Just to make sure everyone's on the same page, Phasmophobia voice recognition uses Microsoft's online Cortana service.
Just to make sure everyone's on the same page, Phasmophobia voice recognition uses Microsoft's online Cortana service.
Is it possible to use something like MycroftAI to translate Cortana Service to Linux like Wine does?
Just like this report on ProtonDB, after splash screen and loading (both are visible), I get just a black screen with the grey circle/aim cue (sound's working fine tho). I tried with Proton 4.2, 5.13-5, and Experimental, all to the same result. I have a GeForce GT 1030 with nvidia-driver-390 on Linux Mint.
Hello @dmbasso, the nVidia 390 driver series is older than the support cutoff for Proton. Please update to a newer driver series.
Thanks for point that out, @kisak-valve, I mistakenly thought I was using the recommended drivers. I've updated to nvidia-driver-460, but the problem with Phasmophobia persists.
@dmbasso your video card probably can't handle the game.
According to the game specs, it require a GTX 970 at minimum to run this game.
Edit: nope, apparently it can (according to youtube)
Thanks for point that out, @kisak-valve, I mistakenly thought I was using the recommended drivers. I've updated to nvidia-driver-460, but the problem with Phasmophobia persists.
Hey, I ran into the same problem: after game loaded, black screen white circle in the center appears, I can walk, I have sound, but basically no graphics is shown. It happened to me with wine-staging 4.21.
I tried wine-staging 5.22 and it worked out of the box, (so the issue is fixed!), no additional libraries needed, with my GTX 1050 (Laptop) I got decent FPS. No voice recognition of course, because Linux has no Cortana replacement, so ghost commands like "How old are you?" don't work.
Replying to https://github.com/ValveSoftware/Proton/issues/4295#issuecomment-787437671
Hiya, I have the exact same problem as you (with the white circle and black screen with audio and no graphics), but I am using wine-staging 6.3 so would that be a problem? I am using intel on board graphics and my original plan was to buy a proper graphics card, however you said you used a GTX 1050 and had the same issues that you solved with changing your wine-staging, so I don't want to buy a new graphics card if it won't resolve my issue. Thank you :)
Replying to https://github.com/ValveSoftware/Proton/issues/4295#issuecomment-792114732
Hey, just try wine-staging 5.
But after few hours of playing I realized the game was not much playable this way on GTX 1050 anyway. Much glitches: no sanity percents shown, movements can be VERY laggy, and no voice recognition, of course.
I ended up dual-booting Windows and playing it properly, works like a charm on the same hw setup.
Replying to [#4295 (comment)](https://github.com/ValveSoftware/Proton/issues/4295#issuecomment-792114732)
Hey, just try wine-staging 5.
But after few hours of playing I realized the game was not much playable this way on GTX 1050 anyway. Much glitches: no sanity percents shown, movements can be VERY laggy, and no voice recognition, of course.
I ended up dual-booting Windows and playing it properly, works like a charm on the same hw setup.
Ah thank you very much, i'll give it a go and if not I'll try windows like you said. Have a great day :)
Phasmophobia (739630)
Issue transferred from https://github.com/ValveSoftware/Proton/issues/5122.
@tr1ckyv2 posted on 2021-08-28T10:49:54:
FPS is VERY low compared to windows, always under than 30 fps and sometimes 8-2 fps
example: i get always higher than 60 fps on windows.
current distro: Endeavour OS (arch linux distro)
FPS
It seems that the latest update stopped the game from working in VR. Tried with different versions of proton and had the same crash at start, segfaulting on vrclient.
PROTON_LOG follows (after a clean prefix). I might rerun it with other options if needed.
steam-739630.log
Any news on the issue? VR is still non-functional. I noticed that it creates a directory with some files that might contain useful information and there is also a minidump. I've zipped the three files (error.log, Player.log and crash.dmp) and I am attaching it to this message. I might also provide the accompanying proton-log if needed but should be the same as the previous one.
phasmophobia_crash_reports.zip
@Patola I don't have the time to fire it up and check right now, but going by protondb it seems people aren't sharing this problem.
Two bits stand out to me from your log:
GameAssembly.dll caused an Integer Divide by Zero (0xc0000094) in module GameAssembly.dll at 0033:61dab59b.
and
No mono DLL path set. This app is either running IL2CPP, or the crash occurred before mono was initialized.
Thanks, @earldbjr. Indeed, it seems that something accumulated from updates -- maybe due to my changing proton 6.3-8 to proton experimental bleeding edge and then back to 6.3-8?. I uninstalled the game and removed the remaining files in the game directory, then downloaded and installed it again completely from scratch. It ran successfully this time.
Note: Wine 7.4/7.5 Announcement has definitions for windows.media.speech, potentially fixing the voice recognition soon once the implementation is complete
New VR update for Phasmophobia dropped today, most notably it uses openXR now.
I've got two rigs, one of which renders pancake mode on the desktop when VR is chosen (leaving the "Next Up" screen on the index).
The other pops up an error "Phasmophobia does not support VR. It will appear on your desktop and may affect VR performance." after which it crashes steamvr with error -203 with no frames rendered.
Anyone having similar issues or can confirm they have it working as of today?
