protonscr

Magicka

protonopen appid 42910Game compatibility - Unofficial.NET-XNA3
ValveSoftware/Proton#458 · opened 2018-08-24 by Thinkaboutmin · updated 2026-08-10 · 38 comments · github · game page · search this game
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TThinkaboutmin 2018-08-24 github

Compatibility Report

  • Name of the game with compatibility issues: Magicka
  • Steam AppID of the game: 42910

System Information

I confirm:

  • [X] that I haven't found an existing compatibility report for this game.
  • [X] that I have checked whether there are updates for my system available.

Symptoms

Won't open unless .NET3.5(non SP1 or SP1) is installed, otherwise it closes without an error. Not to mention that it requires XNA31 and Directx_Feb2010 to at least not crash when .NET3.5 is installed. All of this seems to work only in 32Bit prefixes. No error is thrown.

Reproduction

Start the game on steam

Log

steam-42910.log Default

steam-42910.tar.gz +all argument (25,8MB)

TThinkaboutmin 2018-09-04 github

I found a way to make Magicka runnable.

Installation

winetricks -q dotnet35sp1

and wait until it finishes.
Then install xna31

winetricks -q xna31
  • Third, go to the Magicka folder and after to the Dependencies folder and install the xnafx31_redist.msi. I know this is the same as the last command but do it.

To install it, use the following command

wine msiexec /i xnafx31_redist.msi

Then, install the directx_feb2010. Basically, you need to go to its folder and execute DXSETUP.exe
or
you can download the directx_february, which will extract the same files as in the Magicka folder, and install.

wine DXSETUP.exe

I should say that this part failed for me, yes, it gave me an error that the installation wasn't completed. But the game should run fine because you know, magic(ka).

  • Fourth, which is the fun part, start the game. BUT, depending on what was installed first or last or reinstalled afterward, it might hang on the steam. Kill the process called iscriptevaluator.exe and Magicka shall launch. Don't reopen, it will launch.

Have fun !!

PRO-TIPS!

  • The game might crash when starting an adventure. Keep trying, it will launch one time. I believe that it's related to the character, as using the default one was ok.
  • To stop iscriptevaluator.exe from looping it's necessary to keep reinstalling the xna31 or DXSETUP until it works. It will work one day.
  • If your wine prefix is being "transformed" into a 64bit, use this pull request file to "fix" it.
  • Remember that those commands need to be done with the desired prefix, as the Reddit guide.

Problems

  • Some graphical glitches.
  • Audio at the start might be seem corrupted but it gets normal.

Notes

  • I did not track what was done to stop the iscriptevaluator.exe from looping. Leave a comment on how, if you did it.
TThinkaboutmin 2018-09-10 github

Another Way to Run Magicka Without 32Bit Prefix- Does not work!! Try above for now.

  • Install dotnet40
winetricks -q dotnet40
  • Follow the third step as said above

  • Kill Wineserver when starting the game(It will try to install everything again, thus, taking a lot of time)

  • If it's stuck because of the .NET 3.5 installation, kill again Wineserver.

HAVE FUN!!

Jjvanbruegge 2018-12-09 github

The guide does not work for me. It hangs on "starting Magicka...", but killing the iscriptevaluator does not make the game launch

Fflibitijibibo 2019-01-15 github

Tagging this as XNA, but note that this is an XNA3 game, so FNA compat work won't apply to this unfortunately.

Ddidli 2019-01-26 github

While I'm not sure if it works for magicka, I have a workaround for the same issue regarding the iscriptevaluator loop with Resident Evil Revelations.
Here's a little tip to avoid killing the process each time :
When the script starts, it should create a evaluatorscript_"GAMEID".vdf file
(in /home/$USER/.local/share/Steam/legacycompat/)

  • Copy/paste this file to a .vdf.bak before you kill the iscriptevaluator process (because this removes that file).
  • Comment or remove all the lines and rename the file to .vdf
  • Change the file permissions to none
  • From a terminal, type : sudo chattr -i evaluatorscript_GAMEID.vdf
    And that's it.
Kkermeat 2019-03-28 github

4gb_patch helps to fix some crashes
https://ntcore.com/?page_id=371

Bbrunodantas 2019-11-30 github

Any news on this one?
Is the install procedure the same as of Proton 4.11?

