I don't have an AMD gpu but as a note for others , this game doesn't work with RADV. Use Vulkan driver of AMD's gpu-pro package.
Hello @Leopard1907, second hand, that information is invalid and/or outdated. If someone has an issue with a current release of mesa/radv and an AMD gpu, they should report it to the mesa devs.
For the record, I finished the game without crashes/glitches so apart from those occasional slowdowns and stutter it's fully playable from start to finish.
Sorry to cause issues, but Detroit doesn't work for me at all. The demo worked fine, so I bought the full game, but that's completely non-functional for me. I get a black screen, but nothing else ever comes up :(
The Proton log, and my system information, is available in this gist. If anyone can give any advice, suggestions or other help, it would be greatly appreciated!
@mashedkeyboard what's this: Options: {'forcelgadd'}? Do you have something in your launch parameters? If so, try to remove it.
@rkfg I didn't set it - looks like it's large address awareness for Wine, and is default: https://github.com/ValveSoftware/Proton/commit/f96c8d6e6a10725fa50e12a03238e76a817cf5f2
Okay, interesting. Can you try with Proton-GE? Also your VRAM is kinda low, maybe it was enough for the demo but not for the full game.
I've tried with 5.8-GE-2-MF, but I'll try the pre-release and see if that helps. I'm also trying moving it to another drive, to see if perhaps that's the issue.
I'd be very surprised if the VRAM was the issue; my GPU works fine with VR, and the demo ran at or near a solid 60fps, so it would be strange to have a problem with this. I've never had a VRAM issue with any game I've played before.
You can also try to simply delete the game prefix and let it recreate it. I had an issue with a game not starting because I had no internet when I installed it and it couldn't setup DirectX because of that. Also try to verify the files just in case.
Some combination of 5.9-GE-2-MF, moving the drive, and recreating the prefix, seems to have worked! I suspect it was a prefix initialisation issue, like you say - thanks very much :)
AMD Navi10 with Mesa 20.1.2
running the game with proton always causes a complete GPU hang.
@mathew2214 ACO or LLVM or same result on both?
@Leopard1907 ACO hangs my system. LLVM causes the game to hang on compiling shaders 0%. i can kill the game's process while it is stuck at 0% and it has no adverse effects on the rest of my system.
here is my system info:
https://gist.github.com/mathew2214/9c768f049702a3e7888f5d962bbe44e1
Detroit: Become Human stuttering an PS4 controller issues
Issue transferred from https://github.com/ValveSoftware/Proton/issues/4035.
@Johnnii360 posted on 2020-07-01T07:49:36:
GPU: Nvidia Geforce RTX2070 8GB
Driver/LLVM version: Nvidia 440.100 (proprietary)
Kernel version: 5.3.0-61-generic
Link to full system information report as Gist: https://gist.github.com/Johnnii360/359a294e615be18c7849948c48ec4f43
Proton version: Doesn't matter - issue occurs on 5.0-9 and 5.11-GE-2-MF
The game is mostly working very well but stutters especially in open areas. Another issue is by the PS4 controller. In the drawing scene with Markus the interactions fail. It is a interaction for right thumb stick shown but it doesn't work.
I've already tried to loose the FPS lock and set it manually to 4 (no limit) in the config file but it doesn't work. Set the game to 30 FPS lock tempers the issue a bit but it's still present. Regarding to the PS4 controller issue the failed interaction could triggered by mouse.
5.11-GE-2-MF is a hint glitchy in Detroit. 5.11-GE-1-MF works a bit better.
i can confirm, AMD 5700xt, got the game to launch the very first time (lots of stutters). 2nd launch and beyond have always hung with the process taking a lot of cpu. Tried LLVM and ACO.
Okay the problem is when using RADV the gpu will hung up and just throw me back to login screen. Using AMDVLK is working fine on the first chapter.
Detroit: Become Human stutter issue still there.
I wonder if it's Linux-specific at all. If anyone with Windows can check and compare I'd be grateful!
Here another log. Maybe you find something. :)
steam-1222140.log
I wonder if it's Linux-specific at all. If anyone with Windows can check and compare I'd be grateful!
