Hello @FuzzyQuills, we're using one issue report per unofficially supported game title, so I've gone ahead and transferred this issue report to https://github.com/ValveSoftware/Proton/issues/438#issuecomment-633037903.
In the future, please attach Proton logs as a gist or attach it as a file.
proton 5.0-7x1 2020-05actxprxy.dllx1 2020-05advapi32.dllx1 2020-05api-ms-win-core-fibers-l1-1-1.dllx1 2020-05api-ms-win-core-localization-l1-2-1.dllx1 2020-05api-ms-win-core-synch-l1-2-0.dllx1 2020-05api-ms-win-crt-convert-l1-1-0.dllx1 2020-05api-ms-win-crt-environment-l1-1-0.dllx1 2020-05api-ms-win-crt-filesystem-l1-1-0.dllx1 2020-05api-ms-win-crt-heap-l1-1-0.dllx1 2020-05api-ms-win-crt-locale-l1-1-0.dllx1 2020-05api-ms-win-crt-math-l1-1-0.dllx1 2020-05api-ms-win-crt-multibyte-l1-1-0.dllx1 2020-05api-ms-win-crt-runtime-l1-1-0.dllx1 2020-05api-ms-win-crt-stdio-l1-1-0.dllx1 2020-05api-ms-win-crt-string-l1-1-0.dllx1 2020-05
Compatibility Report
System Information
I confirm:
Symptoms
While walking around on planets, the LOD fade-in effect is corrupted; parts of trees flash slowly on and off as you approach them, billboarded objects flash a noisy box when transitioning to the actual model, base parts flash orange noise on approach, etc.
Given this happens on both AMDVLK, RADV/LLVM and RADV/ACO but not on Windows, I suspect this could be a shader compiler glitch, but who knows... Haven't seen this reported anywhere at all, with only one reddit comment with a gif showing the artifact as well on a different AMD GPU.
(screenshot showing one instance of the billboard corruption in particular: https://imgur.com/a/zbStQ4T)
Reproduction
Simply launch the game on the above system configuration. (Or for that matter any GPU using the amdgpu driver)
Additional note: I am also not sure where else to report this, so apologies in advance if this is in the wrong place.