Here it's working correctly. The only issue is -- as with every OpenXR game -- the game does not exit properly, it gets stuck and I have to force-close it. Valve Index, 5900X, Arch Linux, Mesa 22.0.1.
Here it's working correctly. The only issue is -- as with every OpenXR game -- the game does not exit properly, it gets stuck and I have to force-close it. Valve Index, 5900X, Arch Linux, Mesa 22.0.1.
Thanks for the response. Are you using Steam's openXR implementation as is? Did you have to do any tweaking to get it to work? I've got a couple games now that claim they can't find it. Index, 2080TI, Kubuntu, Proprietary drivers.
Yeah, I am currently using SteamVR beta and Proton 7.0-1. In my previous answer I was using Proton 6.3-8, I just noticed and changed it now. Apart from that, no tweaking.
Are you using the latest Kubuntu (21.10)?
If you need any other details, feel free to ask. I think you should try and run the game with launch options PROTON_LOG=1 %command% and paste the resulting steam-739630.log here for us to try and see where you're having issues.
Thanks for the offer, here's my log:
https://pastebin.com/WU7Yn4b3
I think the problem is specifically openXR related. When I try to run Vermllion, which also uses openXR exclusively, it throws an error that no openXR can be found. When I saw on Phasmo's trello that they were moving to openXR some months ago I had a feeling I wouldn't be able to play it once the update went live, and sure enough...
I've already set SteamVR settings->Developer-> "Set SteamVR as OpenXR runner"
I've tried multiple proton versions, including experimental.
Tried steamvr beta.
Verified game files.
Nvidia driver is the recent, 510.47.03
I can't find anything on google related to reinstalling the openXR implementation, nor really anything to help me troubleshoot.
It's weird indeed. At first glance your log does not seem too weird -- even the dump_unwind parts also reflect on my own proton log. I will have a full day at work today and even more tomorrow, but given time I will try and get to the bottom of your issue, if someone else doesn't do that first.
In the meanwhile, have you tried purging the steamapps/compatdata/739630 directory and running the game again? This way the game reconstructs the proton prefix and this reinstalling often "cleans" the game files in a way that makes it work.
I don't own Vermillion but I've added to my wishlist. Will buy it eventually.
BTW, if possible, please also disable gamemode and change to regular stable Proton 7.0-1 (instead of Proton Experimental that you are using) before purging 739630. This way we get the lowest amount of variables.
Also, although I have an AMD, it's likely that I will make VR working on a separate NVIDIA laptop I have quite soon. If this issue is not resolved by then, I'll also test this on the NVIDIA laptop.
Changed to Proton 7.0-1
Purged the indicated folder
Removed gamemoderun
Started SteamVR
Pressed play on Phas, was greeted with the "pancake or vr" options, plus a new one:
Play Phasmophobia in VR (exc. Steam Home)
Steam Home hadn't come up yet, perhaps that's the reason.
Selected the "exc. Steam Home" option, box came up instantly reporting that Phas is a non-VR game.
Pressed Cancel.
Selected the usual "in vr" option, proton 7.0-1 ran it's initial setup.
Windowed game window came up on desktop, black screen.
5 seconds later SteamVR shows error -203 (This error number specifically was a constant problem for a long time, resolved by the release of a new nvidia driver).
Terminated phas, also stopped it from steam. Black window disappeared, steamVR somehow recovered from the -203 error, resumed functioning.
Steam log looks the same (minus the gamemoderun issues), same initial error code 6ba.
Hi, @earldbjr, I have started phasmphobia in SteamVR mode using the launch line WINEDEBUG=+openxr %command%. Everything went smoothly and I selected multiplayer at the start screen and then browsed the European servers and joined a match with some people. Then I quit the game. It got stuck (OpenXR games always do at the end) and then I force-killed it. I am attaching the resulting log as a zip file because it ended up quite large (50 MB). See if you can find something by comparing to what happens to you. If needed, upload your log using the same +openxr flag.
steam-739630.zip
BTW I noticed that when I start Phasmophobia via the desktop it now offers me three options. I choose the SteamVR option (not the one excluding SteamVR home).
I set the flags as you said, and have uploaded my log here:
https://pastebin.com/KwNRqw1h
I didn't receive the "...does not support VR" error this time. I got a black screen on my desktop, headset exited home, then steamvr crashed with the usual -203.
I'm no expert on openXR, but I do see some "warn:" lines in it that seem to be missing from yours, and seem to point to functions being called but not found.
Is there any way to reinstall/repair the openXR implementation, similar to soldier or proton?
I took your log and compared all the 'warn:' files with mine's, and they are exactly the same:
[19:38] [2293] [patola@risadinha patola]% cut -c6- steam-739630.log | grep '^warn' | sort | uniq
warn:openxr:wine_xrGetD3D11GraphicsRequirementsKHR Couldn't find matching DXGI adapter for given VkPhysicalDevice! Choosing first one...