TThinkaboutmin 2020-03-11 github

Well, now it's possible to install xna31 and dotnet35sp1 on proton 5.0 without having to use a 32bit prefix. Just follow the same procedure as the 32bit tutorial on the 64bit prefix, literally same thing.

Just to note that I actually use Proton GE 5.2 and not the official one...

Vviraptor 2020-04-09 github

It does not work with proton 5.0-5 currently distributed by steam with 64bit prefix

The dependencies seem to install fine, but the result is:

Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. File not found.
File name: 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'
   at Magicka.Game..ctor()
   at Magicka.Game.get_Instance()
   at Magicka.GlobalSettings..ctor()
   at Magicka.GlobalSettings.get_Instance()
   at Magicka.Program.Main(String[] args)
TThinkaboutmin 2020-04-09 github

@viraptor what a strange error I did not have it when I was fiddling with Proton and Magicka. Have you tried installing them with protontricks?

By the way, even though the game started for me it had an error of out of memory (XNA resource it seems) when I actually tried to play and I couldn't solve it. Sometimes the game would start okay while sometimes it wouldn't.

Vviraptor 2020-04-10 github

Yes, I've done the steps via protontricks

AAniLeo 2020-04-12 github

Gonna subscribe here, game does not launch on current Proton 5. Did no modifications to it whatsoever.

Every time I press play it shows "Installing: Microsoft .NET Framework (step 1 of 1)", then Steam shows the game is being Played and after a few seconds it reverts back to Non-Playing status. The game never opens up.

MMartinX3 2021-01-27 github

Yes, I can confirm this problem with Proton Experimental

Mmadewokherd 2021-08-08 github

Tried it using Wine Mono and setting WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.*,Gac=y to use the XNA redist from the game, but got:
[ERROR] FATAL UNHANDLED EXCEPTION: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "UI\ToM\background_mesh". Cannot find ContentTypeReader XNAnimation.Pipeline.SkinnedModelReader, XNAnimation, Version=0.7.0.0, Culture=neutral.

XNAnimation.dll exists, is loaded in the process, and exports XNAnimation.Pipeline.SkinnedModelReader as a public type, so I'm not sure what's going wrong here.

Mmadewokherd 2021-08-08 github

For some reason, when XNAnimation.dll is loaded as a reference from Magicka.exe, Mono searches the exe directory, but when it's loaded by the XNA content system, Mono instead searches the parent directory of Microsoft.Xna.Framework.dll and doesn't find it.

Mmadewokherd 2021-08-08 github

This is very odd. It seems Mono is actually looking for steamapps\common\Magicka\neutral\XNAnimation.dll, specifically when searching via the domain search path. It sees a culture of "neutral" in the assembly name, so it looks there. If I have the check in appdomain.c:real_load test for "neutral" instead of just a NULL or empty culture string, and use an empty string in that case, it works.

Searching in a "neutral" directory seems wrong to me, but I'm not sure if the bug is there, or if there's some parsing error that led to an AssemblyName being created with a culture of "neutral" instead of a NULL or empty string.

Mmadewokherd 2021-08-08 github
Mmadewokherd 2021-08-17 github

This should work now with WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.*,Gac=y set and a build of Wine Mono from the develop branch. https://github.com/madewokherd/wine-mono/actions/runs/1134003630 has a recent build, you can scroll down to find the "make msi output" download, and protontricks can install the msi into the game's prefix.

NNewbytee 2021-09-24 github

Game just works with Proton 6.3-7 RC :+1:

Aafettouhi 2021-11-25 github

Just tried this game with Proton 6.3-8 and it launches for a few seconds and then closes silently. Running Steam under Arch with KDE and 1080 GTX card with the latest stable driver.

Mmarcelopio 2021-12-06 github

Also closes for me, looking at logs it is missing xna31, and I could not install it using protontricks

Mmadewokherd 2021-12-06 github

XNA should be included with the game and installed as a prerequisite.