@rkfg I heard that the game run better with Lutris (Epic Games Store Version) without any stutter etc.
@Johnnii360 very interesting, I don't use EGS so would be great to confirm or disprove this as well!
I forgot to say that the clothes and hairs - especially from Hank - flicker sometimes (physic based objects).
Played through all the way on linux. Works perfectly in game for me. Only minor issue i had was that the game doesn't close correctly on quit, other than that it ran perfectly - and is also an absolutely epic game
Some people say you have to delete a file after each restart
https://www.protondb.com/app/1222140
~/.steam/steam/steamapps/common/Detroit Become Human/ShaderCache/VkPipelineCache.bin
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6478
There is a pending fix for Detroit Become Human hang issues on Radv.
I tried playing this game a while ago and the game would freeze every 1-2sec, now you can move but it has huge frame drops that really makes it unplayable ( especially at the park after the first mission ), tried it on w10 and works fine 30fps lock so i don't know what the problem is but i guess i have to play this one on windows :/
steam-1222140.log
Also it only worked with proton GE for me.
Detroit Become Human no launch
Issue transferred from https://github.com/ValveSoftware/Proton/issues/4525.
@richterman posted on 2021-01-03T00:41:00:
Game will nonly launch to do it's built in shader cache, yes this game has a built in shader cache, does it after steam's shader cache.
After the game does it, it will no longer launch. Here's the log.
My os is arch, latest as of pacman -Syu. My hardware is, amd 3800x, 5700xt, and i'm using amdgpu with mesa. I also belive i may have llvm installed as well(not sure, been 6 months since i built this computer). I tried all versions of proton and it still won't launch.
Please let me know if you need more information, I tried my best to be blunt, but his is also my first time writing a report.
steam-1222140.log
I've tried this game with Proton 5.13 Experimental (experimental-5.13-20210126):
BTN_A ... but BTN_1 ... in evdev)Since the game seems to lose input events also in keyboard mode, it's currently unplayable for me.
Today i tested this again with the new proton 6.3 / experimental and my problem is still the same, huge stutters/jumps and framedrops making the game unplayable on proton.
Tried disabling Esync/Fsync, deleting the shader file on the game folder, disabling some cores as some user reported on protondb but none of this helped.
Proton:
https://www.youtube.com/watch?v=eI2vkJA7M_0
Windows:
https://www.youtube.com/watch?v=iTevwxK7U-8
Sys info:
https://gist.github.com/NikoBellicRU/6079f881a76ac9a3b75950e87e85aa6f
System Information
Compatibility Report
I'm getting good performance with recent Proton versions (everything maxed at 1440p game rarely drops below 60fps)
Now only remaining a couple of minor issues for me:
The hair on the character named "Hank" is rendered incorrectly (first seen in Chapter 6: Partners). Everything else in the game looks correct from what I can tell.

Controller input seems a bit off, particularly when having to push up or down (I don't have a point of reference though as I have only played it on Linux/Proton), it is sometimes like the analog stick does not go all the way. Like the controller is not properly calibrated, but having checked with utilities calibration looks correct.
For example the site gamepad-tester.com reports "Axis 4" 1.00000 or -1.00000 when pushed all the way up or down on the right analogue stick, that seems correct.
This is with a 8BitDo Pro 2 controller (set to X-Input mode)
hi @AwesamLinux Ive played this on linux and windows. And I can vouch that the issue of the steam controller not going all the way I also had on windows. Indeed it becomes frustrating enough I switched to an xbox controller to get past certain scenes.
Good catch on the hair issue though.
@AwesamLinux The hair issue should be fixed by https://gitlab.freedesktop.org/mesa/mesa/-/commit/729ebe4b17f0905f87f41c0ffe004e042f3c55f6
@hakzsam I can confirm, I'm no longer seeing any graphical issues.
GPU: RX 5700
GPU Driver: 21.2.0-devel (git-fda4eaf 2021-05-29 focal-oibaf-ppa)
Kernel version: 5.8.0-53-generic
Distro version: Mint 20.1 (64bit) (Cinnamon)
Proton version: Proton Experimental
Tracking note: Dropping the mesa and RADV labels because the fix mentioned a couple comments ago has been backported to mesa 21.1.2.