warn:openxr:wine_xrGetInstanceProcAddr Unable to find requested function: xrConvertTimespecTimeToTimeKHR
warn:openxr:wine_xrGetInstanceProcAddr Unable to find requested function: xrConvertTimeToTimespecTimeKHR
warn:openxr:wine_xrGetInstanceProcAddr Unable to find requested function: xrCreateDebugUtilsMessengerEXT
warn:openxr:wine_xrGetInstanceProcAddr Unable to find requested function: xrCreateSpatialAnchorFromPerceptionAnchorMSFT
warn:openxr:wine_xrGetInstanceProcAddr Unable to find requested function: xrDestroyDebugUtilsMessengerEXT
warn:openxr:wine_xrGetInstanceProcAddr Unable to find requested function: xrSessionBeginDebugUtilsLabelRegionEXT
warn:openxr:wine_xrGetInstanceProcAddr Unable to find requested function: xrSessionEndDebugUtilsLabelRegionEXT
warn:openxr:wine_xrGetInstanceProcAddr Unable to find requested function: xrSessionInsertDebugUtilsLabelEXT
warn:openxr:wine_xrGetInstanceProcAddr Unable to find requested function: xrSetDebugUtilsObjectNameEXT
warn:openxr:wine_xrGetInstanceProcAddr Unable to find requested function: xrSubmitDebugUtilsMessageEXT
warn:openxr:wine_xrGetInstanceProcAddr Unable to find requested function: xrTryGetPerceptionAnchorFromSpatialAnchorMSFT
[19:38] [2294] [patola@risadinha patola]% cut -c6- /tmp/steamlog.log | grep '^warn' | sort | uniq
warn:openxr:wine_xrGetD3D11GraphicsRequirementsKHR Couldn't find matching DXGI adapter for given VkPhysicalDevice! Choosing first one...
warn:openxr:wine_xrGetInstanceProcAddr Unable to find requested function: xrConvertTimespecTimeToTimeKHR
warn:openxr:wine_xrGetInstanceProcAddr Unable to find requested function: xrConvertTimeToTimespecTimeKHR
warn:openxr:wine_xrGetInstanceProcAddr Unable to find requested function: xrCreateDebugUtilsMessengerEXT
warn:openxr:wine_xrGetInstanceProcAddr Unable to find requested function: xrCreateSpatialAnchorFromPerceptionAnchorMSFT
warn:openxr:wine_xrGetInstanceProcAddr Unable to find requested function: xrDestroyDebugUtilsMessengerEXT
warn:openxr:wine_xrGetInstanceProcAddr Unable to find requested function: xrSessionBeginDebugUtilsLabelRegionEXT
warn:openxr:wine_xrGetInstanceProcAddr Unable to find requested function: xrSessionEndDebugUtilsLabelRegionEXT
warn:openxr:wine_xrGetInstanceProcAddr Unable to find requested function: xrSessionInsertDebugUtilsLabelEXT
warn:openxr:wine_xrGetInstanceProcAddr Unable to find requested function: xrSetDebugUtilsObjectNameEXT
warn:openxr:wine_xrGetInstanceProcAddr Unable to find requested function: xrSubmitDebugUtilsMessageEXT
warn:openxr:wine_xrGetInstanceProcAddr Unable to find requested function: xrTryGetPerceptionAnchorFromSpatialAnchorMSFT
So the problem must be elsewhere... :-/ I'm out of ideas there.
FWIW protondb has received two more reports since I left mine. One is a fellow Nvidia user who also reports it doesn't run since the update, and one isn't using VR. I'd be interested to see if you have the problem once you get that Nv rig.
Well, yeah, got SteamVR working with the Oculus Quest 2 via ALVR on that nvidia laptop, even tested a couple other games which ran ok, but then tried to launch phasmophobia from SteamVR Home (or from the option for steamvr mode) and all it does is launch the pancake version. Proton 7.0-1. Used WINEDEBUG=+openxr %command$ and here is the steam-739630.log of that attempt:
steam-739630.log
This is intriguing:
Error [GENERAL | | OpenXR-Loader] : RuntimeManifestFile::FindManifestFiles - failed to determine active runtime file path for this environment
Aha! Gotten that one before. Do you know what the file is or how to link it? Google fu fails me here.
I even thought it was due to lack of 32-bits vulkan libraries, but no, they are there and phasmophobia is 64-bits:
[22:46] [4501] [patola@legiola patola]% file /games/SteamLibrary/steamapps/common/Phasmophobia/Phasmophobia.exe
/games/SteamLibrary/steamapps/common/Phasmophobia/Phasmophobia.exe: PE32+ executable (GUI) x86-64, for MS Windows
[22:45] [4498] [patola@legiola patola]% pacman -Q | grep vulkan
ffmpeg-vulkan 2:5.0-1
lib32-vulkan-icd-loader 1.3.208-1
vulkan-headers 1:1.3.211-1
vulkan-icd-loader 1.3.208-1
vulkan-tools 1.3.207-1
Aha! Gotten that one before. Do you know what the file is or how to link it? Google fu fails me here.
What do you mean? Which file? steam-739630.log? It's a simple text file. It's attached to the bug report.
The active runtime filepath / manifest file.
The active runtime filepath / manifest file.
I have a key inside ~/.steam/steam/config/steamapps.vrmanifest:
{
"app_key": "steam.app.739630",
"launch_type": "url",
"strings": {
"en_us": {
"name": "Phasmophobia"
}
}
,
But it's basically the same in my desktop (Arch, Ryzen 9 5900X, AMD RX 6800 XT, where it works) and my laptop (Arch, Ryzen 7 5800H, NVIDIA RTX 3070, where it doesn't work). Both also have the same phasmophobia file Phasmophobia_Data/UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json.
