I have very bad lag in game. Constant lag and loading of the game in the middle of the game rendering it unplayable.
Can't run NARAKA BLADEPOINT on openSUSE Tumbleweed
Issue transferred from https://github.com/ValveSoftware/Proton/issues/6937.
@sauntor posted on 2023-07-19T17:38:16:
issue #4907
steam-1203220.log
logs from terminal
No interface shown after click the Play button, and a while later, the game will exit and the Play button will be clickable too.
zypper ref && zypper inr && zypper dup32bit runtime: zypper in -t pattern 32bitzypper ar -cefg https://download.nvidia.com/opensuse/tumbleweed/ nvidia
zypper ref && zypper in --recommends nvidia-drivers-G06
zypper in --recommends steamSteam and install NARAKA BLADEPOINTProperties of NARAKA BLADEPOINT, set Compatibility to Proton 8.0-2, in General, set Launch Options to __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidiaHello @sauntor, please copy the contents of Steam Runtime Diagnostics from Steam (Steam -> Help -> Steam Runtime Diagnostics) and put it in a gist, then include a link to the gist in this issue report.
Hello @sauntor, please copy the contents of Steam Runtime Diagnostics from Steam (
Steam->Help->Steam Runtime Diagnostics) and put it in a gist, then include a link to the gist in this issue report.
I've no access to Gist, attach it as a file here:
steam-runtime.log
Thanks, I suspected we'd get lucky with a video driver issue of some kind, but the runtime diagnostics look healthy overall, so I don't have an quick suggestion to try for the access violation (c0000005) that the game is tripping over.
Thanks, I suspected we'd get lucky with a video driver issue of some kind, but the runtime diagnostics look healthy overall, so I don't have an quick suggestion to try for the access violation (c0000005) that the game is tripping over.
Oooh no! It's a bad news 😅!I got the same (it seems as) problem when playing some other games, which all relate to a message: ERROR: ld.so: object '/home/xxx/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. 😒
When a game is started from Steam, a 32 bit and 64 bit variant of the Steam overlay gets LD_PRELOAD'd. One silently loads while the other harmlessly fails. This is a red herring and not interesting.
When a game is started from Steam, a 32 bit and 64 bit variant of the Steam overlay gets LD_PRELOAD'd. One silently loads while the other harmlessly fails. This is a red herring and not interesting.
Well, but I found all games which I can't launch will report this message, it's weird 😅
For me the game starts up and says "Steam initialization failed. Check local steam connection"
Naraka Bladepoint (1203220)
Issue transferred from https://github.com/ValveSoftware/Proton/issues/7315.
@Milor123 posted on 2023-12-07T21:17:32:
OS: Manjaro Linux x86_64
Kernel: 6.6.1-zen1-1-zen
Uptime: 4 hours, 41 mins
Packages: 2194 (pacman)
Shell: zsh 5.9
Resolution: 1920x1200
DE: Cinnamon 6.0.0
WM: Mutter (Muffin)
WM Theme: Mint-L-Dark-Teal (Mint-Y)
Theme: Mint-L-Dark-Teal [GTK2/3]
Icons: Papirus-Adapta-Nokto-Maia [GTK2/3]
Terminal: tilix
CPU: 13th Gen Intel i5-13500 (20) @ 4.800GHz
GPU: NVIDIA GeForce GTX 1050 Ti Driver Version: 545.29.06
GPU: Intel AlderLake-S GT1
Memory: 47471MiB
The issue is that the game loads with some malformed or distorted textures, as if they were placed randomly, as shown in the following images:
I've tried many things to fix it, such as clearing the ~/.cache/nvidia folder, also clearing the Steam caches, disabling shaders in Steam, re-enabling them, using only ESYNC, switching to only FSYNC, changing settings in DXVK, and clearing the DXVK cache. I've also reset the wineprefix, even installed SteamStinkerLaunch to try more options in the hope of finding a solution. This happened suddenly because it used to work fine.
I should mention that the game is installed on an HDD, but I have symbolic links from the Steam cache and compatdata to my root SSD ~/ (My operating system runs on an SSD).
I've also tried changing different GPU environment variables, such as:
__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 __GL_YIELD=USLEEP __GL_MaxFramesAllowed=0 __GL_THREADED_OPTIMIZATIONS=1
My grub have this:
GRUB_CMDLINE_LINUX_DEFAULT="quiet nvidia_drm.modeset=1 apparmor=1 security=apparmor udev.log_priority=3"
My nvidia settings in xorg have:
Section "Device"
Identifier "NVIDIA Card"
Driver "nvidia"
VendorName "NVIDIA Corporation"
BoardName "GeForce GTX 1050 Ti"
Option "ForceCompositionPipeline" "On"
EndSection
Section "Screen"
Identifier "Screen0"
Device "Device0"
Monitor "Monitor0"
EndSection
options nvidia NVreg_PreserveVideoMemoryAllocations=1 NVreg_TemporaryFilePath=/var/tmp
60-nvidia.rules.txt
nvidia.conf.txt
The game is optimized, and all graphics settings are set to the minimum.