Did anybody experience graphic corruption in this game like in the picture below?

It only happens in this game and it only affects my screen, screen recordings are not affected. Seems to mostly happen when the screen is jumping in cutscenes or when the camera is moved quickly.
Proton log: steam-1222140.log
Steam system info: https://gist.github.com/DomiStyle/a0054e9380c85c49dadc94085b92fd2b
I tried with Proton 6.3-6 and Experimental but same result.
@DomiStyle Did you just try a version from Glorious Eggroll?
@Johnnii360 Just tried with Proton-6.16-GE-1 but same issue.
@Johnnii360 Just tried with Proton-6.16-GE-1 but same issue.
Hmm... How's your Monitor connected to your graphics card? If you are use a Display Port connection disconnect the power cable and wait 5 Minutes to drain the residual current. Then reconnect again and try.
This issue look like a GPU or VRAM failure to me but if it's only on this game it's maybe a compatibility issue or bug.
Loose connection or GPU failure was the first thing I was thinking as well but since it's only this game I'm not sure that's the case. Resident Evil Village works flawlessly at the same time.
I will try switching between X11/Wayland and disabling/enabling Freesync, maybe that helps.
Ah yes, Freesync can maybe a issue. But you are using a Display with over 120Hz, so why you are use Freesync? :) Freesync is like Vsync to avoid tearing and when you play with or over 120Hz you really don't need Vsync or Freesync.
So it seems to happen with both X11 and Wayland also with Freesync disabled and enabled.
Freesync is like Vsync to avoid tearing and when you play with or over 120Hz you really don't need Vsync or Freesync.
Freesync also helps with frame rate fluctuations and frame rates which are not divisible by the display frame rate, which is quite common on high refresh rates.
Replying to https://github.com/ValveSoftware/Proton/issues/4003#issuecomment-813446260
Retested the game again today and i still have horrible performance with any proton version i use.
I can't reproduce the issues mentioned in https://github.com/ValveSoftware/Proton/issues/4003#issuecomment-924736819 on a 6700XT with Proton Experimental and latest Mesa, also using freesync on x11. Performance seems fine as well. Does this still happen for you @DomiStyle? Still, I'd rather suspect some display issues and not a RADV/Mesa bug.
@Oschowa Just downloaded the game to test it again and it seems like the issue is gone now.
I can't reproduce the issues mentioned in [#4003 (comment)](https://github.com/ValveSoftware/Proton/issues/4003#issuecomment-924736819) on a 6700XT with Proton Experimental and latest Mesa, also using freesync on x11. Performance seems fine as well. Does this still happen for you @DomiStyle? Still, I'd rather suspect some display issues and not a RADV/Mesa bug.
I really cannot understand this, i just upgraded to a 2700x and yet the problem remains the same what differs from my specs?
I tried everything at this point like other distros with clean install, flatpak / not flatpak, gamemode, manualy changing cpu governor, kernels like tkg / liquorix / xanmod and different schedulers, disable my cpu / ram overclock settings in bios but nothing change and it is just in this game so i don't get it . . .
In the cases of games like these, is it helpful at all to run in game shader compilation when running with proton? Aren't those shaders completely ignored for the ones VKD3D will generate?
They'd be completely ignored because this game doesn't even use D3D, it uses Vulkan natively so no API emulation needed. And it compiles its own shaders on first start by itself.
For me the game seems to freeze whenever a mission is completed, i can only view the last part of the chapter and because it's entirely frozen only an xkill command was able to close the game.
The missions run pretty smooth, except for the times the game randomly overloads all cpu threads for a half second.
Stat info:
I would be happy if the game wouldn't freeze everytime i complete a mission.
Bonus Info:
Typically I have 4gig zram swap but for this game I have to set the zram to 16gig, because the game tends sometimes to eat up 23 gig of ram making my system feel like a zip-bomb went off. (if the game doesn't get it's initial ton of ram for shader precache it just crashes)
with my 7900 XTX RADV (23.1 git) has about 60-70% of performace if compare to AMDVLK (2023.Q1). Also interesting thing that my previus 3070 TI has about 1.5x - 2x better performance in this game, but 3070 TI is about 2x as weak compare to 7900 XTX
Hello @BearsPunch, https://gitlab.freedesktop.org/mesa/mesa/-/issues/8032 seems relevant.
