04-21 github

While it still plays through Proton on PC, it does not start in Game mode on the Deck.
Have yet to try Desktop mode, I assume it also works there.

Edit: I had to enable 'Force the use of a specific Steam Play compatibility tool'.
It works in both Game mode and Desktop mode!
Will try a few matches later to confirm all bits are working.

Edit2: When using Game mode, when ingame, during a match, if you press the Steam key, the ingame sound is muted and remains muted.

Kkisak-valve maintainer 2026-06-29 github

Some sort of regression in Proton versions after 10 causes Natural Selection 2 file inconsistency errors when connecting to a game server

Issue transferred from https://github.com/ValveSoftware/Proton/issues/9917.
@s1LenT0R posted on 2026-06-29T04:34:12:

Compatibility Report

  • Name of the game with compatibility issues: Natural Selection 2
  • Steam AppID of the game: 4920

System Information

  • GPU: RX 6600
  • Video driver version: Mesa 26.0.7
  • Kernel version: 6.18.35-gentoo-dist
  • Proton version: 11

I confirm:

  • [ x] that I haven't found an existing compatibility report for this game.
  • [ x] that I have checked whether there are updates for my system available.

Symptoms

Game reports file inconsistency for LUA game scripts compared to the game server's version.

Reproduction

Use a higher Proton version than 10, connect to game server.

Got fixed by

Downgrading Proton to 10 helped so there must be some sort of regression in newer versions.

Kkisak-valve maintainer 2026-06-29 github

Hello @s1LenT0R, please add PROTON_LOG=1 %command% to the game's launch options, reproduce the regression, and attach the generated $HOME/steam-$APPID.log to this issue report as a file. (Proton logs compress well if needed.)

AAJuujarvi 2026-06-29 github

@s1LenT0r I was able to reproduce this issue, we can look into it :)

Ss1LenT0R 2026-06-30 github

steam-4920.zip

there you go guys, 104 MB log file, lol.

Also here's a screenshot of the game's console:
Image

Proton versions

Launch options

Launch lines

Upstream links

DLLs