Hello @MartinHerrman, looks like this game would benefit from d3dcompiler maturing.
Hi @kisak-valve, you propose to update the ddl file as described here? I forgot to mention, but I tried it and it didn't help :-(
Before installing steam I was playing around with wine. Assumption: maybe steam is confused with this additional wine install. So I did an apt-get remove wine wine64 followed by apt-get autoremove. Many 32-bit libraries were removed as well.
When launching steam:
Pins potentially out-of-date, rebuilding...
Found newer runtime version for 64-bit libdbusmenu-glib.so.4. Host: 4.0.12 Runtime: 4.0.13
Found newer runtime version for 64-bit libvulkan.so.1. Host: 1.1.114 Runtime: 1.2.135
Forced use of runtime version for 64-bit libcurl.so.4. Host: 4.5.0 Runtime: 4.2.0
Found newer runtime version for 64-bit libGLU.so.1. Host: 1.3.1 Runtime: 1.3.8004
But still no change: rfactor2 doesn't run.
On the rfactor discord channel I was advised to try the full game, the code in the demo is a bit outdated while everyone else has good experiences with the full game.
"Solved" it! I bought the full version of the game and that worked out of the box with latest proton.
Nothing extracted yet.
Compatibility Report
System Information
I confirm:
Issue 245 mentions that rFactor2 is working, except force feedback
I have also tried several proton versions and steam beta client.
File attached.
Symptoms
Game doesn't run, I only get a black screen for a moment and then it returns to Steam client.
In the logs I also found this: ERROR: Could Not Get Primary Adapter Handle
Reproduction
I have tried:
steam-400330.log