Hello @BearsPunch, https://gitlab.freedesktop.org/mesa/mesa/-/issues/8032 seems relevant.
yes. I don't have so bad situation as man in gitlab has. In the same room with ultra settings and 1440p I have more than 100 FPS. But It jumps bw 100- 170 fps. But worst situation when start second chapter. When girl look at you I have 30-40 fps, when my 3070 TI had 90 fps. With AMDVLK have about 50-60 fps, but it still not good for so powerfull gpu. Tested on Windows - similar situation. Better than Linux (AMDVLK) but still not good as 3070 TI was.
The game seems to no longer start at all, just a quick black screen flash, then back to desktop, does anyone have this issue?
Edit: Never mind, I reinstalled the game and it starts now.
I'm getting a lot of polygon glitches on Fedora 38 using Proton 8.0-3 on an RX 6600.
Not every scene has them, but notorious scenes are the dumpster scene where Markus crawls for parts, and the scene where Markus frees Androids at the plaza and fights policemen.
@acerspyro you should make a mesa issue for graphics issues in a native vulkan game like this.
The game runs normally for me. Then after a few minutes (sometimes hours) it just turns into the above. Partial black screen. Nothing seems to fix it. It still renders the game normally on the small left shiver.
I have tried a bunch of proton versions (7, 8, experimental, GE) happens on all of them. what the hell is happening
Runs flawlessly on:
Detroit Become Human has a lot of intermittent stuttering for me :(
This happens even though the FPS is mostly >100 with a full AMD build. Doesn't matter if you use MESA or AMDVLK:
Ryzen 9 5950XRadeon RX 6800 XTG.Skill Trident Z Neo 32 GB (2 x 16 GB) DDR4-3600 CL14 Memory6.7.0-3Arch Linux24.1.0_devel.183265.e84aa455e55-12023.Q4.3-11800pstate active (EEP) + performance1 3D_FULL_SCREENenableddisabledI don't think it's related to shaders since the lag spikes are re-occurring
Tried using these:
Proton 8.0-4Proton experimental-8.0-2024011GE-Proton8-27Caffe 8.21Wine: 9.0rc4.r14.g4054795ff19-1I've tried disabling/enabling the following:
Steam > Settings > Downloads > Shader Pre-caching > Enable Shader Pre-cachingSteam > Settings > Downloads > Shader Pre-caching > Allow background processing of Vulkan ShadersDeleting every possible cache doesn't make any difference:
rm -rf "~/.cache/mesa_shader_cache/*"
rm -rf "~/.steam/steam/steamapps/shadercache/*"
rm -rf "~/.steam/steam/steamapps/common/Detroit Become Human/ShaderCache"
@GrabbenD Can you check your cpu usage with MANGOHUD_CONFIG=full when those stutters happens?
Does it look kinda similar to this?
Thanks a ton for taking a look @Leopard1907
You're in exactly the same game location as me! I'm getting 140-144 FPS in this room while standing still but as soon as I walk around I get lag spikes/stuttering as seen below. The intensity of the lag is random and causes the FPS to drop slightly (but it's still high in my opinion):
New framegraph screenshot: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8032#note_2240997
Yes, so 32 threads cpu being at roughly 40 percent cpu usage adds up with my 16T 80 percent cpu usage. (7800X3D cpu)
I've been "playing" this game for a week now, i noticed this high cpu usage as well and checked various other results from YT Windows system videos and this video also exhibits a rather high cpu load overall but main difference is; it doesn't seem to cause those nasty stutters.
https://www.youtube.com/watch?v=NMlWqPoaA_s
12:07 and onwards shows the same location, A New Home chapter.
I've also tested with AMDVLK and while it has lower performance overally it also suffers from same high cpu load variancy and this leading to stutters as well.
I'm somehow inclined to believe this is a Wine/Proton issue, rather than game being that stuttery.
