If you use DXVK to render your poster, you will crash when using volumetric lighting, and the polygons will be visible on your models.
If you use Wine's Open Gl, volumetric lighting will work, polygon problem is gone, but AO does not work, resulting in flat looking models.
I have found a solution to my problem. While working on the project, I will use DXVK for peak performance, but when it comes to rendering, I will use gallium nine.
Compatibility Report
System Information
I confirm:
steam-1840.log
Symptoms
If you use DXVK to render your poster, you will crash when using volumetric lighting, and the polygons will be visible on your models.
If you use Wine's Open Gl, volumetric lighting will work, polygon problem is gone, but AO does not work, resulting in flat looking models.
Reproduction for DXVK
Reproduction for Wine's Open Gl