protonscr

Team Fortress 2

protonopen appid 440Game compatibility - Unofficial
ValveSoftware/Proton#3150 · opened 2019-10-14 by bkdwt · updated 2025-08-02 · 12 comments · github · game page · search this game
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Bbkdwt 2019-10-14 github

Hi. When I tried to run TF2 using D9VK with Proton 4.11.7 with PROTON_USE_D9VK=1 %command% and without, but the game only shows a black screen or a black screen with artifacts.

Here the logs:

With PROTON_USE_D9VK=1 %command%:
steam.txt

Without:
steam2.txt

And a screenshot of the artifact without PROTON_USE_D9VK=1 %command%:
Screenshot from 2019-10-14 19-41-20

glxinfo | grep 'version'
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
    Max core profile version: 4.5
    Max compat profile version: 4.5
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.2
OpenGL core profile version string: 4.5 (Core Profile) Mesa 19.2.1
OpenGL core profile shading language version string: 4.50
OpenGL version string: 4.5 (Compatibility Profile) Mesa 19.2.1
OpenGL shading language version string: 4.50
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 19.2.1
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
    GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix,
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Ellesmere [Radeon RX 470/480/570/570X/580/580X/590] (rev ef) (prog-if 00 [VGA controller])
	Subsystem: Gigabyte Technology Co., Ltd Radeon RX 570
	Flags: bus master, fast devsel, latency 0, IRQ 31
	Memory at e0000000 (64-bit, prefetchable) [size=256M]
	Memory at f0000000 (64-bit, prefetchable) [size=2M]
	I/O ports at e000 [size=256]
	Memory at f7e00000 (32-bit, non-prefetchable) [size=256K]
	Expansion ROM at 000c0000 [disabled] [size=128K]
	Capabilities: <access denied>
	Kernel driver in use: amdgpu
	Kernel modules: amdgpu

01:00.1 Audio device: Advanced Micro Devices, Inc. [AMD/ATI] Ellesmere HDMI Audio [Radeon RX 470/480 / 570/580/590]
Kkisak-valve maintainer 2019-10-15 github

For transparency, this issue report was moved from the Source-1-Games issue tracker to here because running the Windows client on Linux is not supported and we're using one issue report per unofficially supported game title with Proton. In general, Proton should grow to handle issues encountered with games, not the other way around.

This is the right place to discuss issues with TF2 when run with Proton and https://github.com/ValveSoftware/Source-1-Games/issues/2844 is a tightly scoped to the performance difference between the native OpenGL client and the Vulkan render path via d9vk and the Source-1-Games issue report should not be used for general Proton discussion.

SSupinePandora43 2021-07-01 github
9195.610:0020:0024:err:steam:run_process Failed to create process L"\"\\\\?\\unix\\run\\media\\supine\\DATADISK\\Games\\SteamLibrary\\steamapps\\common\\Team Fortress 2\\hl2.exe\" -steam -game tf -novid -nojoy -nosteamcontroller -nohltv -particles 1 -precachefontchars -no_texture_stream -gl_enablesamplerobjects": 1115

proton 6.3

TTheoCGaming 2024-01-05 github

I can confidently say that tf2 works fine on proton as of now, except for the fact that none of the source games I try to run are able to connect to the steam client for some reason

Kkisak-valve maintainer 2024-03-23 github

Team Fortress 2

Issue transferred from https://github.com/ValveSoftware/Proton/issues/7599.
@tierwelder posted on 2024-03-23T17:05:54:

Hello, Team Fortress 2 is not working whatsoever for me on Linux, the issues are as follows:
The game, neither the Stable version or the 64-bit Beta will launch using Steam Play, only when Proton (9.0 or older) is enabled, would they launch

when Proton is enabled, the game won't let me enter matchmaking, saying that I am 'in Insecure mode', adding -secure to the launch options of Team Fortress 2 doesn't help, as the game crashes when joining a server when this parameter is added.

Now, with a reinstall, even with Proton, the game doesn't launch whatsoever.
Here's some system information:

Operating System: Bazzite 39
KDE Plasma Version: 5.27.11
KDE Frameworks Version: 5.115.0
Qt Version: 5.15.12
Kernel Version: 6.7.9-204.fsync.fc39.x86_64 (64-bit)
Graphics Platform: Wayland
Processors: 8 × AMD Custom APU 0405
Memory: 14.5 GiB of RAM
Graphics Processor: AMD Custom GPU 0405
Manufacturer: Valve
Product Name: Jupiter
System Version: 1

I confirm:

  • [ ❌] that I haven't found an existing compatibility report for this game.
  • [ ✔️] that I have checked whether there are updates for my system available.

I will be adding logs shortly in the reply section.

?ghost 2024-03-23 github

steam-440.log

Here is the log, for the game running w/Proton 9.0, on the Stable release, the game connects and works up until attempting to connect to Public matchmaking.

?ghost 2024-03-23 github

Now, on the x64_test, running the ln -s tf.sh hl2.sh command in my terminal (I use Ptyxis) in order to create the executable, I tried running the game without forcing Proton, the game wouldn't launch, and would not even create a log or give me an error message.

?ghost 2024-03-23 github

I can confidently say that tf2 works fine on proton as of now, except for the fact that none of the source games I try to run are able to connect to the steam client for some reason

can you share how you got it working?

Kkisak-valve maintainer 2024-08-23 github

TF2 crashes when loading into a game (explanation on why Proton is still useful over native included)

Issue transferred from https://github.com/ValveSoftware/Proton/issues/8017.
@bugflug posted on 2024-08-23T04:22:38:

Compatibility Report

  • Name of the game with compatibility issues: Team Fortress 2
  • Steam AppID of the game: 440

System Information

I confirm:

  • [X] that I haven't found an existing compatibility report for this game.
  • [X] that I have checked whether there are updates for my system available.