TThinkaboutmin 2021-12-06 github

Just tried this game with Proton 6.3-8 and it launches for a few seconds and then closes silently. Running Steam under Arch with KDE and 1080 GTX card with the latest stable driver.

Even with the command given by @madewokherd?

WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.*,Gac=y %command%

RRobioEpo 2021-12-12 github

I am using Endeavor OS KDE Proton 6.3-8 and it does not open at all.
Also tried the command WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.*,Gac=y %command%.

https://pastebin.com/bSefVqPV

Mmarcelopio 2021-12-12 github

For me it still asks for XNA, even with WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.*,Gac=y %command%

Game process updated : AppID 42910 "WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.*,Gac=y /home/belfalas/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=42910 -- '/home/belfalas/.local/share/Steam/steamapps/common/SteamLinuxRuntime_soldier'/_v2-entry-point --verb=waitforexitandrun -- '/home/belfalas/.local/share/Steam/steamapps/common/Proton 6.3'/proton waitforexitandrun  '/home/belfalas/.local/share/Steam/steamapps/common/Magicka/Magicka.exe'", ProcID 11890, IP 0.0.0.0:0
Setting breakpad minidump AppID = 42910
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198015031860 [API loaded no]

Unhandled Exception:
System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.Xna.Framework.Game, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d' or one of its dependencies.
File name: 'Microsoft.Xna.Framework.Game, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d'
[ERROR] FATAL UNHANDLED EXCEPTION: System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.Xna.Framework.Game, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d' or one of its dependencies.
Mmarcelopio 2021-12-13 github

Just tried in a brand new system, was using Ubuntu 20.04, tried in Garuda Linux (based on arch), same result, adding WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.*,Gac=y %command% did not help either

Game process updated : AppID 42910 "/home/belfalas/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=42910 -- '/home/belfalas/.local/share/Steam/steamapps/common/SteamLinuxRuntime_soldier'/_v2-entry-point --verb=waitforexitandrun -- '/home/belfalas/.local/share/Steam/steamapps/common/Proton 6.3'/proton waitforexitandrun  '/home/belfalas/.local/share/Steam/steamapps/common/Magicka/Magicka.exe'", ProcID 122112, IP 0.0.0.0:0
Setting breakpad minidump AppID = 42910
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198015031860 [API loaded no]

Unhandled Exception:
System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.Xna.Framework.Game, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d' or one of its dependencies.
File name: 'Microsoft.Xna.Framework.Game, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d'
[ERROR] FATAL UNHANDLED EXCEPTION: System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.Xna.Framework.Game, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d' or one of its dependencies.
Aafettouhi 2021-12-13 github

I got this working now with Proton 6.3-8 for some reason. I did a fresh install of the game and ran it first with proton-ge 6.21. Here it would launch and I got get to the menu of the game but crash there. I then switched to proton 6.3-8 and the game would perfectly and now I can play it just fine. Have no idea why that has worked though.

TThinkaboutmin 2021-12-13 github

@afettouhi About the crash with Proton GE 6.21, I think that you meant that it froze, right? The thing with Proton GE is that you need to wait 30 seconds to 1 minute for it to keep going. It will stop in the intro and in EVERY loading screen, which is pretty bad but there's only so many loading screens so it was pretty ok for me.

BTW, I ran it with the WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.*,Gac=y %command% launch options for it to work.

Knowing that using that switching to Proton 6.3-8 fixes it after using the Proton GE is pretty sweet as well. I guess that there's no freezing when doing this step, right?

What a weird quirk...

Aafettouhi 2021-12-13 github

No the I got a crash desktop with Proton GE.

Mmarcelopio 2021-12-19 github

I could make it start by executing the before mentioned command:
WINEPREFIX=~/.local/share/Steam/steamapps/compatdata/42910/pfx wine msiexec /i ~/.local/share/Steam/steamapps/common/Magicka/Dependencies/xnafx31_redist.msi

But it freezes when the main menu start appearing.
Tried with 6.3-8, Experimental and Proton-GE

Edit:
Stacktrace https://pastebin.com/KPnmHJ0V

Jjoshas 2022-02-10 github

Works for me with Proton 6.3-8 out of the box, no crashes.