Seems you've got something I don't. I found two on my system:
At the url you gave I've got one with only an entry for subnautica,
and at ~/.local/share/Steam/config/steamapps.vrmanifest I have an empty one:
{
"source": "steam",
"applications": {
}
}
My wife's computer has just one of the same file at ~/.steam/debian-installation/config that has probably every vr game she's ever played in it. But her computer can't play phas either (exact same specs as mine).
https://www.winehq.org/wwn/414
Add begin work for voice recognition with wine 7.4. But it requires https://alphacephei.com/vosk/ to work
I tried playing this game in VR after a long time but can't get it to run, it always starts in desktop mode and SteamVR gets stuck in the launching screen.
Here's the log: steam-739630.log
It yields the same error as shown above:
Error [GENERAL | | OpenXR-Loader] : RuntimeManifestFile::FindManifestFiles - failed to determine active runtime file path for this environment
It worked previously but I last played in VR a long time ago. Did anyone get it to work since this was first reported?
There has been a new patch on the game that supposedly makes voice recognition work by dropping the microsoft windows.speech API and using some server-side requests: https://steamcommunity.com/app/739630/eventcomments/3421060714389955228/ -- I guess Bernard Kölbl might be upset after so much effort put into this API. I think this latest patch also warrants some new tests on NVIDIA people. I've tested it today with a friend and the game worked correctly -- although the speech recognition didn't (and this seems to be happening to Windows users too, so in all likelihood it's a game bug still in progress).
I'll soon test it from my NVIDIA rig too. Last time it was not working.
Replying to https://github.com/ValveSoftware/Proton/issues/4295#issuecomment-1152990407
I am experiencing the same thing. No matter which of the three launch options you pick, the game always opens in desktop mode.
Replying to https://github.com/ValveSoftware/Proton/issues/4295#issuecomment-1153709211
The wife and I (Separate computers) are experiencing the same thing. It started with the switch to openxr.
RTX 2080TI w/ driver 510.73.05
Tried again in my NVIDIA rig (RTX 3070 with driver version 515.48.07) . As before, the game starts in pancake mode, not VR. And again, in my AMD the game starts in VR mode correctly.
I followed earlier advice and set launch parameter as WINEDEBUG=+openxr %command$ while also setting SteamVR as default OpenXR launcher under SteamVR settings -> Developer. This made it possible to launch the game in VR by first starting SteamVR and then either using the home-screen or Steam to start Phasmophobia in VR-mode.
I followed earlier advice and set launch parameter as
WINEDEBUG=+openxr %command$while also setting SteamVR as default OpenXR launcher under SteamVR settings -> Developer. This made it possible to launch the game in VR by first starting SteamVR and then either using the home-screen or Steam to start Phasmophobia in VR-mode.
Were you able to change the default OpenXR launcher? AFAIK on Linux it's only SteamVR.
Also, setting WINEDEBUG=+openxr %command$ only allows for better debug information, should not interfere in whether the game works or not (unless there's some race condition, where slowing things down with logging could help -- but this is rare). Can you send the results of your steam-739630.log file since it started working now? What is your configuration -- more importantly, do you use an AMD or NVIDIA GPU?
I have an issue with running Phasmophobia and Discord at the same time. If I do, as soon as you load into the level, or out of a level, the microphone stops working completely (system wide). If you don't run Discord, everything works fine.
For me it launched fine but once I tried to start playing it would crash when level loading almost completed (90%+)
[...]
ERROR (VoskAPI:Model():model.cc:122) Folder 'Z:/mnt/Games/Steam/steamapps/common/Phasmophobia/Phasmophobia_Data/StreamingAssets\LanguageModels/English' does not contain model files. Make sure you specified the model path properly in Model constructor. If you are not sure about relative path, use absolute path specification.
Crash!!!
Starting Vosk voice recognition for language: English
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ੲ੬ੲੴ੭੧ੳ੭੯੨੫:MoveNext()
System.AsyncCallback:Invoke(IAsyncResult)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Action:Invoke()
System.AsyncCallback:Invoke(IAsyncResult)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Recognissimo.Components.੭੭ੴੰੰੳੲੲ੩:MoveNext()
System.AsyncCallback:Invoke(IAsyncResult)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Action:Invoke()
System.AsyncCallback:Invoke(IAsyncResult)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
Material TanglewoodMapRT doesn't have _Stencil property
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object)
UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
UnityEngine.UI.Graphic:get_materialForRendering()
UnityEngine.UI.Graphic:UpdateMaterial()
UnityEngine.UI.Image:UpdateMaterial()
UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
[...]
