Update using proton Experimental on a 512 GB Steam Deck. Game successfully starts now, but I only see a black screen, music still plays and menu noises can be heard when moving the stick. Launching with or without the launcher makes no difference.
steam-313980.log
Still an issue as of the latest Experimental Proton build.
Still occurring as of latest Experimental
Still occurring on latest nightly using my OLED Deck, happens on both game mode and desktop mode
Still borked as of latest nightly, I ran a new log to check if anything new popped up, but between checking my new and old log, I noticed this error, appearing multiple times which I'm unsure if it's related to the issue.
00000130:] EXCEPTION handling: System.NotImplementedException: Unhandled render state! 165
Could be, looks like it's from FNA: https://github.com/FNA-XNA/FNA/blob/99a5b2100110592f7ef998c509dbb57006983085/src/Graphics/Effect/Effect.cs#L610
Could be, looks like it's from FNA: https://github.com/FNA-XNA/FNA/blob/99a5b2100110592f7ef998c509dbb57006983085/src/Graphics/Effect/Effect.cs#L610
I'm guessing this issue should also be brought up on the FNA github then, since that seems to be where the issue is occuring?
Still occurring as of latest Experimental
Hello @waspennator, these look like some lines of interest from your Proton log:
[000001c4:] EXCEPTION handling: System.NotImplementedException: Unhandled render state! 165
"<unnamed thread>" tid=000001c4 this=02900120 , thread handle : 0083be20, state : not waiting
at Microsoft.Xna.Framework.Graphics.Effect.INTERNAL_applyEffect (uint) [0x009be] in <1b81902e7ed8463c9a6d6ecfaa26e616>:0
at Microsoft.Xna.Framework.Graphics.EffectPass.Apply () [0x00036] in <1b81902e7ed8463c9a6d6ecfaa26e616>:0
at Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawPrimitives (Microsoft.Xna.Framework.Graphics.Texture,int,int) [0x0002e] in <1b81902e7ed8463c9a6d6ecfaa26e616>:0
at Microsoft.Xna.Framework.Graphics.SpriteBatch.FlushBatch () [0x001f3] in <1b81902e7ed8463c9a6d6ecfaa26e616>:0
at Microsoft.Xna.Framework.Graphics.SpriteBatch.End () [0x00029] in <1b81902e7ed8463c9a6d6ecfaa26e616>:0
at Griffon.d6.DrawPostEffect () [0x00287] in <96a98ed4e2964f6ebfb59702fa5ecba5>:0
at Griffon.d6.Draw (Microsoft.Xna.Framework.GameTime) [0x000e3] in <96a98ed4e2964f6ebfb59702fa5ecba5>:0
at ProxyBlade.GameBase.Draw (Microsoft.Xna.Framework.GameTime) [0x0000c] in <cfa1a7813d57427792809fbc519c1931>:0
at Microsoft.Xna.Framework.Game.Tick () [0x0026c] in <1b81902e7ed8463c9a6d6ecfaa26e616>:0
at Microsoft.Xna.Framework.Game.RunLoop () [0x0001f] in <1b81902e7ed8463c9a6d6ecfaa26e616>:0
at Microsoft.Xna.Framework.Game.Run () [0x00035] in <1b81902e7ed8463c9a6d6ecfaa26e616>:0
at ProxyBlade.Program.Main (string[]) [0x00006] in <cfa1a7813d57427792809fbc519c1931>:0
at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) [0x00027] in <cfa1a7813d57427792809fbc519c1931>:0
[000001c4:] EXCEPTION handling: System.InvalidOperationException: Cannot present while render targets are bound
proton experimentalx1 2022-11
Compatibility Report
System Information
I confirm:
steam-313980.log
Symptoms
The game will fail to start with the following message:
Where
[Unknown]is coming from I'm not sure, but it seems to be okay otherwise (including the Forms launcher).Reproduction