KKotoWhiskas 2022-03-08 github

Now it doesn't start with proton 7.0 or experimental, but 6.8 still works

Ffriedc 2022-04-06 github

Starts with 7.0-2 RC.

Ssomeone-somenet-org 2022-07-11 github

With this I at least get into the game and can start a game, the into plays, but then the screen stays dark.

I could make it start by executing the before mentioned command: WINEPREFIX=~/.local/share/Steam/steamapps/compatdata/42910/pfx wine msiexec /i ~/.local/share/Steam/steamapps/common/Magicka/Dependencies/xnafx31_redist.msi

Ffriedc 2022-07-12 github

Starts and runs with current Proton Experimental. Does not start with Proton 7.0-3.

FFerdi265 2025-03-04 github

Doesn't start out of the box, but works with WINEPREFIX=~/.local/share/Steam/steamapps/compatdata/42910/pfx wine msiexec /i ~/.local/share/Steam/steamapps/common/Magicka/Dependencies/xnafx31_redist.msi.

I can confirm this starts and runs (tested in-game) with Proton 9.0-4, Proton Experimental, and GE-Proton9-25, no crashes. There are some slight artifacts when the "Windowed" option is off in the game settings, but switching Windowed off and fullscreening manually through your desktop environment makes it work without issues.

EDIT: On another system, it started out of the box, no artifacts, worked perfectly.

Kkisak-valve maintainer 2026-08-10 github

Non-blocking TCP connect() incorrectly returns STATUS_DEVICE_NOT_READY (0xC00000A3) for all destinations, including localhost and destinations with an explicit firewall reject

Issue transferred from https://github.com/ValveSoftware/Proton/issues/10054.
@daro-almeida posted on 2026-08-10T11:58:30:

Compatibility Report

  • Name of the game with compatibility issues: Magicka
  • Steam AppID of the game: 42910

System Information

  • GPU: NVIDIA GeForce RTX 3050
  • Video driver version: Nvidia 580.159.03
  • Kernel version: 6.19.14-108.fc42.x86_64
  • Link to full system information report as Gist: https://gist.github.com/daro-almeida/6dd312d5546b67da2be546c926fe91c9
  • Proton version: happens on both 7.0-6 and GE-Proton11-3 (wanted to test an older and a newer one, heard some people got it working right with 7.0-6)

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

Symptoms

Black screen for 60-120+ seconds and no audio when loading into a level (also happens on level exit). Enough to time out friends trying to join co-op while stuck on the loading screen.

Cause: Magicka tries to contact two backend hosts that don't exist anymore - opstm.paradoxplaza.com and a GameSparks endpoint (live-g347409i9fs2.ws.gamesparks.net), AWS GameSparks was shut down. That part's expected and not really Proton's fault.

What is a bug: the actual delay comes from Wine's winsock layer,. Non-blocking connect() always returns NTSTATUS 0xC00000A3 (STATUS_DEVICE_NOT_READY, not even a networking code) no matter what it's connecting to - dead external host, localhost, a LAN device with nothing on the port, even a destination with a hard firewall reject in front of it. All identical. Meanwhile curl/ping inside the same Steam Runtime sandbox connect fine to all of the above, so it's not SELinux/firewall/sandbox networking. Also reproduces on a fresh prefix, so not prefix state either.

Stronger evidence it's a Wine bug and not a real failure: on one socket, right after connect failed, status 0xc00000a3 is logged, getpeername()/getsockname() on that same socket succeed. That shouldn't be possible on an actually-failed connect. The real outcome only shows up much later as WSAECONNRESET/broken pipe, way after the bogus failure was already reported.

Reproduction

  1. Launch options: WINEDEBUG=+winsock PROTON_LOG=1 %command%
  2. Load into any level in online play mode, watch it black-screen for 1-2 min
  3. Check $HOME/steam-42910.log for connect failed, status 0xc00000a3 - same result regardless of destination
  4. Pick one of those failed sockets and check for getpeername/getsockname right after - they'll succeed despite the logged failure

magicka-proton-log-excerpt.txt