========== OUTPUTTING STACK TRACE ==================
0x000000017DBA5F30 (libvosk) _ZN5Model3RefEv // Model::Ref()
0x000000017DB9B1F9 (libvosk) _ZN15KaldiRecognizerC1EP5ModelfPKc // KaldiRecognizer::KaldiRecognizer(Model*, float, char const*)
0x000000017DBACC23 (libvosk) vosk_recognizer_new_grm
ERROR: SymGetSymFromAddr64, GetLastError: 'Invalid handle.' (Address: 0000000061E8965F)
0x0000000061E8965F (gameassembly) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Success.' (Address: 00000000640A2D80)
0x00000000640A2D80 (gameassembly) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Success.' (Address: 00000000615369B1)
0x00000000615369B1 (gameassembly) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Success.' (Address: 0000000062B7F9B2)
0x0000000062B7F9B2 (gameassembly) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Success.' (Address: 00000000615369B1)
0x00000000615369B1 (gameassembly) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Success.' (Address: 0000000061430934)
0x0000000061430934 (gameassembly) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Success.' (Address: 000000006189237B)
0x000000006189237B (gameassembly) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Success.' (Address: 0000000061892490)
0x0000000061892490 (gameassembly) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Success.' (Address: 00000000615369B1)
0x00000000615369B1 (gameassembly) (function-name not available)
0x00000000610F7ADC (gameassembly) WriteZStream
0x00000000610B3B80 (gameassembly) UnityPalGetTimeZoneDataForID
0x0000000061091BC4 (gameassembly) UnityPalGetTimeZoneDataForID
0x000000006107ADA2 (gameassembly) il2cpp_value_box
0x000000006107BFB3 (gameassembly) il2cpp_value_box
0x000000007B62C9E9 (kernel32) BaseThreadInitThunk
0x000000017005F627 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
[...]
I figured out that if I open winecfg and remove Z:\ driver letter and add game's path directly with like D:\ to be /mnt/Games/Steam/ then it loaded and started working fine.
Hello @davispuh, it might be interesting to test if setting the game's launch options to PROTON_SET_GAME_DRIVE=1 %command% has a similar effect to your workaround.
Hello @davispuh, it might be interesting to test if setting the game's launch options to
PROTON_SET_GAME_DRIVE=1 %command%has a similar effect to your workaround.
Okay so just setting PROTON_SET_GAME_DRIVE=1 %command% is not enough because somehow Z:\ letter is still used. Need to remove it and start game once without it (from right drive letter), then if it's readded back it still works fine because it says with using steam's S:\ from previous time.
Has been ~9 months since the update switching the game to openxr. Nothing I've tried in all this time (including even switching from kubuntu to manjaro!) has allowed me to start the game in vr mode again. Steamvr still crashes with error - 203.
Figured I'd give this a bump to see if any of the others suffering this problem found a solution.
Happy Holidays!
After some further testing, it appears to be a bug in Proton not exposing some GPU capabilities properly when using an nvidia GPU, causing the SteamVR OpenXR runtime to not work through Proton at all. Other titles like FOREWARNED are affected as well. This only happens with an nvidia GPU and works fine with an AMD one.
This can be seen in Phasmophobia's logs located at steamapps/compatdata/739630/pfx/drive_c/users/steamuser/AppData/LocalLow/Kinetic Games/Phasmophobia/Player.log where it fails to determine some capabilities on nvidia, but succeeds to do so on AMD
Phasmophobia no longer works on 8.0-2 and above as well as crashing on lower versions
Issue transferred from https://github.com/ValveSoftware/Proton/issues/6895.
@Veikrom posted on 2023-06-30T02:05:49:
When attempting to launch a game like Phasmophobia or I get the following error
Failed to initialize graphics. Make sure you have DirectX 11 installed, have up to date drivers for your graphics card and have not disabled 3D acceleration in display settings. InitializeEngineGraphics failed
Start the game
Hello @Veikrom, Proton 8.0 and newer requires that the video driver provide Vulkan 1.3. The NVIDIA 470 series video driver provides Vulkan 1.2, which is too old for continued support. Please update your video driver.
Game no longer runs on Proton 8 and above (tried experimental, GE proton 8-22, proton 8.0-4) but works fine on proton 7
Hangs after splash screen on launch before Kinetic Games logo but after phas logo
proton log:
steam-739630.log
system info: https://gist.github.com/ryannathans/6a789076e939b12d320b01a543af2c62
https://gist.github.com/ryannathans/831fd43e072034112bac66afb06453b7
Kernel 6.5.6
Mesa 23.2.1
AMD 6900XT
Crash only occurs when my joystick is plugged in (lol)
My joystick is a mad catz fly 5
Proton 8.0-4 works fine with this game when the joystick is unplugged
Just leaving this here in case it helps anyone else. Tried every single thing I could think of, followed every scrap of help offered online, nothing helped. Upgraded my graphics card from a NVidia 2080TI to an AMD 7900XTX and phas just started working out of the box.
So no idea what the actual problem was, but at least for me it was specific to using a team green card.
@ryannathans We've made some improvements to fix crashing when there are a lot of devices connected. Could you see if Proton Experimental/Proton 8.0-5rc (currently a beta on the 8.0 branch) fixes the crashing? If not, I suspect that you could be running into https://github.com/ValveSoftware/Proton/issues/7284. @ivyl wrote some instructions for gathering the information on your mad catz fly 5 controller that can confirm if you are running into the same bug - https://github.com/ValveSoftware/Proton/issues/7284#issuecomment-1838933527 If you could attach that output information for your controller, it would be greatly appreciated :)
Hi, I am having the same issue that when I have my joystick (06a3:0464 Saitek PLC Cyborg Evo) connected, many Unity games (including Phasmophobia) completely fail to start on Proton 8 and Experimental and only show a black screen which lasts forever. This is a Proton regression as Proton 7.x is able to launch the game with the joystick plugged in. This is not an exclusive issue to Phasmophobia and also affects other games like Ghost Exorcism Inc or Lethal Company.