Symptoms

TF2 crashes when using Proton to load into a match or view a demo file. The game successfully boots into the main menu and only crashes when there would otherwise be a loading screen before spawning in to the game.

It may be notable that the game did work with Proton before the 64-bit update for some people.

The only notable errors, oddly enough, are about running out of font handles?..
steam-440.log

Reproduction

Use Proton 9.0-2 (or any version, actually) to boot TF2 instead of doing it natively. Using OpenGL or Vulkan is not important as both result in the crash. After the main menu loads, attempt to load a map in the console like map pl_upward or attempt to load a demo file. The game will crash before the loading screen even shows

Why report when TF2 works natively?

Luck has it that any and ALL 3rd party tools to make cinematic movies in the game are based on Windows DLL injection (with the game in insecure mode, of course). The main tool used is HLAE, a.k.a. Half-Life Advanced Effects. This enables a ton of custom effects like

  • rendering only the viewmodels
  • taking the camera outside of the player who recorded the demo without their model following the camera
  • altering the lighting of the game
  • smoothing a camera path with changes to the FOV and more.

While HLAE is technically a hack, it's a staple of literally every frag movie creation scene in every source game. I've even successfully injected the advanced effects DLL into TF2 when opened with Proton. The only issue is the game itself when it tries to load into a map/game.

Because of how important these 3rd party tools are to the TF2 community, it's important to support the game with Proton regardless of its ability to run natively.

Bbugflug 2024-08-27 github

Tested TF2 with Proton on a fresh Xubuntu install on a laptop with integrated graphics; still broken there. Much less likely to be a system-specific issue.

TTritibellum 2024-08-30 github

I'm currently having this issue aswell on OpenSUSE Tumbleweed, and it is very likely that it is a game bug (game was working fine 5 months ago) and many of my attempts to find a workaround has been so far unsuccessful.

Again, i'm coming from the fact that i use HLAE to record videos, and it is impossible to do this without proton (unfortunately).

steam-440.log

Again, the most notable error in the crash log is the err:font:alloc_font_handle out of realized font handles, which is spammed excessively when loading a map/demo.

UPDATE: It doesn't seem to be a game bug, I have tried to change different TF2 branches and nothing seemed to work in my theory. I can't really figure out the real issue and the error itself is already obscure to find anything helpful...

PPao-Lumu 2024-09-20 github

Compatibility Report

  • Name of the game with compatibility issues: Team Fortress 2
  • Steam AppID of the game: 440

System Information

  • GPU: RTX 3070 Ti
  • Video driver version: 550.40.71
  • Kernel version: 6.6.51
  • Link to full system information report as Gist: here
  • Proton version: Experimental, Hotfix, 9.03. etc.

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

steam-440.log

Symptoms

Game loads to main menu without issue, but upon attempting to load into any map, by any means, the game instantly crashes to desktop.

Reproduction

Attempt to load into a map (map itemtest in console, connecting to community or official servers, starting a listen server, starting training, load a demo, etc.)

Of note:

  • The steam_440.log indicates an access violation in client.dll and engine.dll. Likely a difference between Windows and Proton.
  • The store and inventory do work fine. There doesn't appear to be any issue with rendering models directly.
  • The old demo betas, if launched through Bottles or Protontricks with hl2.exe -game tf to work around mismatched executables, can load into maps without crashing.
TThespikedballofdoom 2025-08-02 github

Ladies and gentlemen!!!!
https://youtu.be/_59eg3DhVu8
IT WORKED!!!!!!!!! with sparkly!!!!!!!

I can't garuntee that any of this works on all hardware, I'm just really excited that it worked on mine. TF2 works fine for me in Proton Experimental right now and -insecure on the launch options. It's worth noting -force32bit is needed to launch the real 32-bit mode on proton, otherwise it's forced to 64bit.

Ran from HLAE added as a non steam game with proton experimental, targeting a proton install of TF2 with the launch options -insecure +sv_lan 1 -windowed -force32bit -console -novid in HLAE's custom loader, and NO environment variables. I can't believe sparkly worked, hlae does too. Though it performs like shit from my first and currently only test, shading models are a little weird too. I'm on an Nvidia RTX 3070 Ti, and on the newest 575.57.08 nvidia proprietary driver. My DE manager is sddm.

kmd@lhD:~$ neofetch
       _,met$$$$$gg.          kmd@lhD 
    ,g$$$$$$$$$$$$$$$P.       ------- 
  ,g$$P"     """Y$$.".        OS: Debian GNU/Linux 12 (bookworm) x86_64 
 ,$$P'              `$$$.     Host: MS-7C56 2.0 
',$$P       ,ggs.     `$$b:   Kernel: 6.1.0-37-amd64 
`d$$'     ,$P"'   .    $$$    Uptime: 1 hour, 49 mins 
 $$P      d$'     ,    $$P    Packages: 2702 (dpkg), 22 (flatpak) 
 $$:      $$.   -    ,d$$'    Shell: bash 5.2.15 
 $$;      Y$b._   _,d$P'      Resolution: 1080x1920, 1920x1080 
 Y$$.    `.`"Y$$$$P"'         DE: Plasma 5.27.5 
 `$$b      "-.__              WM: KWin 
  `Y$$                        WM Theme: plastik 
   `Y$$.                      Theme: [Plasma], Breeze [GTK2/3] 
     `$$b.                    Icons: [Plasma], breeze-dark [GTK2/3] 
       `Y$$b.                 Terminal: konsole 
          `"Y$b._             CPU: AMD Ryzen 7 5800X (16) @ 3.800GHz 
              `"""            GPU: NVIDIA GeForce RTX 3070 Ti 
                              Memory: 10193MiB / 32015MiB 

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