protonscr

Star Wars The Force Unleashed 2 Crashes on Start

protonopen appid 32500Game compatibility - Unofficial
ValveSoftware/Proton#258 · opened 2018-08-23 by MordragT · updated 2021-06-12 · 9 comments · github · game page · search this game
MMordragT 2018-08-23 github

Error Window says:
No supported audio hardware was found.
Please refer to the Games Minimum System Requirements.

Steam Play is enabled for all titles.
My System:
Manjaro 17.1.12
Mesa 18.1.6 with R9 270x
Console Output:

GameAction [AppID 32500, ActionID 3] : LaunchApp changed task to ProcessingInstallScript with ""
GameAction [AppID 32500, ActionID 3] : LaunchApp changed task to RunningInstallScript with ""
GameAction [AppID 32500, ActionID 3] : LaunchApp changed task to SynchronizingCloud with ""
GameAction [AppID 32500, ActionID 3] : LaunchApp changed task to SiteLicenseSeatCheckout with ""
GameAction [AppID 32500, ActionID 3] : LaunchApp changed task to CreatingProcess with ""
GameAction [AppID 32500, ActionID 3] : LaunchApp waiting for user response to CreatingProcess ""
GameAction [AppID 32500, ActionID 3] : LaunchApp continues with user response "CreatingProcess"
Opted-in Controller Mask: 70
Game update: AppID 32500 "", ProcID 10636, IP 0.0.0.0:0
ERROR: ld.so: object '/home/tom/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.

Adding process 10636 for game ID 32500
ERROR: ld.so: object '/home/tom/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
GameAction [AppID 32500, ActionID 3] : LaunchApp changed task to WaitingGameWindow with ""
ERROR: ld.so: object '/home/tom/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
GameAction [AppID 32500, ActionID 3] : LaunchApp changed task to Completed with ""
Adding process 10637 for game ID 32500
ERROR: ld.so: object '/home/tom/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 10638 for game ID 32500
ERROR: ld.so: object '/home/tom/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/tom/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/tom/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/tom/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 10649 for game ID 32500
Adding process 10650 for game ID 32500
Adding process 10653 for game ID 32500
ERROR: ld.so: object '/home/tom/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/tom/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 10656 for game ID 32500
ERROR: ld.so: object '/home/tom/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/tom/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 10659 for game ID 32500
Adding process 10670 for game ID 32500
Adding process 10675 for game ID 32500
ERROR: ld.so: object '/home/tom/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
Game update: AppID 32500 "", ProcID 10649, IP 0.0.0.0:0
ERROR: ld.so: object '/home/tom/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 10684 for game ID 32500

Zzzhiyi 2019-01-13 github

Works fine on proton 3.16. Please retest.

MMordragT 2019-01-24 github

Can confirm it started havent played for a long time though

Ttnargrand 2019-04-14 github

Gave me the same exact error. Have windows 10 on an Asus rogue gmaing laptop. similar error when I try to start the force unleashed ultimate sith edition: "A valid DirectSound device was not found"

Ccodeman101 2019-04-28 github

Issue seems to be fixed because it starts fine with 4.2.3.

@zzhiyi Sorry if you got notified regarding my previous post please ignore it. I thought this issue was referring to force unleashed sith edition at first.

Ccorvusd 2019-05-11 github

Not the same bug but very important. The cinematics in this game not show at all. Exist another open issue more specific or generic to list this game in it? Without the cinematics, the game experience not is the same at all. Thanks!

Zzzhiyi 2019-05-11 github

That would most likely be lacking Media Foundation support. Please upload a log. If it's Media Foundation issue. You can link this report to https://github.com/ValveSoftware/Proton/issues/1464

Ccorvusd 2019-05-11 github

I opened this report issue in winehq also.
https://bugs.winehq.org/show_bug.cgi?id=47161

Ccorvusd 2019-05-11 github

Yes, look like that is the problem:

0082:err:quartz:GetClassMediaFile Media class not found
0082:fixme:quartz:VMR9SurfaceAllocatorNotify_AdviseSurfaceAllocator (0x20ce648/0x20ce438)->(...) stub
0082:err:quartz:GetClassMediaFile Media class not found
0082:fixme:quartz:VMR9SurfaceAllocatorNotify_AdviseSurfaceAllocator (0x20ce648/0x20ce438)->(...) stub
0082:err:quartz:GetClassMediaFile Media class not found
0082:fixme:quartz:VMR9SurfaceAllocatorNotify_AdviseSurfaceAllocator (0x20ce648/0x20ce438)->(...) stub
0082:err:quartz:GetClassMediaFile Media class not found
0082:fixme:quartz:VMR9SurfaceAllocatorNotify_AdviseSurfaceAllocator (0x20ce648/0x20ce438)->(...) stub
009b:fixme:imm:ImmReleaseContext ((nil), (nil)): stub

VVortexAcherontic 2021-06-12 github

With the latest Experimental Build there are a few new errors:

======================
Proton: 1623347030 experimental-6.3-20210610
SteamGameId: 32500
Command: ['/z004/sdd1/user/vortex/Spiele/SteamLibrary/steamapps/common/Star Wars The Force Unleashed 2/SWTFU2.exe']
Options: {'forcelgadd'}
SteamLinuxRuntime: v0.20210317.0-0-ge09b2e6
pressure-vessel: 0.20210415.0+srt1 scout 0.20210415.0
soldier: 0.20210415.0 soldier 0.20210415.0
======================
[...]
err:   DxvkSubmissionQueue: Failed to sync fence: VK_ERROR_DEVICE_LOST
err:   DxvkDevice: waitForIdle: Operation failed
err:   DxvkSubmissionQueue: Failed to sync fence: VK_ERROR_DEVICE_LOST
err:   DxvkDevice: waitForIdle: Operation failed
err:   DxvkSubmissionQueue: Failed to sync fence: VK_ERROR_DEVICE_LOST
err:   DxvkDevice: waitForIdle: Operation failed
err:   DxvkSubmissionQueue: Failed to sync fence: VK_ERROR_DEVICE_LOST
err:   DxvkDevice: waitForIdle: Operation failed
err:   DxvkSubmissionQueue: Failed to sync fence: VK_ERROR_DEVICE_LOST
err:   DxvkDevice: waitForIdle: Operation failed
err:   DxvkSubmissionQueue: Failed to sync fence: VK_ERROR_DEVICE_LOST
err:   DxvkDevice: waitForIdle: Operation failed
err:   DxvkSubmissionQueue: Failed to sync fence: VK_ERROR_DEVICE_LOST
err:   DxvkDevice: waitForIdle: Operation failed
err:   DxvkSubmissionQueue: Command submission failed: VK_ERROR_DEVICE_LOST
2568.078:0108:01e8:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred!

The full log can be found here

Proton versions

Upstream links