I believe this particular crash:
Unhandled Exception:
System.NullReferenceException: Object reference not set to an instance of an object
at CitizensOfEarth.NativeMethods.LoadCustomCursor (System.String path) [0x00038] in <2b89d07286ce4dca9229f12afbcdfb5e>:0
at CitizensOfEarth.Form1..ctor () [0x00023] in <2b89d07286ce4dca9229f12afbcdfb5e>:0
at (wrapper remoting-invoke-with-check) CitizensOfEarth.Form1..ctor()
at CitizensOfEarth.Program.Main () [0x0000b] in <2b89d07286ce4dca9229f12afbcdfb5e>:0
is resolved now in 4.2-9 and current 4.11-1.
Relevant Wine log for that part:
668265.548:0025:0026:Call user32.LoadCursorFromFileW(02530174 L"Cursor.cur") ret=0ba11713
668265.548:0025:0026:trace:resource:LoadImageW ((nil),L"Cursor.cur",2,0,0,0x00000050)
668265.549:0025:0026:Call user32.GetDpiForSystem() ret=7f832b7660c6
668265.549:0025:0026:Ret user32.GetDpiForSystem() retval=00000060 ret=7f832b7660c6
668265.549:0025:0026:Call user32.GetDpiForSystem() ret=7f832b7660c6
668265.549:0025:0026:Ret user32.GetDpiForSystem() retval=00000060 ret=7f832b7660c6
668265.549:0025:0026:Ret user32.LoadCursorFromFileW() retval=00010056 ret=0ba11713
After hitting Play in launcher game window comes up with intro logo sequence, and then crashes after making some opengl calls.We could probably remove .NET tags for this one.
Nothing extracted yet.
Compatibility Report
System Information
I confirm:
Symptoms
Game crashes on launch, thus unplayable.
According to the log, UIAutomationWinforms is missing, thus .NET seems to be the likely culprit.
Reproduction
Related Issues
#1786