protonscr

Mass Effect crashes with a Pure Virtual Function error.

protonclosed
ValveSoftware/Proton#472 · opened 2018-08-25 by nstgc · updated 2018-08-25 · 1 comments · github
Nnstgc 2018-08-25 github

I'm feeling quite silly; I should have spent more time on this, however I didn't think to report it until now. In the 100+ hours I've played Mass Effect in wine/CrossOver (it was the first game I beat in Linux, and I've beat it more times there after) I've never gotten an error related to pure virtual functions. In fact, it has run nearly perfectly, and I can't actually remember if it has ever crashed before in Linux (On Windows it sure did!). Both Mass Effect 1&2 run BETTER in Wine/CrossOver than on Windows 7. So within the first hour seeing a crash is a big deal to me. . .but I just reset whatever changed so I pushed it from my mind and moved on to something else.

I was able to fix this with a git reset --hard (I have compatdata as a Git repo). Unfortunate, I didn't take note of what it reset, but it wasn't an intentional change, I do know that. I had actually been working on Skyrim SE.

Kkisak-valve maintainer 2018-08-25 github

Hello @nstgc, we'll be using one issue report per unofficially supported game title, so I've gone ahead and transferred this issue to https://github.com/ValveSoftware/Proton/issues/177#issuecomment-415922952.

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