Doom Eternal issue is probably some bug in our DTLS support. We do have a dev looking into it, but don't let that stop you.
As for proxy support, I'd suggest just source-diving. If you're already digging into Wine code, having me do the source-diving for you is probably not more efficient :) Note that it's plausible that the Steam Runtime Container is interfering here, too, I'm not sure.
Nothing extracted yet.
Hello!
I am trying to debug DOOM Eternal's Battlemode when running within Proton (basically, matchmaking always fails). So I am trying to configure Proton to use an HTTP\HTTPS Proxy so that I can intercept the HTTP requests locally to try to glean some more information about what telemetry is being sent back to id\PlayFab.
I assumed that setting
http_proxywould work when launching the game, but Proton doesn't seem to honor the variable. I also tried the WINE directions on this page: https://wiki.winehq.org/FAQ#How_do_I_configure_a_proxy.3FIs there some other way to configure an HTTP proxy in Proton?