I have tried the Proton 8.0-5 beta branch yet the issue persists.
Should I open a seperate ticket for this as the issue is not exclusive to Phasmophobia or should this just stay tracked here as other players have already reported a similar problem?
@alasky17 it looks like proton experimental indefinitely hangs on launch now if this joystick device is plugged in.
not sure if it matters but I also have the logitech unifying receiver that presents a HID tree of devices - that has caused similar issues before (but works fine now)
Bus 003 Device 007: ID 0738:1302 Mad Catz, Inc. Mad Catz F.L.Y.5 Stick
Device Descriptor:
bLength 18
bDescriptorType 1
bcdUSB 2.00
bDeviceClass 0
bDeviceSubClass 0
bDeviceProtocol 0
bMaxPacketSize0 8
idVendor 0x0738 Mad Catz, Inc.
idProduct 0x1302
bcdDevice 1.33
iManufacturer 1 Mad Catz
iProduct 2 Mad Catz F.L.Y.5 Stick
iSerial 0
bNumConfigurations 1
Configuration Descriptor:
bLength 9
bDescriptorType 2
wTotalLength 0x0022
bNumInterfaces 1
bConfigurationValue 1
iConfiguration 0
bmAttributes 0x80
(Bus Powered)
MaxPower 100mA
Interface Descriptor:
bLength 9
bDescriptorType 4
bInterfaceNumber 0
bAlternateSetting 0
bNumEndpoints 1
bInterfaceClass 3 Human Interface Device
bInterfaceSubClass 0
bInterfaceProtocol 0
iInterface 0
HID Device Descriptor:
bLength 9
bDescriptorType 33
bcdHID 1.11
bCountryCode 0 Not supported
bNumDescriptors 1
bDescriptorType 34 Report
wDescriptorLength 101
Report Descriptors:
** UNAVAILABLE **
Endpoint Descriptor:
bLength 7
bDescriptorType 5
bEndpointAddress 0x81 EP 1 IN
bmAttributes 3
Transfer Type Interrupt
Synch Type None
Usage Type Data
wMaxPacketSize 0x0008 1x 8 bytes
bInterval 10
Device Status: 0x0000
(Bus Powered)
[ 5.224478] hid-generic 0003:0738:1302.0009: input,hidraw8: USB HID v1.11 Joystick [Mad Catz Mad Catz F.L.Y.5 Stick] on usb-0000:09:00.3-3/input0
ls -lah /dev/hidraw8
crw------- 1 root root 236, 8 Dec 26 18:42 /dev/hidraw8
# device 0:0
# 0x05, 0x01, // Usage Page (Generic Desktop) 0
# 0x09, 0x04, // Usage (Joystick) 2
# 0xa1, 0x01, // Collection (Application) 4
# 0x09, 0x01, // Usage (Pointer) 6
# 0xa1, 0x00, // Collection (Physical) 8
# 0x05, 0x01, // Usage Page (Generic Desktop) 10
# 0x09, 0x30, // Usage (X) 12
# 0x09, 0x31, // Usage (Y) 14
# 0x15, 0x00, // Logical Minimum (0) 16
# 0x26, 0xff, 0x03, // Logical Maximum (1023) 18
# 0x75, 0x0a, // Report Size (10) 21
# 0x95, 0x02, // Report Count (2) 23
# 0x81, 0x02, // Input (Data,Var,Abs) 25
# 0x09, 0x35, // Usage (Rz) 27
# 0x15, 0x00, // Logical Minimum (0) 29
# 0x26, 0xff, 0x00, // Logical Maximum (255) 31
# 0x75, 0x08, // Report Size (8) 34
# 0x95, 0x01, // Report Count (1) 36
# 0x81, 0x02, // Input (Data,Var,Abs) 38
# 0x09, 0x32, // Usage (Z) 40
# 0x09, 0x36, // Usage (Slider) 42
# 0x15, 0x00, // Logical Minimum (0) 44
# 0x26, 0xff, 0x00, // Logical Maximum (255) 46
# 0x75, 0x08, // Report Size (8) 49
# 0x95, 0x02, // Report Count (2) 51
# 0x81, 0x02, // Input (Data,Var,Abs) 53
# 0x05, 0x09, // Usage Page (Button) 55
# 0x19, 0x01, // Usage Minimum (1) 57
# 0x29, 0x0e, // Usage Maximum (14) 59
# 0x15, 0x00, // Logical Minimum (0) 61
# 0x25, 0x01, // Logical Maximum (1) 63
# 0x75, 0x01, // Report Size (1) 65
# 0x95, 0x0e, // Report Count (14) 67
# 0x81, 0x02, // Input (Data,Var,Abs) 69
# 0x05, 0x01, // Usage Page (Generic Desktop) 71
# 0x09, 0x39, // Usage (Hat switch) 73
# 0x15, 0x01, // Logical Minimum (1) 75
# 0x25, 0x08, // Logical Maximum (8) 77
# 0x35, 0x00, // Physical Minimum (0) 79
# 0x46, 0x3b, 0x01, // Physical Maximum (315) 81
# 0x66, 0x14, 0x00, // Unit (EnglishRotation: deg) 84
# 0x75, 0x04, // Report Size (4) 87
# 0x95, 0x01, // Report Count (1) 89
# 0x81, 0x42, // Input (Data,Var,Abs,Null) 91
# 0x75, 0x02, // Report Size (2) 93
# 0x95, 0x01, // Report Count (1) 95
# 0x81, 0x01, // Input (Cnst,Arr,Abs) 97
# 0xc0, // End Collection 99
# 0xc0, // End Collection 100
#
R: 101 05 01 09 04 a1 01 09 01 a1 00 05 01 09 30 09 31 15 00 26 ff 03 75 0a 95 02 81 02 09 35 15 00 26 ff 00 75 08 95 01 81 02 09 32 09 36 15 00 26 ff 00 75 08 95 02 81 02 05 09 19 01 29 0e 15 00 25 01 75 01 95 0e 81 02 05 01 09 39 15 01 25 08 35 00 46 3b 01 66 14 00 75 04 95 01 81 42 75 02 95 01 81 01 c0 c0
N: device 0:0
I: 3 0001 0001
@ryannathans @UFeindschiff Could you please also grab logs of the crash on 8.0-x and the success on 7.0-x with extra logging channels by using PROTON_LOG=+setupapi,+hid,+dinput,+xinput,+wbemprox %command%
Unfortunately it is still hard to confirm from the info provided so far if either or both of you are running into https://github.com/ValveSoftware/Proton/issues/7284
@alasky17 Here you go.
