This game may benefit from support for Media Foundation maturing, also looks like there's a d3dcompiler issue:
err:d3dcompiler:compile_shader HLSL shader parsing failed.
warn:debugstr:OutputDebugStringA "[2019.12.18-17.20.55:844][ 0]LogStandaloneRenderer: SlateD3DShaders::CompileShader() - D3DCompilerFunc Result: DXGI_ERROR_88760B59 [88760B59]\r\n"
The same error was reported on two others UE4 VR games, and apparently fixed easily on one of them :
https://steamcommunity.com/app/842140/discussions/1/1640915206455374479/
https://steamcommunity.com/app/896890/discussions/0/1741104717705415651/
Am I allowed to upload the incriminated shader to help debugging ? I guess it is a dxvk bug, so it might help ?
When using PROTON_LOG=1 PROTON_USE_WINED3D=1 %command%
steam-1133320.log
Any news on that game? @G4E? I am thinking of buying it, but I already had to refund one of the games this sale, so I'd rather avoid if I can't play for now. :-)
Hello @Patola,
Sadly I refunded the game shortly after my report, as I was unsure if the game would be fixable... Apparently that was a good call :)
game is playable OOTB for me with proton 5.13
proton 5.13x1 2020-12PROTON_LOG=1x1 2019-12PROTON_USE_WINED3D=1x1 2019-12
Compatibility Report
System Information
I confirm:
steam-1133320.log
Symptoms
The games launches, make a black screen then crash.
Reproduction
Simply launch the game.
Edit1 : here is the dump generated by the game :
stored in ~/.local/share/Steam/steamapps/compatdata/1133320/pfx/drive_c/users/steamuser/Local Settings/Application Data/LabEscape/Saved/Crashes/
UE4CC-Windows-6369884C4D8B572D0D126A98E4BE063A_0000.zip
Edit2 : here is the log generated by dxvk :
stored in ~/.local/share/Steam/steamapps/common/Westworld Awakening/LabEscape/Binaries/Win64/
CrashReportClient_d3d11.log
stored in ~/.local/share/Steam/steamapps/common/Westworld Awakening/
LabEscape-Win64-Shipping_d3d11.log
Edit3 : here is the log of the crash reporter
CrashReportClient-backup-2019.12.18-18.17.14.log
I think I got them all !