Hello @Rexpulli, your log contains eventfd: Too many open files, please run ulimit -Hn and verify it gives you a high value and not 4096.
ulimit -Hn returns 524288 as expected (I am on systemd 245). I will try increasing it to 1048576 and report back.
No change, still crashes even at 1048576.
I am having similar issues. I've turned off E-sync and set my process and file limits to 500,000. The game still crashes after 5-15 minutes. The main error persists to be:
eventfd: Too many open files in system
Protocol error: process 00d4: sendmsg: Bad file descriptor
Basically makes the game unplayable since so little progress can be made before a crash.
I had same problem, I solve it by using Proton-5.9-GE-8-ST and Verify integrity of game files.
For me it crashes to desktop during intro (viking ship in storm and title texts), does not get into gameplay at all.
I have tried various Proton versions and Mesa versions during a period of few months.
GPU: AMD Vega 10 XL/XT [Radeon RX Vega 56/64] (rev c3)
Game now works through the viking intro and game is playable. Proton experimental (6.3), kernel 5.16.7, Mesa 22.0-rc1.
There is still choppiness (shader builds?) but works without crashing.
Ancestors Legacy Multiplayer (620590)
Issue transferred from https://github.com/ValveSoftware/Proton/issues/8280.
@truckingcareer421 posted on 2024-12-01T16:40:21:
This is my first time submitting a report so bear with me.
When attempting to host a private or public lobby/server it give out the following error
"Failed to create the game lobby. Please try again later"
I've been unable to find a server today, but in the past i gotten similar errors when i attempt to join a lobby. this has been an issue for atleast a few years as far i'm aware of.
I appreciate the transfer to here. hopefully something can be done about the multiplayer aspect of this game.
proton experimentalx1 2022-02proton 5.9-ge-8x1 2021-01
Compatibility Report
System Information
I confirm:
steam-620590.log
Symptoms
Reproduction
Notes
The attached log was captured with esync enabled but with the Media Foundation DLL installed.