What should i try guys? Thank u very much!
I don't know why I commented on the closed issue instead of this, but I'll say the same thing here. The problem seems to go away if you select DirectX 12 in the graphics settings of the game. However, the option appears to be limited to certain newer types of GPUs. It's available on the Steam Deck, but not for my desktop's GTX 1070.
I would much prefer to play on my desktop PC, so I hope a workaround or fix can be found.
I learned that you can force dx12 by adding a file called ExtraVars.unityargs in the game's data directory with the content "-force-d3d11". The launcher may try to remove the file before the game is launched (it didn't for me, but this source claims it does), in which case I suppose you could just remove write permission. Here's how you can do it quickly:
$ cd '<path>/NARAKA BLADEPOINT/'
$ echo "-force-d3d12" > ./ExtraVars.unityargs
This fixes the problem of disfigured characters!
The problem seems to have been resolved in the latest update of the game! Characters look normal now with DX11.
Naraka Bladepoint dx12 problems
Issue transferred from https://github.com/ValveSoftware/Proton/issues/8439.
@magikarq posted on 2025-02-06T14:28:39:
the game becomes really buggy after a while. I get stuck in the ground,i wont stop sprinting and my weapon slot keeps switching between weapons , in the Lobby my characters also look like they are in the ground with half of their body, when grappling around it looks really weird
enable dx12 in the game settings then restart the game.
Replying to https://github.com/ValveSoftware/Proton/issues/4907#issuecomment-2639993392
The same issue occurs on Fedora 42 with kernel 6.14.5-300.fc42.x86_64, Xe kernel driver, and Mesa 25.0.4. Additional symptoms include text rendering issues (certain UI elements appearing black when they shouldn't be) and skill system malfunctions: inputs remain unresponsive despite displayed 0s cooldown timers.
Naraka Bladepoint has stopped working with Proton 10 and Proton Experimental.
Issue transferred from https://github.com/ValveSoftware/Proton/issues/8886.
@Vinicius16091991 posted on 2025-07-05T22:30:49:
The game won't open and doesn't display any error screens.
Hello @Vinicius16091991, please add PROTON_LOG=1 %command% to the game's launch options and attach the generated $HOME/steam-$APPID.log to this issue report as a file. (Proton logs compress well if needed.)
I suspect that you need mesa 25.0 or newer for VKD3D-Proton. Can you test with mesa from a PPA like kisak-mesa?
@Vinicius16091991 working fine on my end with mesa 25 and proton 10 with both dx11 and dx12, so it's likely just like kisak mentioned and your drivers need to be updated. the proton log should confirm this if it is the case.
@magikarq when the character sinks does it look like they are in some sort of default pose? if so, I managed to get this but just once. If you know of a way to make this happen more often let me know.
This doesn't happen anymore with newest proton
This doesn't happen anymore with newest proton
It doesn't happen with i915 kernel driver.But when I switch to xe kernel driver,The problem still happens.
Hello @Yuyuyuyu-an, it might be worthwhile to mention your findings to your video driver vendor if it hasn't been already.
I have been playing this with NVIDIA 3050, proton 9 and 10 using dx11 , it works fine but once in a while I get the same stuck animation / stuck running as https://github.com/ValveSoftware/Proton/issues/4907#issuecomment-3046591941
Stopping the game from Steam then starting again fixes it.
For me the issue [#4907](https://github.com/ValveSoftware/Proton/issues/4907#issuecomment-2639993392) mentions is still present but only in DX12 which is a shame because only DX12 allows FSR4
Im on CachyOS Kernel version 6.19.11, i have tried Proton-GE, Experimental, Hotfix, CachyOS-slr and native, TKG and none have helped, the only fix for me is switching to DX11
If anybody has any idea what could be causing this please let me know!
proton experimentalx3 2025-07proton 10.0-2x1 2025-07proton 9.0-4x1 2025-07proton 9.0x1 2025-02proton 8.0-4cx1 2023-12proton 8.0-2x1 2023-07PROTON_LOG=1x1 2025-07__GL_Mx1 2023-12__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1x1 2023-12__GL_THREADED_OPTIMIZATIONS=1x1 2023-12__GL_YIELD=USLEEPx1 2023-12
Compatibility Report
System Information
I confirm:
steam-1487290.log
Symptoms
The game crashed after start.
Reproduction
Always.