phasmophobia-proton8.log
phasmophobia-proton7.log
Unfortunately the log for Proton7 exceeds the allowed filesize for github attachments, so it's an external link
@alasky17 is this sufficient?
@ryannathans can you try with PROTON_ENABLE_HIDRAW=0x0738/0x1302 ?
You also have to make the hidraw device accessible to your user (not the default). You have to locate which hidraw$NUMBER it is from the dmesg
You should see something like this for your device (example using my mouse):
$ sudo dmesg | grep hidraw
[ 2.909573] hid-generic 0003:1532:0091.0001: input,hidraw0: USB HID v1.00 Mouse [Razer Razer Viper 8KHz] on usb-0000:0e:00.3-1/input0
Here my device is hidraw0.
Then you have to chmod 666 /dev/hidraw$NUMBER.
If this fixes your crash please attach logs with the flags suggested by @alasky17. This will help me compare what is the difference in the representation of the device we create from the input/event subsystems vs the hidraw.
@UFeindschiff can you do the same but for you device (PROTON_ENABLE_HIDRAW=0x06a3/0x0464)? Your crash looks a bit different but that may be a different section of the code crashing in a different way. The more data on more devices we have the better.
Thanks!
@ivyl The PROTON_ENABLE_HIDRAW/rw-persmission on /dev/hidraw workaround works for me and the game starts up normally with the joystick plugged in.
Log as requested
This workaround also fixes the similar issues I had with some other unity games when using Proton8
@UFeindschiff @ivyl have you looked over the game since the update to this new vivox system? Only phas cannot hear my mic. Steam hears it fine. Any advice would be appreciated.
@bjver86 It's an issue quite a bunch of people are facing including seemingly all Linux players. The Phasmophobia devs are apparantly aware of the issue. Weirdly enough, occasionally your teammates can hear you once loaded into a map, but voice chat in the lobby is currently completely broken
With the microphone not working issue it appears to be related to phasmo getting the device names mixed up.
If you create a unity app and do Microphone.devices you will see devices labeled like
PulseAudio Input (PulseAudio Input)
however when Phasmo passes the device name to function to actually open the device it is only passing it as
PulseAudio Input
so I suspect they are pulling the device name from somewhere other then the default unity method, as on Windows the devices are named things like Microphone (Realtek Audio) and they pass fine.
adding STEAMDECK=1 seems to make the microphone work correctly, when Windows is selected in the voice recognition settings.
Voice chat is broken in the lobby, when you get in-game (in the truck) it works again but you have a high risk of being disconnected mid or late game.
Looks like CPU performance on Proton and Linux is just a lot inferior to Windows 11
Edit: perf is worse specially when you are holding a camera (the video camera, not the photo one)
Fedora 41
RX 6600 (RADV)
Ryzen 4600G (APU not enabled)
16 GB's of RAM
the Steam package i'm using is the one shipped by the Fedora repo (its not the flatpak one, its the system package)
As of now, on Proton 9.0-2 voice chat is functional in the lobby with no issues and voice recognition finally works! The only caveat is that you need to add SteamDeck=1 in your launch args. I'm not sure why it only works when it thinks you use steam deck, but I'm guessing the devs added specific code to support the console based on that launch arg.
As of now, on Proton 9.0-2 voice chat is functional in the lobby with no issues and voice recognition finally works! The only caveat is that you need to add
SteamDeck=1in your launch args. I'm not sure why it only works when it thinks you use steam deck, but I'm guessing the devs added specific code to support the console based on that launch arg.
I'm pretty sure devs themselves added a way for it to work on linux, for steamdeck specifically, hence needs a steamdeck parameter
Hi folks! We've just added support for the "System Voice" speech recognition option for several languages! Previously "system voice" would only work with English, but the most recent Proton - Experimental release has improved the language support to cover all of the languages with the "System Voice" option in the game menu.