If it stutters while moving, you could try using Ferals gamemode and use its feature of pinning/masking CPU threads which would otherwise cause inefficient L2 cache usage. This can help for many AMD CPU architectures, and also help for some hybrid-core Intel CPUs (masking the E-cores from the game). Maybe it helps.
Thanks @kakra
I made the game process' affinity share the same CPU L3 Cache (within the same Core Complex (CCX) to avoid L3 misses and inside the same Core Chiplet Die (CCD) to further reduce latency):
$ lstopo for my Ryzen 9 5950X
0-7 (HT 16-23) = 8 Physical Cores (with SMT) in CCD08-15 (HT 24-31) = 8 Physical Cores (with SMT) in CCD1 (slower by design)This gives us the following Gamemode confg:
# /etc/gamemode.ini
[cpu]
park_cores=no
pin_cores=0-7,16-23
After launching the game I've verified GameMode works with MangoHud:
GAMEMODE ON
Furthermore CPU pinning was done successfully as seen here:
$ taskset -pc $(pgrep Detroit)
pid 11510's current affinity list: 0-7,16-23
$ gamemoded -s
gamemode is active
I've also verified that Gamemode 1.8.1-2.1 is installed correctly:
$ whoami
game
$ groups
games realtime gamemode plugdev video input audio wheel game
$ gamemoded -t
: Loading config
Loading config file [/etc/gamemode.ini]
: Running tests
:: Basic client tests
:: Passed
:: Dual client tests
gamemode request succeeded and is active
Quitting by request...
:: Passed
:: Gamemoderun and reaper thread tests
...Waiting for child to quit...
...Waiting for reaper thread (reaper_frequency set to 5 seconds)...
:: Passed
:: Supervisor tests
:: Passed
:: Feature tests
::: Verifying CPU governor setting
::: Passed
::: Verifying Scripts
::: Passed (no scripts configured to run)
::: Verifying GPU Optimisations
::: Passed (gpu optimisations not configured to run)
::: Verifying renice
::: Passed (no renice configured)
::: Verifying ioprio
::: Passed
:: Passed
: All Tests Passed!
Unfortunately it made no difference :(
Please correct me if I've done something wrong!
If it stutters while moving, you could try using Ferals gamemode and use its feature of pinning/masking CPU threads which would otherwise cause inefficient L2 cache usage. This can help for many AMD CPU architectures, and also help for some hybrid-core Intel CPUs (masking the E-cores from the game). Maybe it helps.
I guess you've missed the part that says " i noticed this high cpu usage as well and checked various other results from YT Windows system videos and this video also exhibits a rather high cpu load overall but main difference is; it doesn't seem to cause those nasty stutters.".
So cpu itself being an issue is not likely, which if that was the case same would expose itself in many other games as well. But no; issue is specific to this game.
There's some new performance enhancements which alleviates the stuttering
Feel free to test it using this:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/8032#note_2265887
@GrabbenD I tried but no.
Try my save games here.
Might be INTER_3 for Steam copies.
This train sequence here, no input needed. Just click continue.
That stuttery stuff doesn't happen on Windows, if you check first post of the issue same issue basically present since 2020 on NV this time, same issue also exists on Steam Deck as well there are gameplay videos on YT.
Pretty much a Wine/Proton exc issue that drivers are not likely the culprit imo.
@Leopard1907 Latest AMDVLK might help
https://github.com/GPUOpen-Drivers/AMDVLK/releases/tag/v-2024.Q1.2
Performance optimization for Detroit become human
Detroit: Become Human C++ Error Popup and Endless Loading Screen On Ubuntu
Issue transferred from https://github.com/ValveSoftware/Proton/issues/8903.
@spaceshipdreams posted on 2025-07-14T08:06:32:
After selecting any of the versions of Proton listed above and clicking play in Steam, a popup window appears titled "Wine C++ Runtime Library". In the window, it says:
"Assertion failed!
Program: [...game directory information here...]
File: ../src-wine/dlls/winevulkan/loader-thunks.c
Line: 5349
Expression: "!status && "vkGetPipelineCacheData""
Press OK to exit the program, or Cancel to start the Wine debugger."
