protonscr

use existing inst

protonclosed
ValveSoftware/Proton#4463 · opened 2020-12-12 by alexzk1 · updated 2020-12-12 · 9 comments · github
Aalexzk1 2020-12-12 github

Feature Request

well, some games ( i did all for elite dangerous) - have own launcher, which binds to steam etc. so no online probs.
but sometimes cool stuff happens - like those 2 launchers (steam & game) start update each other ...
..u do wine copy ..and play for a year...then ssl for .net gets broken
...,and u reverse to steam
(my true story)
...but all those changes - they keep download copies

so...what i ask - any pop window - give it a path - and is it uses/checks/whatever - instead download copy.
i would like to have some separtaed tool like

ihavecopy at ./some
and then both proton & wine get hey should check that folder prior start plain download.

yes it can be manually done etc, but problem/request is to automate it to 1 line. so i can just add it to linux launch script.

Kkisak-valve maintainer 2020-12-12 github

Hello @alexzk1, Proton does not manage downloading and updating game content at all. As for Steam, it is capable of detecting existing game content when you install the game, however, that would always compare to what's available on Steam servers and can't know what a third party launcher/updater changed over time.

Running a game with both Steam for Linux and Proton and with system installed wine might work by luck, but is generally not supported.

Aalexzk1 2020-12-12 github

Hello @alexzk1, Proton does not manage downloading and updating game content at all. As for Steam, it is capable of detecting existing game content when you install the game, however, that would always compare to what's available on Steam servers and can't know what a third party launcher/updater changed over time.

Running a game with both Steam for Linux and Proton and with system installed wine might work by luck, but is generally not supported.

I understand this in general, but I don't think "i have a copy" from user side is on steam.
And well, u can push harder steam then me.

this one idea is not final - it must be re-thinked.
but final is - if i have 2 copies - i need a way to supply path to avoid 2nd copy DOWNLOAD

Aalexzk1 2020-12-12 github

ye..maybe from programming view it should go to upper levers like steam

...but just think, who goes there? I don't
i work on terms proton.wine
maybe u could do a tool? which launched will handle things and force steam to "know" new path?

Aalexzk1 2020-12-12 github

or just paste to steam guys as they listen u more then me. they could do option

Aalexzk1 2020-12-12 github

but steam guys will have 2 copies for sure...from their level

Aalexzk1 2020-12-12 github

i want to avoid to have 2 copies

Aalexzk1 2020-12-12 github

so it is ur level, when user says
"1copy ./thisfolder"
and then steam updates whatever he wants based on content

Aalexzk1 2020-12-12 github

..and then i need console..

..any way, i'm sure I wrote to proper guys - start discuss that with steam guys.
what i ask - avoid download if i already have 1 by game launcher etc.
it should pick & use in 1 click instead what i build links here

Kkisak-valve maintainer 2020-12-12 github

To reiterate, you can already copy game content into <Steam Library folder>/common/<game folder> and when you tell Steam to install the game, it will detect the existing game content and only download what's missing or changed, however, what Steam has available for the game can be extremely different from what the third party launcher/updater has changed since the game was last updated on Steam.

Giving users the option to install a game without downloading or verifying game content at all sounds like an anti-feature and will cause more trouble than it solves.

Nothing extracted yet.