protonscr

Loop Hero

protonclosed appid 1282730Game compatibility - Unofficial
ValveSoftware/Proton#4671 · opened 2021-03-11 by LoreRealm · updated 2021-03-12 · 3 comments · github · game page · search this game
LLoreRealm 2021-03-11 github

Compatibility Report

  • Name of the game with compatibility issues: Loop Hero
  • Steam AppID of the game:1282730

System Information

  • GPU: AMD RADEON RX 6800XT
  • Driver/LLVM version: MESA 20.3.4
  • Kernel version: 5.11.2-arch1-1
  • Link to full system information report as Gist:
  • Proton version: 5.13 and experimental

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

steam-1282730.log
steam-1282730-experimental.log

Symptoms

Game crashes after 2 runs approx an hour

Reproduction

Play the game for two to three runs without dying

Kkisak-valve maintainer 2021-03-11 github

Hello @lorddickfist, eventfd: Too many open files looks like a line of interest from the log. Although unlikely for a current Arch install, can you check ulimit -Hn and verify that it gives you a high value and not 4096. Increasing that limit should delay the game's crash.

Setting the game's launch options to PROTON_NO_ESYNC=1 %command% or trying an fsync-enabled kernel have a decent chance of having an effect on the game's behavior.

LLoreRealm 2021-03-12 github

Hello @lorddickfist, eventfd: Too many open files looks like a line of interest from the log. Although unlikely for a current Arch install, can you check ulimit -Hn and verify that it gives you a high value and not 4096. Increasing that limit should delay the game's crash.

Setting the game's launch options to PROTON_NO_ESYNC=1 %command% or trying an fsync-enabled kernel have a decent chance of having an effect on the game's behavior.

With ulimit -Hn I get "524288" which is definitely higher that 4096. I will try with the no-esync command and if it happens again ill post updated log.

LLoreRealm 2021-03-12 github

Hello @lorddickfist, eventfd: Too many open files looks like a line of interest from the log. Although unlikely for a current Arch install, can you check ulimit -Hn and verify that it gives you a high value and not 4096. Increasing that limit should delay the game's crash.

Setting the game's launch options to PROTON_NO_ESYNC=1 %command% or trying an fsync-enabled kernel have a decent chance of having an effect on the game's behavior.

Esync Fixes the issue for sure, closing issue. Thanks again!

Launch options

Launch lines