And/or the game opens and shows a loading screen, but never takes me to the main menu in the game successfully. For some reason the C++ error popup didn't appear anymore after setting the launch options as directed by your error report process, but was appearing previously. In any case, the game appears stuck at some kind of loading screen when it launches the game window and never makes it to the main menu of the game.
I wasn't sure if you wanted the Steam System Information Report and Steam Runtime Diagnostics in the same gist or separate ones so I put them in the same one. The "Steam Runtime Diagnostics" portion begins around line 99 of the gist.
GIST link: https://gist.github.com/spaceshipdreams/e5671fed1a7c77c59fd1e50f0b120487
Gist is also attached.
e5671fed1a7c77c59fd1e50f0b120487-dc9d8e461906ec2107e49daa4ae52d87772d2459.zip
Just noting I completed this for the first time, on vanilla Proton 9.0-4, over the last few days. I noticed nothing broken, no glitches or crashes, a very pleasant experience in terms of stability. Kubuntu/X11 with amdgpu.
Does it look kinda similar to this?
@Leopard1907 @GrabbenD I also get stuttering similar to what you've described using current Proton Experimental or 9.0-4 (Ubuntu 24.04, 5700X3D, 7800XT, 32GB RAM). I've found dropping "Texture Quality" to Medium flattens the frame time graph out in parts of the game where it occurs. I've also verified that the same problem doesn't happen in Windows 11 on the same machine (I can use Ultra "Texture Quality" with no stuttering), so I agree that it looks like it could be a Proton issue.
EDIT: I also found a conversation (involving @GrabbenD) around using RADV_PERFTEST=transfer_queue. That did improve things somewhat for me, but I still need to drop textures to Medium to completely remove the frame timing stutters.
You can also try to simply delete the game prefix and let it recreate it. I had an issue with a game not starting because I had no internet when I installed it and it couldn't setup DirectX because of that. Also try to verify the files just in case.
The game wouldn't launch for me (after running fine the previous day) with a Vulkan 1.1 error until I deleted the prefix. Might be related to the new NVIDIA 590 drivers and shader cache?
On steam machine the game sometimes shifts the render over 90% offscreen to the left (UI like the pause menu doesn't render but the tiny sliver of actual game render you get does work) and sometimes that sliver also gets a corrupted look before the game crashes
proton experimentalx6 2025-11proton 9.0-4x2 2025-10proton 8.0-5x1 2025-07proton hotfixx1 2025-07proton 8.0-4x2 2024-01ge-proton8-27x1 2024-01proton 8.0-3x1 2023-09proton 6.16-ge-1x2 2021-09proton 6.3-6x1 2021-09proton 6.3x1 2021-04proton 5.13x1 2021-01RADV_PERFTEST=transfer_queue`](https://gitlab.freedesktop.org/mesa/mesa/-/issues/8032#note_2265887).x1 2025-11MANGOHUDx1 2024-01
Compatibility Report
System Information
I confirm:
Symptoms
The game works mostly fine and I played 4 hours so far with no crashes or glitches, except it seemingly crashed on the first launch right after installation, no idea why. The compatibility tool wasn't forced in the properties, after I did that it worked.
My issue is frame time spikes (=FPS drops) that are probably caused by CPU load. They're not very annoying but noticeable. They don't present on Windows as can be seen in this video comparison (not mine): https://www.youtube.com/watch?v=iH81xrJLTdM (notice the frame time spikes on the Wine frame time graph)
There's an area in chapter 3 where it's easy to reproduce this slowdown, the CPU usage jumps almost to 100% (all or most of the cores are used) and the game stutters for a bit. It does not look like shader compilation because they're precompiled on first run and this happens in the same area, not on entering some new area. It can be reproduced many times as well. I don't know much about Wine internals but there was an issue with the demo although the FPS was consistently very low, not like it is now.
Reproduction
Here's my video of the said stutter: https://youtu.be/LC2xYzX1Ktc
In this alley when you turn around near the crossroad, FPS drops and CPU usage spikes. After some time it goes back to normal until you walk away and return to this place.