protonscr

Koihime Enbu RyoRaiRai

protonopen appid 795510Game compatibility - UnofficialRegression
ValveSoftware/Proton#2655 · opened 2019-05-09 by Orochikyocr · updated 2024-10-24 · 6 comments · github · game page · search this game
1 matching comments, n / p to jump
OOrochikyocr 2019-05-09 github

Compatibility Report

  • Name of the game with compatibility issues: Koihime Enbu RyoRaiRai
  • Steam AppID of the game:795510

System Information

  • GPU: Radeon R5 X.Org AMD MULLINS
  • Driver/LLVM version: (DRM 3.26.0, , LLVM 7.0.0)
  • Kernel version: 4.18.0-17-generic
  • Link to full system information report as Gist:
  • Proton version: 4.2-3

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [X] that I have checked whether there are updates for my system available.

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steam-795510.log

Symptoms

Game falls into a endless loading after pressing Start Game on the main menu. You can see the Loading logo spinning but nothing happens.
Worked well with Proton 3.7-8.

Reproduction

Dont have another PC with Steamplay to test. Tested with 3.7-8 it works fine with that version of Proton.

HHonkingGoose 2019-05-09 github

Seems this uses Steam2.dll:

11990.643:0027:0028:warn:module:load_builtin_dll cannot open .so lib for builtin L"Steam2.dll": /home/edwin/.local/share/Steam/steamapps/common/Proton 4.2/dist/lib/wine/steam2.dll.so: cannot open shared object file: No such file or directory

And it uses Quartz:

11995.919:0027:0028:trace:module:load_dll looking for L"C:\\windows\\system32\\quartz.dll" in L"C:\\windows\\system32;C:\\Program Files (x86)\\Steam;C:\\windows\\system32;C:\\windows\\system;C:\\windows;.;C:\\windows\\system32;C:\\windows;C:\\windows\\system32\\wbem"
Kkisak-valve maintainer 2019-05-09 github

The game appears to be repeatedly hitting warn:debugstr:OutputDebugStringA "AutoSaveCore failed\n".

OOrochikyocr 2020-03-01 github

Game is still not working with spinning logo on Proton 5.03!

KKumubou 2022-08-21 github

The game when run on the Steam Deck has an issue where certain in-game elements don't display properly and cause some inconsistencies when playing the game in Proton and can break the game in a couple of instances. The issue seems to stem from whenever a cut-in animation occurs -- specifically, it doesn't occur at all when run in Proton and the game will attempt to continue on like nothing happened. There's two things that cause the animations to play in-game:

  • Calling a tactician assist, done by inputting down, down-forward, forward+D (A button with default XInput bindings) on the ground.
  • During characters Hiougi super attacks, done by inputting down, down-forward, forward+B+C (bound to Y+B by default) during a Hougeki combo. You can enable counter hits in Training and then hit the dummy with a forward+B or forward+C attack with any character to start a Hougeki combo.

Issue is probably due to whatever method they used to store the animations for the cut-ins not playing nice with Proton, but it doesn't even play the typical test pattern effect you see on unsupported videos, it just completely eats it.

Attached is a Proton log from running the game on the Steam Deck, the Steam Deck system details and videos showing the difference (as it's not something that can really be shown in a single screenshot, and it's two separate videos due to Github size upload limits). Issue occurs both in the current stable version of Proton and in Experimental.

steamdeck_system_details.txt
steam-795510.zip
Proton video capture
Windows video capture

Wwaspennator 2024-04-04 github

Checking protondb, apparently the issues are still present with proton 8.0-3 and presumably 8.0-5. Someone also fixed it by using protontricks to manually install mf and quartz

Wwaspennator 2024-10-24 github

Problem is still present as of latest nightly, the videos in the gallery also seem to be borked, you click on them to watch and they don't even try for a second before dumping you back to the gallery menu.

steam-795510.log

Proton versions

DLLs