It was a bit complicated to get this working because the game looks at the Speech setting on Windows and we are not using an equivalent with Proton. There are two ways to get the language you want:
The new default is that Proton will select the speech language package to use based on what language you have Steam set to - eg, if you use French for your SteamUI, Proton will pick up on that and use the French voice pack when you select French + System Voice in your game settings. This does mean that if you have Steam set to French but you want to use English for the spirit box in-game, it won't work by default anymore.
There is a new override that you can use to manually select which language you want. eg for Spanish you would use WINE_FORCE_SR_LOCALE=spanish %command% in the game launch options.
The Steam UI languages that work with this new feature are:
繁體中文
简体中文
日本語
Deutsch
English
Español España
Español Latinoamericano (mapped to Español España)
Français
To use the override, you can use any of the following strings. The language it corresponds to is in parenthesis:
schinese (Simplified Chinese)
tchinese (Traditional Chinese)
english (English)
french (French)
german (German)
japanese (Japanese)
spanish (Spanish)
NOTE: The spirit box will only work with the "System Voice" options if the language you select in-game and the language of your SteamUI or the override you set are matching.
This information is only for the "System Voice" options. It will not impact the way the "Voice" speech options work at all. This information is only relevant to Proton - Experimental.
The issue with not being able to be heard by others or hear them in the lobby still persists. Tested with experimental-bleeding-edge-10.0-289439-20260102-p4e82ce-w3cd5fd-da26a50-v4d4aba
Phasmophobia crashes on startup with a unity popup
Issue transferred from https://github.com/ValveSoftware/Proton/issues/9458.
@oggytheman posted on 2026-02-02T15:26:06:
When launching phasmophobia using proton 10.0-4 and proton experimental there is a unity popup and the game crashes works fine on proton 9.0-4 tho
launch phasmophobia on steam with the latest proton version
Replying to https://github.com/ValveSoftware/Proton/issues/4295#issuecomment-3836215763
An update on this: I don’t think Valve’s Proton is at fault here. What happens is that if I launch the game using CachyOS Proton, I get this crash. After I switch to Proton 9.0-4, the game launches normally, and then the other Proton versions also start working. I didn’t notice at first that my initial launch was using CachyOS Proton.
@oggytheman Are you getting the crash on CachyOS Proton which then follows you when you try to launch the game on Proton 10? Or is the switch from CachyOS to regular Proton what triggers the crash? If the former, this would be better to report to CachyOS. If the latter and you can reproduce switching from CachyOS -> Proton 10 causing a crash, please report here with the CachyOS Proton version and regular Proton version you used for testing.
@oggytheman Are you getting the crash on CachyOS Proton which then follows you when you try to launch the game on Proton 10? Or is the switch from CachyOS to regular Proton what triggers the crash? If the former, this would be better to report to CachyOS. If the latter and you can reproduce switching from CachyOS -> Proton 10 causing a crash, please report here with the CachyOS Proton version and regular Proton version you used for testing.
This issue is already solved. It was caused by a patch in Proton-CachyOS, but because I initially launched Phasmophobia with Proton-CachyOS, the prefix didn't get regenerated when I switched to Valve’s Proton which causes their patch to persist. The prefix only regenerates when switching between major versions, which explains why it works again if I downgrade to 9.0-4 then 10.0-4 apologies for the confusion.
VR seems to be completely borken has anyone figured out how to make it work?
Replying to https://github.com/ValveSoftware/Proton/issues/4295#issuecomment-3835958420
this still happens to me, it crashes with ANY proton version, with the unity popup
proton 9.0-4x2 2026-02proton experimentalx5 2026-02proton 10.0-4x1 2026-02proton 9.0-2x2 2025-08proton 8.0-5x1 2023-12proton 8.0x2 2023-12proton 8.0-4x2 2023-10proton 8.0-2x1 2023-06proton 7.0-1x4 2022-04proton 6.3-8x2 2022-04proton 4.2x1 2021-01proton 5.9-ge-8x1 2020-10WINE_FORCE_SR_LOCALE=spanishx1 2025-10PROTON_ENABLE_HIDRAWx1 2024-01PROTON_ENABLE_HIDRAW=0x06a3/0x0464`)?x1 2024-01PROTON_ENABLE_HIDRAW=0x0738/0x1302`x1 2024-01PROTON_LOG=+setupapi,+hid,+dinput,+xinput,+wbemproxx1 2023-12PROTON_SET_GAME_DRIVE=1x2 2022-08WINEDEBUG=+openxrx4 2022-06PROTON_LOG=1x1 2022-04PROTON_LOGx1 2022-01WINE_FORCE_SR_LOCALE=spanish %command%x1 2025-10PROTON_SET_GAME_DRIVE=1 %command%x2 2022-08gameassembly.dllx1 2022-010xc0000094x1 2022-01
Compatibility Report
System Information
Proton Log
I confirm:
Symptoms
The voice recognition doesn't work.
Some user on ProtonDB wrote that it's due to Cortana being used for the voice recognition in the game, but i can confirm that it works fine on Windows.
Reproduction
Run the game, go into Options -> Audio -> Voice Recognition -> Test. It should not work.